Warloch_Ahead: SWAT 4 told you to tone it down if you want a good score.
Ancient-Red-Dragon: And that "feature" made SWAT 4 into a horrible game. I remember playing it and then my guys kept getting fired at by evil villains with automatic weapons, but I kept getting a "bad score" simply because my characters returned fire with similar weapons.
Then I tried to get a "good" score, which required me to order my guys to use pepper weapons for the whole mission instead of bullets, whilst the enemies kept right on using
their automatic weapons with bullets, with the result being that my characters became mowed down very easily in a way that made the gameplay become ludicrously unbalanced against the player, and therefore playing the game became a horrible chore and a very unenjoyable experience, all because of that asinine score "feature" that punishes the player for responding to the evil villains with reasonable force.
This is one of the very few times I get to do this so... >clears throat< GET GOOD.
Did I do it right?
(don't get peeved, I'm just kidding)
Anyway, I'm pretty sure you don't lose points for whatever your teammates do (which is part of why it's so important to utilise them instead of going in like Rambo yourself).
And without that "feature" there would be no game. Having to play by the rules is the whole point of SWAT 4, what the whole game is designed around. It's fine if you don't like it, but it's not like it's just some element that could be removed. You might as well complaing about having to be stealthy in a Thief game. Yeah, the gameplay is "unbalanced against the player" - that's intentional. That's the experience it'ssupposed to convey. Pretty much every other shooter in existence is about mowing down opponents on an idustrial scale as soon as you see the ugly bastards, taking a hale of bullets to the face, and continuing on. SWAT 4's entire raison d'etre is to be a counterpoint to that.
Ancient-Red-Dragon: As for the game that this thread is about. I still maintain what I said about it when it was first announced: these devs would surely lose any copyright infringement lawsuit that is filed against them by the Robocop IP holders.
I assume the only reason why that hasn't happened yet is because it's a small game and the Robocop IP holders don't know about it.
I agree, and it's not even the only game on GOG to blatanlty rip-off a character. Hard West (a pretty fun game) features a character who looks like a arbon copy of Jonah Hex. I guess they just get to fly under the radar.