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awalterj: ...
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Leroux: With GOG's own search filters you can't even single out the $6 games, you only have the option to search for games "under $10" and if you do, GOG will display all $9.99 titles, too. :/

EDIT: Or maybe that's what you meant? I wasn't quite sure since there are also a few games cheaper than $5.99 now.
Yes, that is what I meant :)
I hardly ever buy $9.99 titles so having the option to search for under $6 is important to me.
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tinyE: Absolutely beautiful (I mean that) but something that nice has me wondering, when do you start charging us to use it? :P
Not goin' to happen. Full stop.
Nor will there be any ads, except at some point a link to my novel.
Wait, you're the same dude of aN-ovel I see. Writer and coder? (ninja'd on this)

Anyway, is it somehow possible to exclude unwanted \ owned titles from Magog?
Post edited May 28, 2014 by phaolo
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tinyE: Absolutely beautiful (I mean that) but something that nice has me wondering, when do you start charging us to use it? :P
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mrkgnao: Not goin' to happen. Full stop.
Nor will there be any ads, except at some point a link to my novel.
This world needs more people like you, that's for sure. :D
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Shambhala: Is there a way to search for removed releases?
Accatone has already posted a link, but you can do it yourself:

1) Go to the Scope section at the top of the MaGog engine page.
2) Uncheck the "Regular games" and "DLCs" checkboxes, but leave the "Removed games" box checked.
3) Submit.
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Shambhala: Is there a way to search for removed releases?
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mrkgnao: Accatone has already posted a link, but you can do it yourself:

1) Go to the Scope section at the top of the MaGog engine page.
2) Uncheck the "Regular games" and "DLCs" checkboxes, but leave the "Removed games" box checked.
3) Submit.
Thanks!

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Shambhala: Is there a way to search for removed releases?
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Accatone: http://www.an-ovel.com/cgi-bin/magog.cgi?scp=r&dsp=ipgfsorlcmba&ord=&flt=
And thank you too!

Edit: it was right on the top of the page too, how the hell did I miss it? :D
Post edited May 28, 2014 by Shambhala
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You did it.
+1 for the effort.
+1 for the result.
+1 for the name.

So, tomorrow we shall expect you having found a new rep system ? ;)
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Leroux: One thing I noticed, it doesn't seem possible to explicitly search for or filter out "Indie" games, because you can only search for the small genre tags on the gamepages, not the big genre categories GOG split the catalogue in. Is that correct?
Yes. I have only implemented the "small tags" so far. The only "big tag" that is not already covered by the "small tags" is indeed indie.
Good idea. I will add the ability to search for indie.
Should not take more than a few days.
Great job. That's a really useful piece of kit - thanks for your work!
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phaolo: Wait, you're the same dude of aN-ovel I see. Writer and coder? (ninja'd on this)

Anyway, is it somehow possible to exclude unwanted \ owned titles from Magog?
I am thinking of a way of doing it, but it is definitely in the plans.
I need to think of some convenient way of storing that information per user so it remains from visit to visit (probably on your hard disk).
I need to think of some convenient way of adding tags such as owned/wishlisted/unwanted.
Post edited May 28, 2014 by mrkgnao
Absolutely amazing with a fantastic name to boot! Love it!
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phaolo: Wait, you're the same dude of aN-ovel I see. Writer and coder? (ninja'd on this)

Anyway, is it somehow possible to exclude unwanted \ owned titles from Magog?
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mrkgnao: I am thinking of a way of doing it, but it is definitely in the plans.
I need to think of some convenient way of storing that information per user so it remains from visit to visit (probably on your hard disk).
I need to think of some convenient way of adding tags such as owned/wishlisted/unwanted.
I assume you're familiar with HTML5 localStorage, that's likely the best solution you get for storing data locally.

What I would do is make an object with whatever you're using as ID for each game as keys and a string for the tag as the value (or an array of strings, if multiple tags are applicable at the same time), don't list the game if no tags are set, then serialize (JSON.stringify()) the object for storage (and unserialize (JSON.parse()) when read back).

Store:
tags = {
'redline': 'unwanted',
'beyond_good_and_evil': 'owned',
'return_to_zork': 'wishlisted'
};

localStorage.setItem('storedTags', JSON.stringify(tags));
Read:
tags = localStorage.getItem('storedTags');
tags = JSON.parse(tags);
As for a nice UI for adding tags... UI design's not my strong suit, I'm afraid.
Post edited May 28, 2014 by Maighstir
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Maighstir: I assume you're familiar with HTML5 localStorage, that's likely the best solution you get for storing data locally.
Not really. I am not a web developer. I am learning this as I go along. Thanks for the pointer. It does look very useful!

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Maighstir: What I would do is make an object with whatever you're using as ID for each game as keys and a string for the flag as the value (or an array of strings, if multiple flags are applicable at the same time), don't store the game if no flags are set, then serialize (JSON.stringify()) the object for storage (and unserialize (JSON.parse()) when read back).

Store:
flags = {
'redline': 'unwanted',
'beyond_good_and_evil': 'owned',
'return_to_zork': 'wishlisted'
};

localStorage.setItem('storedFlags', JSON.stringify(flags));
Read:
flags = localStorage.getItem('storedFlags');
flags = JSON.parse(flags);
That's indeed along the lines I was thinking.
Thank you
Bump.
Thank you very much.
+1 and bookmarked.