Posted April 06, 2017
Morphblade, a recent abstract strategy game by Tom Francis, the creator of Gun Point. It is one of the games which looks simple, but hides complexity. In this game, you control a Morphblade, and all you need to do is to try to survive as many enemy attacks as possible. In itself, the game is a bit of an experiment in simplicity, as explained here: http://www.pentadact.com/2017-03-11-morphblade-and-imbroglio-making-a-game-to-test-a-critique/
The game takes place on a field consisting of hexagonal tiles. The core concept is that the Morphblade's abilities depends on the tile it is staying on. There are 6 different tiles. 3 attack tiles; The hammer (shoot one tile in any direction), the blade (move one tile and attack the tiles on the side) and the arrow (move two tiles in straight line, attack all in between). And 3 modifiers: Heal (heal the blade), Teleport (move to any tile on the grid) and poison (removes armor from armored enemies).. So far, so good. The complexity is introduced as the tiles can level up and combined with neighboring tiles. A tile can be leveled up when you have used it to kill 6 bugs. So a hammer tile can be combined with a poison tile, allowing you to shoot armored enemies, or two heal tiles can be combined into a shield tile. These tiles can be further leveled up again, adding more modifiers to them depending on surrounding tiles, resulting in over 700 tile combinations.
There are 5 different bugs - the normal bugs (takes away one life on hit, moves one square), flying bug (can move two tiles), pusher bug (can't hurt you, but pushes you one tile back, can push off the board), laser bugs (can fire a laser in straight line) and the elusive black level up bug (levels up the tile it is killed on). All bugs also comes in 3 'flavors' - red bugs (normal bugs), blue bugs (have armor, can not be killed) and green bugs (explodes when killed, removing the tile it is killed on).
The game is turn-based, and it is played in increasingly difficult waves (more and different bugs). The game starts with only 2 hexagonal tiles, and between each wave you can select a new tile to place from a selection of random tiles (though you can get "wild tiles" also). It sounds more complex here than it is to play, but it is one of those games that have the "i need to get to next wave" factor. It is relentless, but the turn-based nature makes it very fair, and when you loose it is always your fault for making the wrong move.
It is difficult to explain how it works exactly, but here is some videos explaining it much better than me:
The developer explaining the mechanics - https://www.youtube.com/watch?v=NxNX6-j9Ca0
Nerd-cubed playing the game - https://www.youtube.com/watch?v=Ux2myQ_Ch0Q
and one who don't get it at all: https://www.youtube.com/watch?v=_JSKnCG5bVg&t=42s
In short, it is brilliant... my Steam stats tells me that I have played it for 30 hours now... and I still have only reached wave 35...
Wishlist - https://www.gog.com/wishlist/games/morphblade
Steam page - http://store.steampowered.com/app/494720/
(oh... and while you are at it, vote for Tom Francis next game Heat Signature - https://www.gog.com/wishlist/games/heat_signature)
The game takes place on a field consisting of hexagonal tiles. The core concept is that the Morphblade's abilities depends on the tile it is staying on. There are 6 different tiles. 3 attack tiles; The hammer (shoot one tile in any direction), the blade (move one tile and attack the tiles on the side) and the arrow (move two tiles in straight line, attack all in between). And 3 modifiers: Heal (heal the blade), Teleport (move to any tile on the grid) and poison (removes armor from armored enemies).. So far, so good. The complexity is introduced as the tiles can level up and combined with neighboring tiles. A tile can be leveled up when you have used it to kill 6 bugs. So a hammer tile can be combined with a poison tile, allowing you to shoot armored enemies, or two heal tiles can be combined into a shield tile. These tiles can be further leveled up again, adding more modifiers to them depending on surrounding tiles, resulting in over 700 tile combinations.
There are 5 different bugs - the normal bugs (takes away one life on hit, moves one square), flying bug (can move two tiles), pusher bug (can't hurt you, but pushes you one tile back, can push off the board), laser bugs (can fire a laser in straight line) and the elusive black level up bug (levels up the tile it is killed on). All bugs also comes in 3 'flavors' - red bugs (normal bugs), blue bugs (have armor, can not be killed) and green bugs (explodes when killed, removing the tile it is killed on).
The game is turn-based, and it is played in increasingly difficult waves (more and different bugs). The game starts with only 2 hexagonal tiles, and between each wave you can select a new tile to place from a selection of random tiles (though you can get "wild tiles" also). It sounds more complex here than it is to play, but it is one of those games that have the "i need to get to next wave" factor. It is relentless, but the turn-based nature makes it very fair, and when you loose it is always your fault for making the wrong move.
It is difficult to explain how it works exactly, but here is some videos explaining it much better than me:
The developer explaining the mechanics - https://www.youtube.com/watch?v=NxNX6-j9Ca0
Nerd-cubed playing the game - https://www.youtube.com/watch?v=Ux2myQ_Ch0Q
and one who don't get it at all: https://www.youtube.com/watch?v=_JSKnCG5bVg&t=42s
In short, it is brilliant... my Steam stats tells me that I have played it for 30 hours now... and I still have only reached wave 35...
Wishlist - https://www.gog.com/wishlist/games/morphblade
Steam page - http://store.steampowered.com/app/494720/
(oh... and while you are at it, vote for Tom Francis next game Heat Signature - https://www.gog.com/wishlist/games/heat_signature)
Post edited April 06, 2017 by amok