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I don't have a problem with the concept but I would prefer something else than ww2 and high fantasy.
It would all depend on how good and how balanced the combat itself is, as well as the presentation, including graphics and sound.

Actually, the kind of game you're describing reminds me very much of Myth: TFL; while the gameplay was RTT instead of TBS, the idea was the same; the key here was that the gameplay itself reflected what was described or set up during the story segments.

So for your example, there wouldn't necessarily have to be a gameplay/story segregation present, as long as the combat itself has built-in conditions that tie directly to what is related during the story segments.

For example, in your fictional game, you could have a Dunkirk level where your basebuilding capabilities/resources are extremely limited, and you are forced to fight a defensive battle of attrition against waves of numerically/materially superior forces, and do it against a clock. You could also have a Dieppe level with a similar setup except that instead of playing defensively, you are forced to play offensively.
You lost me at "real-time strategy"...
Valkirya chronicles?

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LootHunter: Sorry to disappoint you, but what you've said is basically any 3-match-making game with a story. Nothing special.
i dunno, Huniepop's mechanics made perfect sense to me.
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dtgreene: and am curious about how people would react to such a game.
I would go to my dealer and ask him to give me different pills next time.
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Randalator: You lost me at "real-time strategy"...
Well, how does my RPG idea sound? You walk around on World War 2 battlefields (and perhaps in other areas, like concentration camps) that are presented realistically, but when you get into a random encounter, the encounter is pure fantasy, with wizards, dragons, magic, and similar things.

Also, why has this topic been "low rated"?
Seems like a lost opportunity. If one is going to do that sort of mix of units, then why purposefully avoid making a related story out of it?

I think the cut-scene stuff could work if the gameplay was oriented toward the fantastic creatures being some sort of secret commando-type group, where they did affect real-world events but that it was all kept hush-hush. You'd see the cut scenes, but would know - after playing that scenario - "what REALLY happened."
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dtgreene: Just thought of a really strange game idea (one that I have no interest in actually making) and am curious about how people would react to such a game.

Here is a summary of the idea:

Story: It is World War II. You are the commander of a unit involved in the war, which is being waged, complete with World War II era technology. Of note is the fact that the story tries to be historically accurate, with the weapons and combat tactics shown in cutscenes being the sort that would have been used in the actual war.

Gameplay: Each battle is played as a real-time strategy game. In this game, you gather resources and use them to create such fantasy units such as knights, wizards, dragons, demons, and other units you would expect to see in a fantasy setting. The technology level is what you would expect in a fantasy setting, and the tactics that are useful tend to be those that would be useful in a fantasy setting.

How would you react to a game that pushes gameplay/story segregation to the degree that this game does? (I note that the choice of RTS as genre isn't really important; it could be turn-based, or it could even be an RPG where you wander around World War II battlefields and get into fantasy random encounters.)
So you'd be playing a classic RTS with mass producing dragons and throwing them at nazis?
I don't know if I'd react particularly strongly to that. There's been wackier things in RTS games in the past.
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XYCat: So you'd be playing a classic RTS with mass producing dragons and throwing them at nazis?
I don't know if I'd react particularly strongly to that. There's been wackier things in RTS games in the past.
Actually, no. You would be mass producing dragons (and other fantasy units) and throwing them at enemy dragons (and other fantasy units). Nazis exist in the story (and obviously play a crucial role), but once a battle starts, Nazis are nowhere to be seen; the battles are pure fantasy battles.
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XYCat: So you'd be playing a classic RTS with mass producing dragons and throwing them at nazis?
I don't know if I'd react particularly strongly to that. There's been wackier things in RTS games in the past.
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dtgreene: Actually, no. You would be mass producing dragons (and other fantasy units) and throwing them at enemy dragons (and other fantasy units). Nazis exist in the story (and obviously play a crucial role), but once a battle starts, Nazis are nowhere to be seen; the battles are pure fantasy battles.
So you'd be mass producing dragons and throwing them at nazi dragons?
Guess I misunderstood. I was thinking fantastic creatures and knights in dented armor going up against vintage 1940s WWII units, with magic and the fantastic units being the things that make the premise somewhat reasonable. But if it's fantasy on fantasy on a WWII setting, but with no story to set it up or to link the Who to the When, then I don't see the point.