Posted July 05, 2016
But Valve is unique in letting players transfer their virtual possessions to third-party sites, many of which offer gambling
![avatar](http://images.gog.com/2397d5784af39589729f8ea12a5eb33f099b7e112049a878da5683f8cfd2f332_avm.jpg)
As such, what they're doing is no different than trading between players, except they automated their accounts to do that, and they log what gets transferred to their bots, who it 'belongs' to, and then show that as people's "inventory" on their website. But in reality it's just stored on a random Steam account that is being used by the site.
So basically, the only connection Steam has to those sites is that it allows them to use the Steam API to uniquely identify players. The trading between accounts etc is done completely outside of that and to Valve looks no different than if I were to start a trade between you and me. If we had both logged into a betting site before there's no way for Valve to know if we started a trade because we gambled on that site or not. (of course, if all their bots are called 'CSGO-lotto' or whatever it's a little more obvious.) edit: Slight correction, the trade wouldn't be between us, it would be between one of us and a bot, then bot to the other. So it would require somehow finding out which accounts are being used by that specific site)
Still, I think at best this would come down to some form of negligence and maybe a requirement to police the websites that use their API, which, considering the number of websites involved would probably quickly lead to it becoming a closed system which will be much harder for sites to get access to.
Well, we will have to wait and see in the next few days how these things are going to get sorted out. It's a absolute mess of shadiness at this point.
Post edited July 05, 2016 by neurasthenya