dtgreene: Just thought of a really strange game idea (one that I have no interest in actually making) and am curious about how people would react to such a game.
Here is a summary of the idea:
Story: It is World War II. You are the commander of a unit involved in the war, which is being waged, complete with World War II era technology. Of note is the fact that the story tries to be historically accurate, with the weapons and combat tactics shown in cutscenes being the sort that would have been used in the actual war.
Gameplay: Each battle is played as a real-time strategy game. In this game, you gather resources and use them to create such fantasy units such as knights, wizards, dragons, demons, and other units you would expect to see in a fantasy setting. The technology level is what you would expect in a fantasy setting, and the tactics that are useful tend to be those that would be useful in a fantasy setting.
How would you react to a game that pushes gameplay/story segregation to the degree that this game does? (I note that the choice of RTS as genre isn't really important; it could be turn-based, or it could even be an RPG where you wander around World War II battlefields and get into fantasy random encounters.)
So you'd be playing a classic RTS with mass producing dragons and throwing them at nazis?
I don't know if I'd react particularly strongly to that. There's been wackier things in RTS games in the past.