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As of today, you can become one of the first gamers to play Sci-Fi role-playing title from Maverick Games. Stellar Tactics is now available as the game in development on GOG.COM. It features turn-based ground combat, space exploration, complex character customization and a vast living universe with over 160,000 star systems.

Buy Stellar Tactics on GOG.COM until 19th February 2020, 2 PM UTC, and get a 25% discount!

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
high rated
Hi all - and thank you for your interest in Stellar Tactics. A few answers to questions posted here:

IronArcturus - Every time you start a new game the universe is generated from a random seed you input in a field. Every location in the game is handcrafted, enemies are manually placed in "sets". Story locations are all handcrafted and not used in the games procedural mission generator. The faction mission generator creates objectives, selects enemy sets, enemy types, and locations that you explore. You can choose the length of these missions from around 45 minutes all the way up to 6 hours or so in length. This game has a beginning and no end - missions are generated forever and you choose when/where to take them. Faction missions award loot, experience, faction and tokens that can be used to purchase faction armor from faction vendors.

The game is not linear other than the prologue up to the point where you can purchase your FTL drive. So, it is not a game that leads you by the nose through content. You set your own goals, explore at your own pace and develop your main character, crew, and ships any way you want. For now, until more story goes into the game, you are set free in an open universe with no goals other than the ones you make for yourself.

darktjm - Space combat is real-time with pause. When you pause space combat, you can scan ships to view their equipment/stats, adjust your shields, power levels, turret targets etc. It plays out and you make adjustments as needed by pausing the game (or in real-time if you want). Space combat is not twitchy or reflex-based.
A Linux version is planned. I have heard that you can run the game in Wine flawlessly right now.

IronArcturus - "Are the star systems randomized?" - Yes, as a solo developer there is no way for me to handcraft 160,000 star systems ;)

Anothername - I will be adding a permadeath mode option for players before the final release - fully optional. As it is, there are quicksaves, autosaves between area transitions and full save-game support anytime, anywhere other than in the middle of combat. There has never been a save-game wipe and there never will be. The save system is fully stable and designed for all future content.

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smuggly: Is there a roadmap? I see it's been in EA since 2016. Thanks
Is it true there are no saves/saving in game?
See above regarding saves.

There is a roadmap and "What's next" pinned to the top of the Steam forums. I also post what I'm working on in the game itself (as of the last patch) in the lower right corner of the games main menu so you can always see what I'm working on.
Post edited February 13, 2020 by PainOfSalvation
Ah this game :) something to wishlist. I have heard good things about it.
hey this actually had more wishes than I expected, 320. so that's cool :)
Looks interesting :)
Will wait for a full release.
Game looks really cool. And definitely interested.

Now I wish GOG could also get Star Traders: Frontiers here:
https://store.steampowered.com/app/335620/Star_Traders_Frontiers/

Wishlist:
https://www.gog.com/wishlist/games/star_traders_frontiers
That looks really cool. Wishlisted.
This looks like something I would like. Although the interface has too basic colors, looks almost like EGA. Different shades, more subdued (especially on text and bars) would help it.
Are the levels randomized?
I may have missed it, but I only saw one example of ship-to-ship combat, and it looked real-time. Is this so, or is it also turn-based (as the character-level combat appears to be)? In general, what sort of reflex-based gameplay is there?

Also, is a Linux version planned? Does this game even work in wine? I guess it's interesting enough that I'll at least try the latter.
"As of today, you can become one of the first gamers to play Sci-Fi role-playing title from Maverick Games."

"Note: This game is currently in development."

"Release date: September 23, 2016"

Ok then.
Too bad there is no GOG Connect option as part of the launch promotion.
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karnak1: Game looks really cool. And definitely interested.

Now I wish GOG could also get Star Traders: Frontiers here:
https://store.steampowered.com/app/335620/Star_Traders_Frontiers/

Wishlist:
https://www.gog.com/wishlist/games/star_traders_frontiers
Have Trese Brothers ever approached GoG? Never heard of it, seems they're very pro-Steam and pro-mobile.
On a side note, they do Linux&Mac builds for every game, a feat not that common... Also, Devs are very community & updates(features & fixes) friendly, I'd say the best Dev team I witnessed.

And BTW, they're running a kickstarter for their new project (was funded in the first dozen hours!!!):
https://www.kickstarter.com/projects/tresebrothers/cyber-knights/description (22 days to go)


P.S. Found it:
https://steamcommunity.com/app/335620/discussions/0/1520386297704789795/#c1489987633996511966

... [no GoG because] every different store takes time and management to make it worth it. We really like Steam, the rating systems, the discussion boards, all built in Achievements and Leaderboards, and the future potential for modding our games. For now, this is our home when it comes to desktop games :)
Checked a number of videos on you tube and giving it a shot. Story mode is incomplete but tons of game play in sandbox.
Very nice. I generally avoid early access games these days, but have had this one on Steam for a while and the constant updates and patches throughout the whole process has been exemplary. Glad it made it here.

Instabuy!
I am happy that stellar tactics came to GOG!