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I have seen like 3 different video reviews of this game and they all boil to either don't play it or only hardcore Elder Scrolls fans will enjoy it.

The game just looks and plays like Daggerfall but distilled to a Dungeon Crawler RPG like Ultima Underworld and System Shock 1.

I've been playing Daggerfall recently and I look at this and thought I might give it a try.
Post edited March 31, 2020 by Elmofongo
I had fun with it but I thought it was a tough game.

Too bad besides that and Redguard they never made other Elder Scrolls Adventures.
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ShadowWulfe: I had fun with it but I thought it was a tough game.

Too bad besides that and Redguard they never made other Elder Scrolls Adventures.
I wish the folks that made DaggerfallSetup fixed up the game and all its bugs.
Ok I have it installed and the game passed the test of not only working right out of the box, but also having the option to customize the control key bindings so I can play comfertably.

But I am struggling to set the game's resolution to its original because its in "1080p" but the actual game screen is shrunk to small box of its original resolution
Post edited March 31, 2020 by Elmofongo
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Elmofongo: Ok I have it installed and the game passed the test of not only working right out of the box, but also having the option to customize the control key bindings so I can play comfertably.

But I am struggling to set the game's resolution to its original because its in "1080p" but the actual game screen is shrunk to small box of its original resolution
Scaling options can be found in your GPU control panel.
I've watched youtube videos several times to see if it was worth bothering with and decided it was not. LGR has a good video about it.
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StingingVelvet: I've watched youtube videos several times to see if it was worth bothering with and decided it was not. LGR has a good video about it.
What interested me in actually playing it are two things:

1. That I have been playing Daggerfall and that this game plays very similar to it, and I found that the reason is because it was gonna be an expansion pack content for Daggerfall that was then repackaged as a full fledged game of its own.

2. That according to rumor, Elder Scrolls 6 is going to take place once again in Illiac Bay of High Rock and Hammerfell (the setting for Daggerfall), but to make the game look and feel distinct from traditional fantasy settings like Oblivion's Cyrodiil, they are going to incorporate the look and art style of Battlespire and possibly elements of the game into ES 6's story and setting.

I am treating this game as a glorifyed Expansion DLC to Daggerfall. Like this is to Daggerfall like how Tribunal/Knights of the Nine/Dawnguard are to later games imo.
Post edited March 31, 2020 by Elmofongo
It's worth playing ONCE because of how different it is from the fantasy settings as it's more sci-fi and set in a tower in between the planes basically, it's just an interesting take.

However it also runs kinda counter to what most expect Elder Scrolls to be, it's linear and set in a tower although quite large it doesn't have the exploring aspect like other games in the series have.
Gameplay and combat plays pretty much like Daggerfall since surprise it was originally meant as an expansion but it's serviceable for it's time but is also more limited than Daggerfall like many other aspect that has been stripped down because of where it takes place like guilds, crime system etc,

So to conclude, if you want to see ES world from another perspective and unusual setting it's worth it but judging it as a game then it's just a vastly inferior version of Daggerfall which rendered both this game and Arena obsolete.
Post edited March 31, 2020 by ChrisGamer300
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ChrisGamer300: It's worth playing ONCE because of how different it is from the fantasy settings as it's more sci-fi and set in a tower in between the planes basically, it's just an interesting take.

However it also runs kinda counter to what most expect Elder Scrolls to be, it's linear and set in a tower although quite large it doesn't have the exploring aspect like other games in the series have.
Gameplay and combat plays pretty much like Daggerfall since surprise it was originally meant as an expansion but it's serviceable for it's time but is also more limited than Daggerfall like many other aspect that has been stripped down because of where it takes place like guilds, crime system etc,

So to conclude, if you want to see ES world from another perspective and unusual setting it's worth it but judging it as a game then it's just a vastly inferior version of Daggerfall which rendered both this game and Arena obsolete.
One tip, how do I remove the interface bar on the lower screen? I've seen videos with the game looking like this:

https://www.mobygames.com/images/promo/original/1475424487-2589749102.jpg

But by default I have this interface bar on the bottom of the screen:

https://lh3.googleusercontent.com/proxy/GHXckL0wndPBPNHTRvirIm4avfPOF76747PA9TEplgpXuQK383-CanhJxtIgbAhq3ii6i8pZ9G2-lnE33QDpLB-jpIw9WG6wAvMQElu6jj2GtS45
Apparently Battlesquire had it's own interesting perks... like you could talk to just about any NPC...

Though that's about all i remember from the review i watched like 2 years ago....
First of all, why isn't this post on the Elder Scrolls series subforum?

Anyway, here's the rundown:
* The classmaker from Daggerfall is back, with some refinements.
* No spellmaking or custom enchanting, and the spells you can choose are quite poor. Honestly, it's reasonable to only take Cure Health and no other spells, though you might want to at least take Increased Magery (or whatever it's called) for more uses of that spell. Some spells, like Cure Poison and Invisibility, don't seem to work at all. Also, note that you are unlikely to get any specific spell unless you choose it at character creation.
* Skills improve by use, but only up to their governing attribute. Stats can be increased between dungeon levels.
* Health is actually called Wounds, and its increase is exponential and not dependent on Endurance. Fatigue does not exist. Magicka/SP is normal, but note that you can't rest; instead, you need to find crystals or use items or spell absorption to get back your SP. Note that there is one level that (as far as I can tell) has no restoration crystals. Also, note that the "unable to regain SPs" disadvantage prevents you from using items to regain SP, and that Spell Absorption (from the class ability) is Willpower dependent in this game (and will fail if it would put you above max SP).
* Items still decay with use, and there are no towns to repair; instead, repairs are done with a special consumable that you can find. The supply of items is finite in this game, but so is the supply of enemies. (Luck seems to affect the appearance rate of them.)
* There are no towns, but you can talk with enemies in this game. (All enemies are either daedra (extremely common in this game) or undead.)
* There are 7 levels, and each is quite big. Level 5 is the biggest, and there's apparently a nasty bug that is triggered if you save too much on that floor.

(By the way, one strategy is to create a character who's initially strong (like high hand-to-hand) to scout out the beginning of the game, then restart with the character you really want to use longterm.)
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dtgreene: First of all, why isn't this post on the Elder Scrolls series subforum?

Anyway, here's the rundown:
* The classmaker from Daggerfall is back, with some refinements.
* No spellmaking or custom enchanting, and the spells you can choose are quite poor. Honestly, it's reasonable to only take Cure Health and no other spells, though you might want to at least take Increased Magery (or whatever it's called) for more uses of that spell. Some spells, like Cure Poison and Invisibility, don't seem to work at all. Also, note that you are unlikely to get any specific spell unless you choose it at character creation.
* Skills improve by use, but only up to their governing attribute. Stats can be increased between dungeon levels.
* Health is actually called Wounds, and its increase is exponential and not dependent on Endurance. Fatigue does not exist. Magicka/SP is normal, but note that you can't rest; instead, you need to find crystals or use items or spell absorption to get back your SP. Note that there is one level that (as far as I can tell) has no restoration crystals. Also, note that the "unable to regain SPs" disadvantage prevents you from using items to regain SP, and that Spell Absorption (from the class ability) is Willpower dependent in this game (and will fail if it would put you above max SP).
* Items still decay with use, and there are no towns to repair; instead, repairs are done with a special consumable that you can find. The supply of items is finite in this game, but so is the supply of enemies. (Luck seems to affect the appearance rate of them.)
* There are no towns, but you can talk with enemies in this game. (All enemies are either daedra (extremely common in this game) or undead.)
* There are 7 levels, and each is quite big. Level 5 is the biggest, and there's apparently a nasty bug that is triggered if you save too much on that floor.

(By the way, one strategy is to create a character who's initially strong (like high hand-to-hand) to scout out the beginning of the game, then restart with the character you really want to use longterm.)
So I have been playing the game and more or less getting the hang of it. And all I can say is that, so far it feels the same as Daggerfall.

I have some issues but the only glaring one is using the ranged weapons because its mapped to my Right Mouse Button to Fire the weapon, but if you fire it close enough to a monster, I initiate a conversation with it.
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Elmofongo: So I have been playing the game and more or less getting the hang of it. And all I can say is that, so far it feels the same as Daggerfall.
Honestly, the fact that the game is very different structurally is enough to make the game feel very different for me.

In Daggerfall, I would be taking out a loan to buy a ship early, be making my own custom spells, and doing Mage's Guild quests that don't involve dungeons to advance my rank in order to be able to create custom magic items; Battlespire has none of this, and resource management is a much bigger part of the game.
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Elmofongo: So I have been playing the game and more or less getting the hang of it. And all I can say is that, so far it feels the same as Daggerfall.
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dtgreene: Honestly, the fact that the game is very different structurally is enough to make the game feel very different for me.

In Daggerfall, I would be taking out a loan to buy a ship early, be making my own custom spells, and doing Mage's Guild quests that don't involve dungeons to advance my rank in order to be able to create custom magic items; Battlespire has none of this, and resource management is a much bigger part of the game.
Essentially this game is more akin to Ultima Underworld and System Shock 1.

More Immersive Sim/Dungeon Crawler then Full On RPG with an Open World Element.

And overall my impressions hasn't been too negative on this game that I am almost questioning all the hate against it.
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Elmofongo: And overall my impressions hasn't been too negative on this game that I am almost questioning all the hate against it.
I'm wondering if people were expecting another Daggerfall and the game didn't meet that expectation.

(With that said, the game *does* have its issues, but so does every other Bethesda game.)