zzqzzq_zzq: IIRC in Mass Effect 1, convincing S. that he'd been changed, and to shoot himself (instead of gunning it out) was an option... Never tried it tho.
Yup, you can. You say to him everything he did wrong and convince him that allying with them was a bad thing since the beginning. He is already dominated by them at this point and just shots himself in the head if I remember correctly.
Also:
Dragon's Dogma Dark Arisen
(Spoilers ahead, obviously...):
You have some options when fighting the "last boss", the Seneschal during its many phases:
(Not going through the previous endings, as there are others before those ending endings.)
- In the first phase you can actually lose and as a consequence you become the next Dragon, just as Grigori, whose you previously defeated... Falling down from Seneschal dimension, the player, now a Dragon, to the world again. Therefore, failing your destiny mission as an Arisen and thus restarting the Eternal Cycle. Obviously this is a game over ending which end up in a Retry screen;
- On the second phase he proposes that he could give you a comfortable life and a normal human death if you turn back and decide to not fight him. This is an illusion ending. Not because it doesn't happen in the lore, it actually could, but because this is a bad ending pact the player's Arisen sign with the last boss, the previous victorious Arisen (now the Seneschal that you fought against) - this is also a bad and false ending as you come back to a normal life as a normal human and live it comfortably, but never fulfil your previous destiny as Arisen, therefore, failing to stop the Eternal Cycle;
- On the third and last phase he admires you will for going through everything you went, even going through your loved ones in the illusion he creates when you decide to fight him instead of living a comfortable life. Then he lastly proposes a fair fight. You, the current Arisen and your Pawn against Him, the last Victorious Arisen, now the Seneschal, and His Pawn, a fight that will decide the fates of the Everfall and the Eternal Cycle itself.
Here you can also lose and this causes the ending to be the first I explained, with the player's Arisen becoming the next Dragon, or you can win.
When you win the fight and finally stabs him in his heart while your pawn grabs him, everything disappears and the Seneschal, the 'last boss', appears as if nothing happened again and explains to you that all of this was a just a test of Will and Resolve. By conquering every phase of the fight, the Arisen has proven himself worthy of becoming the Seneschal and managing the existence. Then he explains to you that his time is done and gives you the Godsbane, the only weapon able to kill the Seneschal, or, himself.
He then gives you time to ask him questions about who he is, or was, what he has done, and so on about the game's lore.
You then have the choice to wield the Godsbane and kill him, becoming the Seneschal yourself. He rests and the player becomes the Victorious Arisen, the next Seneschal and manager of the world with your Pawn. It finally ends without a credits screen as you can roam freely on 2 game maps, with the world now restored from the chaos that was before. Since now you're basically God you travel as an invisible entity with no effects on NPCs or objects just to see the world restored. A representation of your Arisen managing the world well I think.
...Though, this is also an illusion ending and not the true ending, as, by wielding the Godsbane as the Seneschal and killing yourself you finally end the Eternal Cycle and give your own Pawn, and possibly all the Everfall (Pawn's world [pun not intended]) and Pawns free will.
I like the details they put on the lore for the last fight.
Its really complex and interesting, though unfortunately rushed in execution in gameplay, for reasons the Dragons Dogma community is well aware of by now after all those years.
Still, really good story.
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By the way... why nobody talked about New Vegas last boss fight yet? How? Why? :P
Or I missed something?