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Somewhat tangential but relevant to the ongoing discussion here:

GOG is EU based. So (at least for EU customers) the EU customer protection laws apply. Secretly sneaking in anything which disadvantages the customer significantly would IMO not hold up in court. Anything unexpected which significantly disadvantages the customer probably wouldnt hold up in court anyway. From my (non professional) understanding EU laws are made so that customers dont have to read EULAs. This is sort of even stated as underlying motivation for certain EU laws.

Some links - forum URL doesnt work properly unfortunately:
[url=http://www.europarl.europa.eu/RegData/bibliotheque/briefing/2013/130624/LDM_BRI(2013)130624_REV1_EN.pdf]http://www.europarl.europa.eu/RegData/bibliotheque/briefing/2013/130624/LDM_BRI(2013)130624_REV1_EN.pdf[/url]
https://www.jipitec.eu/issues/jipitec-8-1-2017/4530
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Zrevnur: Somewhat tangential but relevant to the ongoing discussion here:

GOG is EU based. So (at least for EU customers) the EU customer protection laws apply. Secretly sneaking in anything which disadvantages the customer significantly would IMO not hold up in court. Anything unexpected which significantly disadvantages the customer probably wouldnt hold up in court anyway. From my (non professional) understanding EU laws are made so that customers dont have to read EULAs. This is sort of even stated as underlying motivation for certain EU laws.

Some links - forum URL doesnt work properly unfortunately:
[url=http://www.europarl.europa.eu/RegData/bibliotheque/briefing/2013/130624/LDM_BRI(2013)130624_REV1_EN.pdf]http://www.europarl.europa.eu/RegData/bibliotheque/briefing/2013/130624/LDM_BRI(2013)130624_REV1_EN.pdf[/url]
https://www.jipitec.eu/issues/jipitec-8-1-2017/4530
Pretty sure this applies to everyone doing business in the EU, pretty much every service I was with updated it's agreements after the GDPR was implemented.
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Crosmando: Has there ever been a case of a game on Steam or GOG ever actually being removed from owner's accounts (as well as on the store?), I'm certainly not aware of any.
On GOG, I think the Mac version of Imperial Glory was pulled from people, IIRC GOG (nor anyone else?) had right to sell the Mac version or something.

https://www.gog.com/forum/imperial_glory/mac_version/page1

I think the more probable thing is that a game is replaced with an inferior version in people's accounts, like some of the GTA games on Steam missing music, or maybe in a way... was it Myst or Riven on GOG, where the newest ScummVM-based version is missing some easter egg from the original version (whether that alone makes the new version(s) inferior is debatable of course).

As it happens, I have both the old CD and DVD GOG releases of Riven backed up as well, just in case. I knew there'd be a reason to keep them! I guess the newest ScummVM-based version is the most compatible with modern PCs.
Post edited October 22, 2018 by timppu
high rated
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satoru: You seem to be complaining about steam's making you accept the new EULA, but GOG is doing it basically under your nose and you didn't even know it but that's apparently 'better'?
The point isn't about how you get to accept this new EULA itself, the point is if you disagree with a new EULA, you can then cease doing business with GOG and your games will still work. If you email legal@gog.com and tell them you want out, the most they can tell you is to delete the GOG games you have on your hard drive - which they cannot do by force. After that, I have no idea what happens to your account, whether it's disabled or gone or just can't purchase new games (in case you change your mind and agree to the new terms) but the installers you have...they're yours to keep, whereas on the other platform, you can no longer play most of your games.

I'm not someone who is versed in legal stuff like this, but the bit about whether the games remain playable or not after the decline is the thing I'm looking at.

While we're at it, yes, Steamworks and Steam are DRM. They're two sides to the same coin. A game with the DRM features on won't work unless you have an account there that "owns" the game. If you don't, double clicking the game exe directly can:

1. Send you to the store page of the game if you logged in but don't have it
2. Open the client and ask for a login if you're not logged in
3. Complain that the client isn't running or installed

Now you have a game that won't run unless you have the client installed, running, and logged in to a proper account. But do you have to have all these conditions met just to run the game? Enter cracking. By cracking, we can pretend to the game that the client is installed, running and logged into an account that has the game. By doing this, the game just runs even though the client - the first dependency - is non-existent. In my books, if the force removal of a dependency still results in a running game, it's most likely that dependency was middleman DRM. It's not like DirectX or VCredist, dependencies a game needs so the system can understand how it's coded to get it to run.

Furthermore, some people believe only Steamworks is the DRM. Like I said, Steamworks and Steam are two sides to the same coin. Steamworks can't authenticate you without Steam. I have never seen a person authenticate the former without the latter's presence - unless it was a crack of course, then it always authenticates regardless of the true legal status.

Just because you can grab DRM-free games from there, doesn't mean it is not DRM. It just meant you were lucky that the games you grabbed are DRM-free. And even then, a mandatory auto-update on one of these games can make said game DRM'd - you have absolutely ZERO guarantees against that kind of thing. Nuff said.
Post edited October 22, 2018 by PookaMustard