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I just happened to notice an article that describes what sort of people play idle clickers, and it's not what you would expect. (If you have read some of my recent comments, you may have noticed that I have been playing Cookie Clicker recently, which is definitely an example of this genre.) Edit: Added another link to the article
Post edited July 11, 2016 by dtgreene
Fits. Played cookie clicker for a while; till I asked myself "WTF am I doing?"

Then I played some more.

After the fifth or sixth time questioning it I finally stopped.

I think I lost the save I exported :(
Hmm I have only played Tap Heroes in the genre, it was quite addictive but grew old fast... For this "survey" I am more of a casual player.
Tried Tap Titans on android smartphone. Liked it, would leave game open for heroes to kill monsters for me while I sleep. For a week. Then got preoccupied with some duties. Stopped.

Found Cookie Clicker. Minute by minute got hooked up, would leave game open during nights when I sleep to make more cookies. For a week. Then started realizing I am wasting my time. Stopped.

Got back to Tap Titans to kill time at work during short brakes, because playing poker was too slow. Got hooked up again. At least no longer left phone with game open during nights. Aaand stopped.

...

Conclusion, based on my behavior - if I start any idle clicker game, I shall get hooked up and waste a week on that single game. Not 24/7, but nearly whole free time. Mindless fun those games are, but from "time killers" quickly become "time consumers". So I better avoid them.
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dtgreene: I just happened to notice an article that describes what sort of people play idle clickers, and it's not what you would expect.
For me, It's actually what I expected since the clicking games are just heavily stripped off versions of farming&leveling games such as Diablo and all its derivatives in terms of game design and gameplay.

"Traditional" RPG's (and other type of games too) nowadays are filled with "hidden" gauges wich delivers rewards in one form or another (achievements, rare loots, etc.). You get further in the games not because your skills became godly but because you spent time playing it. On teh contrary, old school design based purely on skills had mainly three types of evaluations: high scores, time record or simply being able to finish the game.

That's what I call the "skills vs. work" design. I use the word "work" becaus that's what it is: you spent your time and then instead of getting money, you get virtual reward. That's why people can find this type of gameplay addictive in the first place because it "congratulates" you but after a while you realize, it's meaningless and move on to another thing. In itself, there's no difference between redoing the same gestures over and over when working in a factory, clicking/idle games and killing the same enemy for the 100th time just to get a rare loot.

A good example of the "skills vs. work" clashing against each other is the Borderlands series. As you progress through the story, you gradually unlock new weapons, thus new possibilities of defeating enemies but you'll always get hindered by the leveling system (a 5-level difference between you, your weapons and monsters makes a huge difference) which forces you to farm if llike me you like to rush the game instead (taht's why I always lose some interest in the Bordelands games after a while despite their other qualities).
With Cookie Clicker, one thing I have noticed is that the math around figuring out the optimal strategy is actually quite complex.

I have found myself occasionally opening calculator programs (in my case, bc and python3) in order to calculate something to figure out what to do next. An example is maximizing the gain from Lucky cookie effects while knowing when I can spend cookies on buildings/upgrades without hurting my Lucky golden cookie gains.

As a math person, this aspect of the game does appeal to me.

(Also, in case you're wondering, I currently have 2.282 sextillion cookies.)
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anothername: Fits. Played cookie clicker for a while; till I asked myself "WTF am I doing?"

Then I played some more.

After the fifth or sixth time questioning it I finally stopped.

I think I lost the save I exported :(
I played seriously probably for 2 weeks on a combination of idle/clicker games. Perhaps the most enjoyable was one where you configured a powerplant, and occasionally replaced the plutonium. Multiple times I asked what I was doing.

Eventually I just stopped playing, although I want to play I don't feel any... progress in the games anymore, which ultimately makes me not play them. While progress early on is fairly high.

Although I do remember one clicker game I actually beat. I think it was box clicker, much like the other clicker games where your final goal was to buy an atomic bomb, and activating it gave you the ending clip. That was satisfying :P
I'm not terribly surprised at the results.

For me, it's often a matter of how I feel at the moment. If I'm stressed out from work and just need to play something simple that I can put down at a moment's notice (I'm a family man, so interruptions come with the territory), idle clicker games are an excellent option.

Lately I've been playing New Shark Game, which is quite nice, and involves only a minimum of clicking. Mostly it revolves around upgrading and managing a whole range of resources.

I've also played Crusaders of the Lost Idols as mentioned in the article, which adds a different mechanic to the mix, namely the way you organize your units in your formation, and the way their different bonuses affect each other.
I saw a clicker game with cute fantasy monsters (Clicker Heroes?) and for a millisecond I was tempted to try it..
..then I realized that it would have killed my fingers and that it would have been full of microtransactions, so I immediately changed my mind. :P

Btw, I always thought that Diablo farming were equal to trying a random number generator XD
Post edited July 12, 2016 by phaolo
i myself am actually playing 3 different clickers when i find the time to play something.

Clicker Heroes
Adventure Capitalist
and lately Insanity Clicker which resulted from a FB game called Insanity