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Why is it not on the store yet? Its the release date but its still not available...its on steam already.
They said it'll be here "sooner or later". You can ask them there or on social media and, in addition, vote for it on wishlist.
Post edited July 29, 2023 by action_fan
I was hoping this was a discussion of the dated trope of things like MegaPol, the police force from X-Com Apoc.
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Darvond: I was hoping this was a discussion of the dated trope of things like MegaPol, the police force from X-Com Apoc.
Sorry dude!
Post edited July 29, 2023 by CappahUK
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action_fan: They said it'll be here "sooner or later". You can ask them there or on social media and, in addition, vote for it on wishlist.
Cheers for the heads up. Shame we have to wait, hopefully not too long.
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Darvond: I was hoping this was a discussion of the dated trope of things like MegaPol, the police force from X-Com Apoc.
I thought it was going to be related to Judge Dredd myself. I should actually bother to look at X-COM Apoc instead of just booting it up, looking at the UX, and then exiting out and saying "maybe later". And then later never came.

Side note, what's with all the indie police brutality simulators? I'm not saying there should be more anti-cop games, but even SWAT 4 told you to tone it down if you want a good score.
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Warloch_Ahead: I thought it was going to be related to Judge Dredd myself. I should actually bother to look at X-COM Apoc instead of just booting it up, looking at the UX, and then exiting out and saying "maybe later". And then later never came.

Side note, what's with all the indie police brutality simulators? I'm not saying there should be more anti-cop games, but even SWAT 4 told you to tone it down if you want a good score.
I dunno, especially with the 1312/ACAB sentiment on the rise, it doesn't feel like a good way to make your game popular. I would suggest OpenApoc, but that's uh, checks notes somewhere in pre-alpha.
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action_fan: They said it'll be here "sooner or later". You can ask them there or on social media and, in addition, vote for it on wishlist.
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CappahUK: Cheers for the heads up. Shame we have to wait, hopefully not too long.
Your prayers were answered ;-)
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CappahUK: Cheers for the heads up. Shame we have to wait, hopefully not too long.
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action_fan: Your prayers were answered ;-)
Yeah but sadly I tried out the demo and it sent my GPU temps to another dimension. Its the only pixel art game that has ever done this. So I wont risk buying it. Shame!
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Darvond: I was hoping this was a discussion of the dated trope of things like MegaPol, the police force from X-Com Apoc.
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Warloch_Ahead: I thought it was going to be related to Judge Dredd myself. I should actually bother to look at X-COM Apoc instead of just booting it up, looking at the UX, and then exiting out and saying "maybe later". And then later never came.

Side note, what's with all the indie police brutality simulators? I'm not saying there should be more anti-cop games, but even SWAT 4 told you to tone it down if you want a good score.
Yeah I was just thinking that "Mega City Police" is a contradiction in terms - everyone knows that Mega Cities don't HAVE police, they have judges right there out on the streets on unfeasibly wide wheeled biked with guns that shoot 5 different types of ammo, all loaded at once! - judge, jury and executioner
"I am the law" baby!
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Warloch_Ahead: SWAT 4 told you to tone it down if you want a good score.
And that "feature" made SWAT 4 into a horrible game. I remember playing it and then my guys kept getting fired at by evil villains with automatic weapons, but I kept getting a "bad score" simply because my characters returned fire with similar weapons.

Then I tried to get a "good" score, which required me to order my guys to use pepper weapons for the whole mission instead of bullets, whilst the enemies kept right on using their automatic weapons with bullets, with the result being that my characters became mowed down very easily in a way that made the gameplay become ludicrously unbalanced against the player, and therefore playing the game became a horrible chore and a very unenjoyable experience, all because of that asinine score "feature" that punishes the player for responding to the evil villains with reasonable force.

As for the game that this thread is about. I still maintain what I said about it when it was first announced: these devs would surely lose any copyright infringement lawsuit that is filed against them by the Robocop IP holders.

I assume the only reason why that hasn't happened yet is because it's a small game and the Robocop IP holders don't know about it.

I wonder what will happen if & when they find out. I expect the most likely outcome will be that the devs will then censor the game, and we will have a similar situation with what happened to the Chuchel game, wherein future versions of the offline installers will only make the censored version available and not the original uncensored version.
Post edited August 01, 2023 by Ancient-Red-Dragon
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Warloch_Ahead: SWAT 4 told you to tone it down if you want a good score.
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Ancient-Red-Dragon: And that "feature" made SWAT 4 into a horrible game. I remember playing it and then my guys kept getting fired at by evil villains with automatic weapons, but I kept getting a "bad score" simply because my characters returned fire with similar weapons.

Then I tried to get a "good" score, which required me to order my guys to use pepper weapons for the whole mission instead of bullets, whilst the enemies kept right on using their automatic weapons with bullets, with the result being that my characters became mowed down very easily in a way that made the gameplay become ludicrously unbalanced against the player, and therefore playing the game became a horrible chore and a very unenjoyable experience, all because of that asinine score "feature" that punishes the player for responding to the evil villains with reasonable force.
This is one of the very few times I get to do this so... >clears throat< GET GOOD.

Did I do it right?
(don't get peeved, I'm just kidding)

Anyway, I'm pretty sure you don't lose points for whatever your teammates do (which is part of why it's so important to utilise them instead of going in like Rambo yourself).

And without that "feature" there would be no game. Having to play by the rules is the whole point of SWAT 4, what the whole game is designed around. It's fine if you don't like it, but it's not like it's just some element that could be removed. You might as well complaing about having to be stealthy in a Thief game. Yeah, the gameplay is "unbalanced against the player" - that's intentional. That's the experience it'ssupposed to convey. Pretty much every other shooter in existence is about mowing down opponents on an idustrial scale as soon as you see the ugly bastards, taking a hale of bullets to the face, and continuing on. SWAT 4's entire raison d'etre is to be a counterpoint to that.

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Ancient-Red-Dragon: As for the game that this thread is about. I still maintain what I said about it when it was first announced: these devs would surely lose any copyright infringement lawsuit that is filed against them by the Robocop IP holders.

I assume the only reason why that hasn't happened yet is because it's a small game and the Robocop IP holders don't know about it.
I agree, and it's not even the only game on GOG to blatanlty rip-off a character. Hard West (a pretty fun game) features a character who looks like a arbon copy of Jonah Hex. I guess they just get to fly under the radar.
Post edited August 01, 2023 by Breja
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Ancient-Red-Dragon: And that "feature" made SWAT 4 into a horrible game. I remember playing it and then my guys kept getting fired at by evil villains with automatic weapons, but I kept getting a "bad score" simply because my characters returned fire with similar weapons.

Then I tried to get a "good" score, which required me to order my guys to use pepper weapons for the whole mission instead of bullets, whilst the enemies kept right on using their automatic weapons with bullets, with the result being that my characters became mowed down very easily in a way that made the gameplay become ludicrously unbalanced against the player, and therefore playing the game became a horrible chore and a very unenjoyable experience, all because of that asinine score "feature" that punishes the player for responding to the evil villains with reasonable force.
Sounds like you overcorrected at a perceived fault in the rules of lethal engagement. YOU aren't allowed to shoot dudes until they start shooting (yes, it is dumb when you can't risk telling a guy to put down their weapon and they end up running away), but everyone else can fire at will without penalty, your team and snipers included. And don't bother giving LTL weapons to your team. If you want to do a complete no kill run, it's best to just park them at the entrance and go in yourself. Or you could play on Easy difficulty, it's just as hard but you don't have to worry about no pesky score to stop you from gunning evil villains with automatic weapons.