Posted December 06, 2015
tomyam80: The article further reinforces my belief that making a game with DRM will only push honest customers away from buying & perhaps even 'forcing' them to seek alternate copies online.
It does not. The article it's biased, figures do not include GOG sales and it's wrote by people with direct interest in selling that game. We're never gonna know if the figures are true, and, to be honest, i don't think that they know if they are true either. There's no way for them to check every illegally downloaded copy of their game. They probably took big torrent sites, took the numbers of downloads from there are applied. But big part of P2P illegitimate distribution it's made through private trackers. So numbers are probably different. Also, a bad game like theirs will not gonna be too wanted, even on torrent sites. Also, torrents do not have such a big life span. They are downloaded mostly on first days on when they are put up, when the game it's hot. They pretty much have the same interest rate as the actual sales, that's normal.
And, even big hypocrisy about this article it's that their below-average game was done with "internet money" as many other games, thanks to this thing called "crowdsourcing". So, these games start on profit from their first games sold. Big companies do not enforce DRM just to mess with their buyers, but because they need it in order to sell as many copies as they can. They need that online servers exclusivity, as they play with their money, not with "internet money". For those guys it's important to sell games, as they start on negative balance. But for these indie guys that ask internet people for money, there's no biggie if they don't sell too well, as they generate income. The difference it's if they feel like working on some future patches due to that income. If they don't sell enough, they might not.