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An alien invasion has fractured humanity into seven ideological factions. Lead your chosen faction to take control of Earth’s nations.
Genre: Simulation, Strategy
Discount: 10% off until 3rd October 2022, 3 PM UTC

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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Carradice: About having a degree of uncertainty when dedicating resources to influence regions, it is no different from other games when the result depends on odds. In this case, the developers added this very gamey detail of showing the odds openly, in order to help the player figure out the possible effect. Games like Star Wars: Rebellion never showed the odds when you sent characters in missions: one was to figure out.

There is so much real gambling-like stuff in modern games (loot boxes, etc) that calling anything without a sure result "gambling" misrepresents a game profoundly. So everytime you shoot in XCOM without a 100% sure result you are "gambling"?. I do not get it. I guess some people like to use the word in order to throw shadow over games.
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Lesser Blight Elemental: Spending resources on an activity that may or may not pay off is gambling by my definition. Referring to game mechanics, I could just call it RNG but I want to distinguish from the kind of RNG that the player is not actively involved in (e.g. procedurally generated characters, timing and composition of enemy spawns, etc.). I'm okay with the latter as long as it evens out to make for a playable game every time.

But when the game makes me roll the dice to determine whether my most basic, required actions succeed at all... yeah, I'm not okay with that. I don't like it in classic games either, even though I grew up with them. The changes to the combat system in Civ 5 were the best thing to ever happen to that series. Unfortunately western RPGs/strategy games that eschew that kind of RNG are pretty rare.
So when a character in UFO or XCOM shoots, it is all gambling for your definition. That is what I wanted to make clear. Obviously that is a very personal definition, to say the least. If we are not to misguide others and misrepresent and throw shade over this game, we would say that one prefers games without any random element involved in the result of an action taken by the player.

On the other hand, a number of players would not buy a game that is clearly offered as not finished, then publicly complain that the game is not finished and ask for a refund (not that GOG rules forbid that). Different views, possibly.
Post edited September 27, 2022 by Carradice
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Carradice: About having a degree of uncertainty when dedicating resources to influence regions, it is no different from other games when the result depends on odds. In this case, the developers added this very gamey detail of showing the odds openly, in order to help the player figure out the possible effect. Games like Star Wars: Rebellion never showed the odds when you sent characters in missions: one was to figure out.

There is so much real gambling-like stuff in modern games (loot boxes, etc) that calling anything without a sure result "gambling" misrepresents a game profoundly. So everytime you shoot in XCOM without a 100% sure result you are "gambling"?. I do not get it. I guess some people like to use the word in order to throw shadow over games.
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Lesser Blight Elemental: Spending resources on an activity that may or may not pay off is gambling by my definition. Referring to game mechanics, I could just call it RNG but I want to distinguish from the kind of RNG that the player is not actively involved in (e.g. procedurally generated characters, timing and composition of enemy spawns, etc.). I'm okay with the latter as long as it evens out to make for a playable game every time.

But when the game makes me roll the dice to determine whether my most basic, required actions succeed at all... yeah, I'm not okay with that. I don't like it in classic games either, even though I grew up with them. The changes to the combat system in Civ 5 were the best thing to ever happen to that series. Unfortunately western RPGs/strategy games that eschew that kind of RNG are pretty rare.
So, just like playing RISK, where you throw the dice for your most basic activity in that game it is also a game about gambling?

I haven't yet played anything for Terra Invicta but it sounds like just a normal game mechanic, nothing that should be labeled with the load term 'gambling'. I tend to avoid early access and wait for the final product so I don't turn away from something I'll like later but I have seen nothing yet from this to be worried about.
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Joven.317: I haven't yet played anything for Terra Invicta but it sounds like just a normal game mechanic, nothing that should be labeled with the load term 'gambling'. I tend to avoid early access and wait for the final product so I don't turn away from something I'll like later but I have seen nothing yet from this to be worried about.
It is a normal game mechanic, I'm not trying to smear the game or anything. It's just that "RNG for basic player actions" becomes more tiresome to say than "gambling", and having to roll dice for binary success/failure outcomes makes me feel more like a gambler than a strategist.
Let's hope the voices improve!
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Carradice: By the way, the old UFO games did not show the odds. XCOM did in order to make things easier (it is a gamey game, while UFO was simulationist), and people who did not really understand what a 80% or 90% really means were pissed.
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octalot: Some of the XCOM games lied - there was a hidden modifier that could only change things in the player's favour, which was added on top of the percentage that was shown in the UI. So people who complained about missing an 80% or 90% chance were not only not understanding probabilities, they weren't noticing that it was skewed in their favour.

https://www.reddit.com/r/XCOM2/comments/45u81x/yes_xcom_2s_rng_cheats_in_your_favor_heres_how/
Yez. This seems an example of developers pandering to players with either poor understanding of probabilities, or low tokerance to frustration. Then, even with these bonuses, some still complained very vocally.
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Carradice: It seems like there is a competition for assets on Earth and on space. Then the eventual arrival of alirn ships might lead to a second half of the game. Maybe with skirmishes involving scout ships at first.

Overall, it might work a little bit like Alien Legacy. There you had to thrive as much as you could in a resilient way so that your faction can face the looming threat in the final stages of the game.

The difference is that in Alien Legacy there are no human factions at each other's throats nor diolomacy. That would be what Terra Invicta brings to the table, this twist and modern looking graphics, battles, minigames. Alien Legacy was great and one of a kind. This might be a second effort in that line. Looks full of promise. A game to play after reading The Three Body Problem, especially. Or playing any of the games related to XCOM.
Loved Alien Legacy back in the day. Wonder why it isn't on GOG *looks*. Wishlisted Terra Invicta for now. The price is....lets see what happens