Posted May 31, 2016
dtgreene: They lack combat that is determined by character skill rather than player skill, and therefore don't have what I might consider the defining aspect of being an RPG.
Edit: Also, did you mix up Final Fantasy Legend (turn-based RPG, actually SaGa) with Final Fantasy Adventure (Zelda-stype action game with some Final Fantasy flavor)?
Bolded for effect. Save being pedantic for a thread worthy of it. Edit: Also, did you mix up Final Fantasy Legend (turn-based RPG, actually SaGa) with Final Fantasy Adventure (Zelda-stype action game with some Final Fantasy flavor)?
Your character increases in capability. The action part of the "action RPG" genre is fairly important here, given that the player ACTS in order to complete game ACTIONS. The skill portion in that genre is displaced to some degree to the actual player, rather than the character. This is why sub-genres were created. Namely, *Action* RPG. This sort of black and white thinking you're displaying just plain mental laziness.
And, no, I don't "Mix things up", certainly not in a field I devoted 21 years to programming in. FFA is most definitely an Action RPG (see above for handy description). Why in the hell would I mix that up with a turn-based combat RPG like FFL? And, especially in a thread on similar games. Just because they're for the same system? Because they both have Final Fantasy in the title? You realize being condescending in assumption and being wrong constitutes irony, right?
Post edited May 31, 2016 by Firebrand9