Inflating the base price to make discounts look relatively "cheap" is a well known tactic and virtually become normal for "digital" games due to how prices are dictated by publishers without competition from a 2nd hand market. Eg, you only have to look at Ebay to see Bioshock + Oblivion double-pack retail discs (both PC & XBox) going for £3.50 (£1.75 per game) to see that the "£25 discounted to £7 in big Winter Sale" for both in "digital" stores like GOG and Steam - is where the "sale" price is far closer to the normal everyday prices for 12 year old games where 2nd hand market competition exists than inflating the "base price" then part "discounting" it back down.
On the one hand, new releases are DRM-Free which may command a premium, but on the other hand, Steam's DRM'd versions are often priced exactly the same as GOG's (so in reality DRM-Free often doesn't have any real premium (as the publisher sets the price)), "digital" games don't have postage costs, and all digital versions lack the physical goodies, eg, Oblivion's nice A2 foldout paper map. Not everyone is savvy enough to source working NoCD's for some DRM'd discs / modern source-ports like GZDoom or ScummVM don't exist for all games, but the main point is the "75% off discounts" of old games on digital stores in big sales pretty much are the "normal" market price vs 2nd hand market discs for a lot of old titles and such "mega-sales" were invented to not make inflated base pricing look too obvious when you can "wait for a sale". For new ones with no pre-existing competition / other frame of reference, the publisher can set what they like. Eg, "$1,000 - 99% sale discount = $10! Bargain of the century!!!", but if there were 2nd hand discs of the same game selling for $5-$8 on Ebay acting as a "sanity anchor", those figures would look completely ridiculous and arbitrary.
Post edited December 23, 2019 by AB2012