TwoHandedSword: Yeah, that's it. Totally forgot I had it on here as well. It was abandonware before GOG polished it up to run on more modern systems.
Leroux: Not the same as freeware though. And I believe PoR: Ruins of Myth Drannor is "abandonware" then, too, seeing that it's not sold in stores anymore and there never was an official digital version. Sorry, just nitpicking a little. ;)
That's a fair point.
And yes, I have it and I play it quite a bit. It's fairly linear with a few skippable areas; and IMO best played with a group of 1-2 PCs, rather than four or more. (You level up faster, and experience fewer frustrations of someone moving too slow, getting trapped behind a boulder, or being out of position when the battle starts.)
Some of the monsters, most notably the undead, take a long time to move, and/or shuffle randomly about when they can't reach you, which can get frustrating. (I believe there are mods to speed them up, but I haven't used them.) And modern video drivers can be hit-or-miss, failing to display important things (like phylacteries and treasure chests) which should be in plain sight.
But the 3.0 ruleset allows a lot of flexibility when it comes to multiclassing; done right, you can make your party OP at a fairly low level. Some people may not appreciate that; but for me, a big part of the fun comes from figuring out new ways to be bigger and badder than the final boss.
If you do decide to do a solo run, the traditional hardest start is with a halfling monk. But I've found a halfling ranger to be even tougher; their small size means no longbows, any decent armor weighs them down, and being mobbed by enemies means they never get to use their shortbow past the first round anyway, most of the time.