Don't get me wrong, System Shock is a great game but it does control like you're pushing a computer workstation on wheels. Also, that OST is hella experimental.
Most driving games before actual game physics were invented are going to be somewhere between "driving with tyres made of butter" or "the incredible brick". Hard Truck II: King of the Road is no exception. (It falls into the "driving a brick" category.)
Populous 3D: Because dealing with 3D terrain management can sometimes not go so great. Watch your units scale 80 degree hills and then not remember how to get back down! Enjoy trying to level your playing field, only to accidentally sink it underwater with a misclick! Deal with the joys of janky vehicles!
Treasure Adventure Game is in essence, a glorified prototype of a game built in Flash. (Some would argue it is better than the finished product.) Not only are the default controls a bit weird (especially as this was a contemporary game), but the actual feel of the game was...strange. The MC has a hook hand which does serve a gameplay role, but this also makes it feel rougher.
Vangers. Take Eurojank+Vehicle Combat+Top Down, and now push it about 1200 kilometers into Russia. Mix it with an early destructible terrain system where your vehicle can literally punch holes though the terrain, and include a borscht of controls not normally featured in a game like this. It's a fun game, but heck if I could even manage to progress past Fostral.
Post edited October 03, 2021 by Darvond