Siannah: Right....
You'd expect from them to be able to check / verify / restore hacked accounts, but failing on ... counting?
The caching problem involves finding the problem, fixing it, then cross-checking with what the system should have been delivering and how many requests this server has handled. Looks like standard server maintenance to me.
Regarding potential damage control: I can't and won't dismiss it entirely, but if that's the intend they would have pointed with fingers on DoS attacks from the get-go.
This is Valve. They never count beyond 3. /s
Anyways, no, my question is where they got the 34000 number from. How do they check if an account had been compromised in this way? Is my question. They could identify the problem and fix it, but how do they determine how many checked incorrect accounts versus the true checks?
They probably didn't point their fingers on DoS attacks just to claim that they are secure and whatever crap we all love to hear. However, now that they admitted that they had a problem that day, they simply made up an astonishingly small number to make their fans believe it and immediately cover up their corporate issues.
Or could it be that the online users are simply low enough compared to how many registered?