Johnathanamz: If a video games singleplayer story campaign is only two hours long or four hours long and costs $60 dollars (USD) or even $40 dollars (USD).
If a video game is a 100% singleplayer only video game and has microtransactions being sold in it.
As well as many more that I can think of to fill this list up.
nightcraw1er.488: To be fair though, speedball 2 chess, Tetris, solitaire, and loads of other games have no campaign as such and have been sold for a lot more than those prices, and are amongst the top games of all time. Doom is another example. Duration of campaign is not a defining factor on its own, nor is price. In fact no one factor on its own really defines a bad game.
Ok video games like Tetris I can play for thousands and thousands of hours, during times when I am bored, because every level, every set in Tetris changes and I focus on each block to change the angle it is in to fit in the empty space.
Doom, the original Doom video game I think I have put well over one thousand hours of play time in it mainly due to it being Open Source and having so many mods for it to download.
Solitaire same thing as Tetris I can keep playing another match after match after match after match for thousands of hours.
Video games like Call of Duty: WWII costing $60 dollars (USD) and having a 6 hour long singleplayer campaign and not being so good and quite short in segments was not a good video game to play.
I can say the same thing for other video games that are two hours long to play their singleplayer campaign stories, etc.