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Neon lights in the place of sunlight, endless skyscrapers yet no sky. Quite a dystopian view, but there is a certain beauty that can be found in it. The team at Ion Lands had taken upon themselves to flesh out the grim cyberpunk world of Cloudpunk in a way that shows how even in such a cruel place, not everything is black and white, and some good can shine through the dirt of the streets. The choice that the players have to face is: will they protect that small spark of hope, or let it be extinguished.
We asked the developers a few questions, to guide you through the creation of Cloudpunk, and what it took to make it astounding.




GOG: Thank you so much for taking the time to speak to us. To start off, could you shortly, in your own words, describe Cloudpunk?
Ion Lands: Thank you for having me. Cloudpunk is a cyberpunk experience that frankly didn't exist before. You are thrown into a world that is both dystopian and strangely inviting and captivating so that you'll have a hard time leaving it. You play as Rania, a driver from "out of town" who just started working for the Cloudpunk delivery service. Since you, the player, just visited the city for the first time as well, Rania's story kinda becomes your own.



Rania's job and the way it influences the mood of the story isn't what you'd expect of a game from this genre. Where did the idea to base the gameplay on delivery service come from?
The cyberpunk stories we all know are about hacking superheroes, secret agents, hired guns or depressive private detectives. And we all love them. But we wanted to tell the story from the perspective of someone doing the most ordinary, mundane job. The delivery driver was the perfect fit, as it combines that "simple" job with the opportunity to explore the city freely.

Cloudpunk's environment has an incredible ability to suck you in, and make you feel like you're really cruising around a mega-city, drowning in the neon lights of the streets. This couldn't be an easy thing to achieve, so let me ask, what was the biggest technological obstacle you encountered?
Thank you. The biggest technical obstacle was managing the size of the city. To keep performance at an acceptable level, we needed to cut the city into multiple parts, and in general, what we have in the game is not the entire city. That wouldn't have been possible for us to achieve. But it's large enough to get lost. And because you can explore everything in an "open world" manner, it was also challenging to manage the performance around the busy hubs, i.e. areas with lots of characters walking around, lots of details on the ground or vehicles passing by. But these challenges are fun.



The Visual style of Cloudpunk - voxel art, a 3D version of pixel art is quite a unique choice. What convinced you that this is the direction that'd fit Cloudpunk best?
During the lengthy pre-production of the game, I went through many different concept ideas that were not paying rent in my mind. Let me say this, I had to throw many of them out. At the same time I was thinking about ways to produce all the assets for the next game in a more efficient way. Things like that have a very high priority for small indie studios, who constantly need to think how they can achieve more with less budget. So I stumbled over a tool called MagicaVoxel and the voxel art community and immediately fell in love with the rather technical looking art and how fitting it was for a cyberpunk game. This was the first gif I posted on Twitter in 2017.

The style and detail have evolved a lot over the course of the 2.5 years of development that followed after. At the beginning everything was quite rough and designed to be looked at from a distance. Later when first person exploration was implemented, we added a ton of detail to make the world atmospheric and believable, even with voxels.



What is the most absurd concept you introduced in the game, that would be the most plausible to be a real life thing in the future?
There are actually 2, of which one is funny and the other one rather depressing. In the city of Nivalis you need a permit to listen to or play Jazz. Without a permit, you might be sentenced to death. That's the funny one.
Then there is the concept of an elevator to heaven called the Ascension Escalator. People who live in the lower parts of the city actually never see the sky. Try to imagine how that might feel. So people pay a lot of money to use that escalator which brings them up above the clouds to see the sky. They secretly know that this would be their end, as the escalator indeed goes above the sky, but then... you know.

Are you ready to set off on a neon-soaked narrative adventure ? You should play Cloudpunk!
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TheGrimLord: Interesting to see, but like a reviewer pointed out, it deals with very far-left politics.
Just wanna add that the Steam review the snippet was copypasted from was generally positive:

Its good,

There are strong SJW vibes that make it pretty political though, so if you arnt into that this game is not for you. All missions dwell on stuff like cultural appropriation, gun rights, gender issues, theres even a mission about labeling people the wrong gender.

Regardless, this is a fun game, I would recommend it. If you lean left, youll love this game, if you lean right, theres nothing here for you.
F*ck YEAH, Gimme-Gimme-Gimme more,- Cloudpunk ULTIMATE EDITION!!!
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TheGrimLord: Interesting to see, but like a reviewer pointed out, it deals with very far-left politics.
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KasperHviid: Just wanna add that the Steam review the snippet was copypasted from was generally positive:

Its good,

There are strong SJW vibes that make it pretty political though, so if you arnt into that this game is not for you. All missions dwell on stuff like cultural appropriation, gun rights, gender issues, theres even a mission about labeling people the wrong gender.

Regardless, this is a fun game, I would recommend it. If you lean left, youll love this game, if you lean right, theres nothing here for you.
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KasperHviid:
I'll admit I'm generally curious, but I don't want to support this kind of thing either, so I'm between a rock and a hard place. If nothing else, I guess I can buy it, install it, give it an hour or so and if it does just get really political in that sense I could always refund it. My general rule of thumb for these things is that if I'm seeing a political agenda within the first hour, it's not for me. But I will be fair and state that if these are "here and there" situations, I'm not going to be upset about it.
Post edited February 14, 2022 by TheGrimLord
This is a nice surprise, I did not think I would see this here! Time to double-dip, and de-steam yet another title!
Incredible game, the closest GOG will ever get to a modern Cyberpunk game that isn't their own brand.

I daresay, it does the cyberpunk style (NOT the message) a bit better than even the two Blade Runners. One fucking hell of an accomplishment.

For about 10 bucks this game is a steal. You even have your own home you can go back to for a bit of nice and cozy dreadful dystopian atmosphere ;)!
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Dray2k: Incredible game, the closest GOG will ever get to a modern Cyberpunk game that isn't their own brand.

I daresay, it does the cyberpunk style (NOT the message) a bit better than even the two Blade Runners. One fucking hell of an accomplishment.

For about 10 bucks this game is a steal. You even have your own home you can go back to for a bit of nice and cozy dreadful dystopian atmosphere ;)!
You are not wrong, as the atmosphere alone is worth the price of admission!
This 60% discount is actually the best price the game has had, even on Steam, so it's a good time to pounce on it. I'm seeing a lot of glowing reviews for the DLC (on Steam) as well.
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Crosmando: I have to say, it does genuinely look cyberpunk, what with the flying cars. As opposed to Cyberpunk 2077 which looks like GTA V with a futuristic mod installed.
It LOOKS cyberpunk. but the reviews already posted seem to make it out as an interactive novel more than a game u actually play..waiting for some more GOG feedback reviews on this one..
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Themken: The title does not make grammatically sense.
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Trooper1270: Grammatical ?...
There was an apostrophe too many but it has since been removed.

Sorry for any mistakes I made myself.
Post edited February 15, 2022 by Themken
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Trooper1270: Grammatical ?...
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Themken: There was an apostrophe too many but it has since been removed.

Sorry for any mistakes I made myself.
Hey, no need to apologies. I just thought that I'd offer an alternative to what you may have meant in your original post, hopefully without coming off rude.
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Trooper1270:
Ah, I see, did not get that, sorry and also absolutely no offence taken. I know my language skills are alright but in no way excellent.
Finally Cloudpunk arrives.
Instabought the Ultimate Edition.

To those who wondered that the gamecard does not show achievements, the game has achievements on GOG.
I can confirm that they are working with Galaxy
Post edited February 15, 2022 by Ueber
Yes it is a very nice surprise, I will have to try it.

https://snaptube.cam/ https://vidmate.bid/
Post edited November 29, 2024 by chutoi55
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Crosmando: I have to say, it does genuinely look cyberpunk, what with the flying cars. As opposed to Cyberpunk 2077 which looks like GTA V with a futuristic mod installed.
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Niggles: It LOOKS cyberpunk. but the reviews already posted seem to make it out as an interactive novel more than a game u actually play..waiting for some more GOG feedback reviews on this one..
Me too.

From a glance it vaguely reminded me of the original game that started the Tex Murphy series before it became FMV.
It is a pity there wasn't a new Tex game like this game crossed with that series.
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KasperHviid: The voxel art reminds me of the visuals found in the pixelart cyberpunk roguelike Metrocide. Really love the visuals here, might give it a go.
I would call it minecraft style.
I remember when voxels meant far smaller particles like Outcast or they were fully configurable.
Post edited February 21, 2022 by §pec†re