Posted February 27, 2021
In some RPGs, when you get into a battle, the game changes into a battle mode. Often this is a separate screen, but there are a few games that have combat on the main screen, but in any case, it's a separate mode: Once battle starts, the gameplay changes completely. (For example, typically you can move around freely outside of battle, but during battle movement is either impossible (if you want to escape, there's usually a command for that, and it typically can fail) or is subject to tactical battle rules (like in Pool of Radiance).)
Other RPGs, on the other hand, don't have a separate battle mode, and instead the way you interact with the game does not depend on whether you're in combat. Traditional roguelikes fall into this category, as do the first two Ultima games. (It's also the way things tend to work in non-RPGs.)
So, do you happen to have a preference for one or the other? Or do you have other thoughts on this? (One thing I don't like is when combat is non-modal, but there are still rules (typically involving things like resting and saving) forbidding certain actions from being performed during battle.)
Other RPGs, on the other hand, don't have a separate battle mode, and instead the way you interact with the game does not depend on whether you're in combat. Traditional roguelikes fall into this category, as do the first two Ultima games. (It's also the way things tend to work in non-RPGs.)
So, do you happen to have a preference for one or the other? Or do you have other thoughts on this? (One thing I don't like is when combat is non-modal, but there are still rules (typically involving things like resting and saving) forbidding certain actions from being performed during battle.)