Posted June 26, 2023
Just wondering what your preference regarding these methods of leveling up in games that have this system. Specifically, it's for gaining a level once you've earned enough XP (or satisfies whatever other requirements the game imposes, like skill increases to level in Elder Scrolls games):
Here is how I define things:
* Manual leveling is when, to level up, you perform an action that has no other choice. This can include such things as going to a training hall and training (see, for example, Might & Magic or Gold Box), or even just clicking that level up icon (Wizardry 8, Baldur's Gate).
* Automatic leveling is when, once you've met the requirement, the game automatically gives you the level. This is common in JRPGs when you just get the level up message at the end of combat, though I've seen this in some WRPGs (Wizardry 6/7, later SSI games like Dungeon Hack and I believe the Dark Sun games).
* There's also semi-automatic, when the leveling occurs when you perform an action that you'd probably be doing otherwise. Wizardry 1-5, where leveling up happens when you go to the inn, is an example of this; we also see this in Daggerfall and Morrowind. (Oblivion's resting is almost never required for non-leveling reasons, and Arena's leveling is automatic.)
Personally, I think I prefer manual leveling in any game where you have to level carefully, either because of level scaling or factors (RNG or otherwise) that can affect stat growth. Automatic leveling, I think, only really becomes preferable in games where manual leveling would be painful (see, for example, Disgaia, where gaining hundreds of levels at once is quite possible in the post-game).
Your thoughts?
Here is how I define things:
* Manual leveling is when, to level up, you perform an action that has no other choice. This can include such things as going to a training hall and training (see, for example, Might & Magic or Gold Box), or even just clicking that level up icon (Wizardry 8, Baldur's Gate).
* Automatic leveling is when, once you've met the requirement, the game automatically gives you the level. This is common in JRPGs when you just get the level up message at the end of combat, though I've seen this in some WRPGs (Wizardry 6/7, later SSI games like Dungeon Hack and I believe the Dark Sun games).
* There's also semi-automatic, when the leveling occurs when you perform an action that you'd probably be doing otherwise. Wizardry 1-5, where leveling up happens when you go to the inn, is an example of this; we also see this in Daggerfall and Morrowind. (Oblivion's resting is almost never required for non-leveling reasons, and Arena's leveling is automatic.)
Personally, I think I prefer manual leveling in any game where you have to level carefully, either because of level scaling or factors (RNG or otherwise) that can affect stat growth. Automatic leveling, I think, only really becomes preferable in games where manual leveling would be painful (see, for example, Disgaia, where gaining hundreds of levels at once is quite possible in the post-game).
Your thoughts?