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Epic Megagames was a significant player during the golden age of shareware games in the early 90s. It seems unthinkable that their games are unavailable to purchase in digital form anywhere. One would think that the likes of Jazz Jackrabbit would have found a home on GOG by now. I wonder what the hold up could be.
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codefenix: I wonder what the hold up could be.
Rights. It's always rights. Sometimes it's rights plus one party wants something the other can't agree on, but start off by assuming it's a rights problem.

It can be tough to figure out who's allowed to authorize selling a game; companies get bought and sold and sometimes paperwork is sloppily done. Hit up the wishlists here and see if people are already asking about any particular games you care about. if not, make an entry.
We want Epic Pinball
Hmmm... I wonder if a number of those games wouldn't be nearly as good as you remember them. I recall platforming being jerky.

I recall beating Jill of the Jungle before, or at least what was freely avaliable. Xargon, and I'm sure there were others that just aren't coming to mind immediately.

Still, it's probably not too hard to find either the shareware or full versions of the games using DosBox and ready to play.

As for if I'd buy them here? Hmmm individually no. As a pack (all Megagames for $5-$10) maybe, although much like Police quest I'm not sure I'd ever touch it.

edit: Although I remember ZZT more than any of their other games really.
Post edited October 25, 2016 by rtcvb32
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rtcvb32: I recall platforming being jerky.
Lots of games from that era are jerky. Cosmo is as jerky as it gets, and it has its place here and maintains a high rating.
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rtcvb32: Hmmm... I wonder if a number of those games wouldn't be nearly as good as you remember them. I recall platforming being jerky.
The full-screen scrollers certainly were. For example, Duke Nukem was designed to run on a 4.77MHz 8086, which absolutely could not render an entire screenful of pixels in realtime. I believe they used the EGA chain-4 trick to get it to work at all, and even then it could manage only something like 12 frames per second. Of course, back then 50MHz 486DX computers existed, which were more than 10 times the speed, so they had to do something to keep the game from running too fast on better computers; they picked frame-limiting, making it equally jerky for everyone.