Posted June 17, 2018
GR00T: Not exactly the same, but along these lines, I recall during the development of Pillars of Eternity (keep in mind it's an isometric game with 3d sprites on a 2d background), someone was adamant they needed ragdoll physics. Went on and on about how there was no excuse for not having it.
Darvond: I find the ragdolling in Breath of the Wild to be a bit silly at times. To have the same in a 2D game, would be just absurd. (Sometimes, it's a pain to loot a dead enemy because its body is going flying all over the place.)