This one just occurred to me but in the game Star Ocean: Till the End of Time (Spoilers ahead): the big reveal of the entire game is that the entire franchise is just a video game. All the characters are NPCs with one possible exception (basically) and everything life threatening, universe endangering, or otherwise cataclysmic for the cosmos is just a joke. None of it matters. This point did not bug me that much the first time I saw it but the more I thought about it and the more I dwelled on it the more and more it just felt not only stupid but unbelievably lame. The game was so good up to that point and then it throws the entire franchise up to then and after into the trash because... I dunno, it's almost a neat plot device? It is not dissimilar to a point in Xenoblade but that's the difference is that it's not a game in the game the characters in Xenoblade "believe" in their world still and there is no moment to sit and reflect, "Well, gee, this is a game in a game... it's not even pretending to believe in its world anymore..."
I know the point is to illustrate how through technological innovation man becomes his own god and the virtual lives he creates are his own creations in his own image blah, blah, blah... it's not even contemplated that far in the game. So, the characters in the game determine that it is not important that they are 1s and 0s, they are going to live their lives because they are real to them, it's a classic existentialist theme. Similarly, in Xenoblade the god of that setting (Zanza, who is not even strictly a god so much as a man who managed to recreate the world with himself as its supreme being; hence the similarity to Star Ocean III) treats the characters in his world as pawns, foodstuff meant to serve a purpose and then be disposed of at his leisure. The characters then determine that even if he gave them their lives that their lives belong to them and that they are going to take the reins of their own existence even if that means opposing him. Once more, a good existentialist theme. And, to you playing the game, the characters are "real" people in their world. Whereas in Star Ocean, all they are ever going to be, awareness acquired or not, are 1s and 0s going through rote steps on your TV screen.
That basically broke the game along with the criminally aggravatingly designed final dungeon.
Xenoblade X takes the next cake for "it is not that bad when you hear it but after thinking about it breaks the story" plot point. In that game, (I do have to start from the top on this one) mankind is in a war of survival with a coalition of extraterrestrials (to us) who are aggressively pursuing us throughout the galaxy after they blow up Earth. So, there are themes of homesickness (just to whip out those literary creds like a jerk) in the vein of Odyssey as well as connecting to the little things. So, in the ships the humans built they have something I wanna say is called the Life Hold (it probably is not) where, since they did not know how long they would be running away from the aliens (they did not run fast enough) they all went into cryostasis... in the same detachable part of the hull... It stretches believability already. So, your ship crashes and, because you have no memories (being a blank slate character) it is assumed you were a member of the crew (and forgive me for getting details out of the correct order) and that is why you were in an escape pod. However, at some point in the story your character suffers an injury and they lose an arm... a robot arm... not a prosthetic, a robot arm because you are a perfect robot copy of you... your consciousness is, I guess, connected through 5G to your robot body so that you can do stuff (and, for a member of the crew, maybe this kind of works), but your body also simulates eating (and I am well to assume the remaining bodily functions) so that you still feel human. And since there are like kids and cats and stuff I guess they are also robots too.
I dunno, this is not the absolute worst plot point it could been but it is still pretty lame. However, the plot is pretty thin in this game. The thing that derailed it for me was this: give you freedom to do whatever you want however you want, man, but it rolls the game out very deliberately and slowly. As such, features are blocked from you until around the fifth or so chapter. Anyway, at one point you need to befriend Lau (Lou, Lao?) up to like an A or B relationship. Well, I had not really talked to him... at all. That pretty much killed it. It was already bad enough that there are character quests which you literally cannot quit* that can be very time consuming and my enthusiasm kind of tapered off. It becomes obvious around this point that, while a truly excellent game in so many ways, it was designed to be a multiplayer game and then a single player more or less tapped on later.
*:(Lyn's can be particularly insufferable with other characters fawningly going on about how she "tries so hard, yet she is only 14;" a plot device I never like on top of having to actually wait for a random item to be mined from one of your automated outposts)
Post edited October 30, 2021 by AnimalMother117