Matruchus: Its a remake of Master of Orion 1 with new graphics, AI and new features. Allthough supposedly the tactical combat will be downgraded (kind of the most important feature of the game) and the game will be streamlined (whatever that means).
Interview with Wargaming about the game after the announcement:
http://www.pcgamer.com/wargaming-on-master-of-orion-this-is-a-passion-for-us/
Interesting reading. I'm not sure what this means: "It is practically the poster-child for free-to-play multiplayer success. "
Please have a look at the eighth picture of the media gallery of the GOG entry of the new MOO (link: see first post of this thread). It shows a number of stars with planets - and lines between them. I don't know how these lines can mean anything but star lanes. Nothing against star lanes, but it's not MOO1. Star lanes have far-reaching implications for game design and playing strategy. In MOO1 (the original one) you can reach a star directly from all other stars (assuming you have the right technology), star lanes mean you can reach a star directly only from a small number of others (so once you have those, you are safe against a direct attack). Again, there's nothing wrong with that, but I wouldn't call a game with star lanes a remake or whatever of MOO1.
I'm curious to see what the new MOO really looks like (shouldn't take long, fall 2015 has arrived already). Master of Orion with star lanes reminds me of MOO3, a game which is a lot better than its image (with the tropical or chocolate mod).
By the way, if you want to have a look what star lanes or no star lanes means, play Sword of The Stars. There you have races limited to using star lanes, and others which can roam freely through the game universe. Play 2 games (with one of each kind), and play games against opponents of both kinds. Makes a huge difference, gameplay-wise.