Future_Suture: Linux Game Sales Statistics From Multiple Developers. Considering how much less market share Linux has compared to Mac OS, Linux sure is keeping up!
Two quotes I especially enjoy from that article:
I'm ideologically* committed to Linux regardless of how big the sales are -- and I choose cross-platform targets that make supporting Linux almost cost-free. There's a little extra support, but it's cheap enough that the extra sales are basically just gravy. Also the fact that I support Linux has helped me above and beyond the sales I get directly from Linux customers -- being included in the steam linux sale (and getting bonus windows sales), etc.
Steam is pushing linux HARD. It's clear that's where they want things to go in the future. So regardless of how things look now, even if I wasn't a Linux booster, where Steam goes, I follow.
Now if only GOG would start supporting Linux :)
*For instance, Windows just freaked out on me this very morning insisting that I had a counterfeit copy, and I lost an hour talking to Microsoft support to fix it.
and
Well, 1% of our Steam sales is actually a lot more than it costs to have a game professionally ported to Linux, so it's still a net win financially! But there are many other reasons to support Linux aside from raw direct sales, and aside from the principle of supporting free software.
Better pick up the pace, GOG. You have users who want Linux, the competition is supporting Linux, developers are supporting Linux and want GOG to do the same, and cold, hard numbers are saying that despite having significantly smaller market share, Linux sales are keeping up with Mac OS sales. GOG, whatchu gonna do when all these facts hit you?