nightcraw1er.488: So, no-one would be a cleric then. The benefit of cleric in and is that you can combine some of magic with armour?
The "benefit" is a different list of spells and that divine magic is much safer to use. High level arcane magic is very dangerous, can easily cause chaotic manifestations and hurt the spellcaster. Or people around him. Or who knows what.
Anyway, there are no classes in WFRP the way there are in D&D, so there is no "cleric" the way you mean it. There is a multitude of professions, some entirely useless from a D&D players point of view - traders, ratcatchers, fishermen, miners etc. The point is they give you different skill sets, background and starting equipment. You may end up with a team of characters nothing like a traditional adventuring group from D&D at all, and that might well be half the fun.