Telika: This is a recurring point, in the forums. People referring to the "maturity" of games, whether in reference to graphics components, or to themes. With different approaches. "Mature" because sex and violence. "Mature" because the evocated themes wouldn't resonate with kids. "Mature" because it expresses a wise, thoughtful, experienced perspective on life. And the underlying question : can our computer toys be mature, or do the gameplay requirements prevent it, turning them into interactive art when they attempt to overcome them.
So, general questions. Which videogames do you consider "mature" (in accordance to your own understanding of the notion), and for what reasons ?
This is a reasonable question, but it's clear the issue comes from ESRB: Games with a "mature audience" rating are called "mature" for content only meant for "mature audience" or "people of the age of majority." Honestly, I think that was a terrible naming convention, because Hyperdimension Neptunia, for example, has content that's risque, but not really "mature." However, the game is clearly for an older audience: people who've been around long enough to even understand the references. Shenzhen I/O or TIS-100 is clearly for mature audiences, who are mature enough to understand conditional execution and maybe programming. Dungeon Keeper is similar, as it's not particularly violent or anything, but the jokes and gameplay require maturity. Then, on the flip side, we have things like Leisure Suit Larry, Mafia, Huniepop which don't require as much maturity, but have adult-themed content (and a load of immature behaviors associated with them). But, altogether, mature can be a misnomer there, too. You can find people who are in their 30s, who couldn't handle the complexity of some of these games.
If the context doesn't make the intended meaning of "mature" clear enough, we really should explicitly ask, because, frankly, neither meaning is particularly obvious strictly from the word (as apparent by the post). It's useful in a sense that "yo, you shouldn't let your 10 year old play this," but that could be for complexity or victorian purposes, which might be more useful to clarify in certain situations (for example, someone might want to be a bit more victorian in the gaming selection if they're married or other type of relationship and they have stricter opinions on what they're OK with their significant other doing).