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The SNK’s huge video game legacy spans across over four decades. Yoshiaki Yoshino was one of the studio’s developers who has seen this history being made. Today, we’ve decided to ask him a few questions about his work on some titles that are featured in the SNK 40th Anniversary Collection available now on GOG.COM.

GOG.COM: How did you make your way into the video game industry? In the 1980s career in this business must’ve seemed quite a journey into the unknown…

Yoshiaki Yoshino: When I was a child, one day a new game was placed in a small prefabricated hut at the corner of a local movie theater I went to, and I found "BREAK OUT" from ATARI there. I got hooked on playing it instantly. Later, I was totally fascinated by TAITO's "Space Invaders" as well. While playing various arcade games for a few years, I vaguely thought, "I want to be a game developer myself!" That feeling was getting stronger and stronger in me every day, and finally, at the age of 20, I entered the video game industry I had dreamt about for many years.



Can you please tell us which games from the SNK 40th Anniversary Collection have you worked on? What was your main responsibility during those projects?

During my time at SNK, I was always involved in arcade game development, since the announcement of "T.A.N.K" (note: named as "TNK III" overseas) in 1985 until "PSYCHO SOLDIER", even after moving to the CEO's Public Relations Section in the latter half of 1986. I was still involved in many ways, such as coming up with various ideas, making arcade game books/strategy guides, and debugging games.



What is, in your opinion, the main difference between the development of video games now and in the 1980s? Do you think a lot has changed in terms of the creative process?

In contrast to many video games nowadays (which require a large amount of staff and considerably higher budgets), back in the day in the 1980s, development teams had to work with limited budgets and manpower. Moreover, due to the development of the Internet, additional updates are added later on post-release for example, and I feel the current development environment is more difficult and complex.



If you could choose just one game from the SNK 40th Anniversary Collection you remember most fondly, which one would that be and why?

I would definitely say "T・A・N・K" (note: named as "TNK III" overseas). It was the first one I was involved with when I joined SNK, and I, therefore, have many special memories of this title.

What do you feel when you see that the titles you helped to create still, after all those years, bring joy to the thousands of gamers around the world?

It's always such a pleasure to witness different generations of children enjoying these games, several decades later on after their original release still smiling while playing them. I am really full of gratitude to see these titles still bring such happiness to gamers.

Have you played SNK 40th Anniversary Collection already? Or maybe you have some fond memories about the titles featured in this unique pack? Please let us know in the comments![/i]
Thank You, Yoshiaki-san! This is interesting. Cool Interview Gog.com!

I like retro games, I do like Japanese games too, and this is both.

(...)24 different nostalgic titles back from the 1980s (Alpha Mission, Athena, Crystalis, Ikari Warriors, Ikari Warriors II: Victory Road, Ikari Warriors III: The Rescue, Guerrilla War, P.O.W.: Prisoners of War, Prehistoric Isle, Psycho Soldier, Street Smart, TNK III, Vanguard, Chopper I, Fantasy, Munch Mobile, SASUKE vs COMMANDER, Time Soldiers, Beast Busters, Bermuda Triangle, Ozma Wars, Paddle Mania, S.A.R. - Search and Rescue, World Wars), and many bells and whistles such as rewind and watch mode features for the best game experience on GOG (...)
Thank you GOG, it's really great to see you interviewing japanese developers, especially a SNK Veteran!

And of course a big thanks to Mr. Yoshiaki Yoshino for giving an interview to an European website/store :)
Excellent interview. SNK are my favorite arcade games and it's been awesome to see the love they've been getting on the computer.
I love SNK too. I'm always happy to see more SNK arcade games released here.
high rated
I read your comments with great pleasure.

It's been 34 years since I left development, but I was blessed with the opportunity to work on this wonderful software, and that 34-year gap has been filled in a flash.

I hope that as many people as possible will be able to enjoy playing the many retro games included in this software.

I'm running a facebook group called "I LOVE SNK", so if you're a SNK fan, please search for it and join in.
It's nice to see interviews like these with Japanese studios. I really enjoyed reading this, just like I did the one with Nihon Falcom a little while back.

I hope we'll see more SNK titles (and more Japanese titles in general) released on GOG in the future. I know I'd be thrilled to see the new Samurai Shodown released on GOG in June when it leaves Epic Games Store exclusivity, and the upcoming King of Fighters 15 whenever that comes out!