Posted November 20, 2015
amok: Why?
edit: Lets take KSP. There is at least 12 people working on that team. it has been in development since 2011, that's 4 years, so you need to pay 12 people 4 year salaries. Lets say they get $10.000 a year? thats under minimum wage, I think.... but any way.... that makes it 12*4*10.000 = $600000. Selling at $30 a pop means they need to sell 20.000 copies just to get the cost of the salaries recuperated. We are now not even talking about other cost such as renting space, getting equipment and software. And it is way bellow minimal wage... not to mention legal costs...
nightcraw1er.488: But, taking that example, a quick search roughly shows that there are over 1m copies of KSP sold via steam, so at that rate $30 = $30m, ok, there are obviously costs, taxes and what not to take out of it, but a nice little earner really. edit: Lets take KSP. There is at least 12 people working on that team. it has been in development since 2011, that's 4 years, so you need to pay 12 people 4 year salaries. Lets say they get $10.000 a year? thats under minimum wage, I think.... but any way.... that makes it 12*4*10.000 = $600000. Selling at $30 a pop means they need to sell 20.000 copies just to get the cost of the salaries recuperated. We are now not even talking about other cost such as renting space, getting equipment and software. And it is way bellow minimal wage... not to mention legal costs...
If your happy to pay the increasing prices then fine. Me I am not that rich.
And sincerely, I enjoyed this game much more (and much longer) than many AAA 50+$ games I have in my library, like Far Cry 3, so I don't feel ripped off fater buying it AGAIN here at launch day price :)
Post edited November 20, 2015 by Kardwill