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Return to the surface, bit by bit.

<span class="bold">Tangledeep</span>, a dungeon-crawler RPG carrying all the charm of the 16-bit classics, is now available DRM-free on GOG.com with a 10% launch discount.

Where fearful villagers and simple folk won't venture, that's where you must go: Through Tangledeep, the perilous labyrinth that's been keeping people from reclaiming the lands above. Slay the monsters dwelling there, collect long-lost treasures, meet peculiar characters, and solve the mysteries of its constantly-shifting caverns.
By the end of the year, Impact Gameworks promises to expand upon the story and lore, as well as add more items, side areas, character specializations, and combat animations for the game's full release.

The 10% discount will last until July 26, 1PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

Watch the lovely trailer.
Post edited July 19, 2017 by maladr0Id
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aaversa: I know it's easy to be burnt out on the idea of roguelikes because so many games use that label. With Tangledeep the goal was to recapture the same feel as many classic SNES RPGs but with a focus on dungeon crawling, and some modern design elements developed over the last few decades. Less grinding, more strategy. Compared to many classic hardcore roguelikes the game is intended to be more accessible. No random traps, no random potions that might kill you if you use them, wide spread of abilities instead of just "bump" combat etc!

But while I'm very proud of the game so far there is a whole lot more to come. In the coming months there will be new learnable weapon masteries with multiple tiers and abilities, plus 3 more jobs, and the ability to upgrade learned skills. And of course many more items, legendaries, sets, etc. This should provide a truly huge amount of customization :D
Sounds really great, I look forward to playing it :)

Always nice to see the Devs on the forums too.
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aaversa: I know it's easy to be burnt out on the idea of roguelikes because so many games use that label. With Tangledeep the goal was to recapture the same feel as many classic SNES RPGs but with a focus on dungeon crawling, and some modern design elements developed over the last few decades. Less grinding, more strategy. Compared to many classic hardcore roguelikes the game is intended to be more accessible. No random traps, no random potions that might kill you if you use them, wide spread of abilities instead of just "bump" combat etc!

But while I'm very proud of the game so far there is a whole lot more to come. In the coming months there will be new learnable weapon masteries with multiple tiers and abilities, plus 3 more jobs, and the ability to upgrade learned skills. And of course many more items, legendaries, sets, etc. This should provide a truly huge amount of customization :D
I don't know how I missed that you were involved in this project Mr. Aversa, I am a big fan of yours and have bought many of your albums. Your comments definitely make the game sound a lot more appealing than my initial skepticism lead me to believe, I'll definitely be giving it the benefit of the doubt and will pick it up once it's fully released.

Though might I enquire about the slightly blurry quality of the screenshots? Is this game going to have a filterless visual output option? The artwork is looking fan-damn-tastic but I feel it needs to be crisp and sharp to really do it justice.
Post edited July 23, 2017 by ReynardFox
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ReynardFox: I don't know how I missed that you were involved in this project Mr. Aversa, I am a big fan of yours and have bought many of your albums. Your comments definitely make the game sound a lot more appealing than my initial skepticism lead me to believe, I'll definitely be giving it the benefit of the doubt and will pick it up once it's fully released.

Though might I enquire about the slightly blurry quality of the screenshots? Is this game going to have a filterless visual output option? The artwork is looking fan-damn-tastic but I feel it needs to be crisp and sharp to really do it justice.
The graphics look crisper in-game than the screenshots suggest. You'll get a better impression of how it looks if you search for a youtube sample.
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Fortuk: The graphics look crisper in-game than the screenshots suggest. You'll get a better impression of how it looks if you search for a youtube sample.
Oh, cheers for that, yeah it definitely looks much, much nicer on YT.
:D Thanks for the kind words.

The screenshots were all taken with the game's "scanlines" style shader on. Though more accurately, this is more of a CRT blur shader. This can be turned off too for ultra-crisp pixel-perfect resolution.
Just to reassure those worried that this might end up in perpetual development, support for this has been really good. It's already had six updates since its release and they're getting uploaded faster than GOG can process them. I don't think that it'll stay that fast during the whole run, but it's certainly off to a flying start. aaversa has also personally been active on the game's forum and posting updates in the changelog thread. There's no need to worry that GOG will end up with a second rate product.
I have been playing Tangledeep recently and I must say I enjoyed it every bit. It's out on February 1st or 2nd this year and it's currently so playable it rocks!

http://www.pcgamer.com/dungeon-crawler-tangledeep-shoots-out-of-early-access-on-february-1/?utm_content=buffer19181&amp;utm_medium=social&amp;utm_source=twitter&amp;utm_campaign=buffer-pcgamertw
Post edited January 20, 2018 by BeatriceElysia