That's because Wii remotes were never intended to be used on PC. They were made to work that way through some sort of ad-hoc crap, and in all fairness, I never tried it, but I don't think the development tools supposedly worked very well, because for one thing, I think Wii probably has some built-in API to deal with it to some extent, whereas on PC, I think it just worked sort of like TrackIR and gave an image with a dot wherever the IR light was aiming or something like that. Then the game developers would have to figure out what to do with that in some weird, indirect sort of way.
Anyway, the point is that they're not going to make professional games to work with something so unofficial as that. If they wanted to use Wii controllers then they'd just make it for a Wii console instead. Should they have been made compatible with PC to begin with, like how XBox controllers are? Sure, why not? But they weren't. And the reason that XBox controllers are might have something to do with the fact that they're made by the same company that makes the most popular computer operating system.
There was something really great made for PC even before Oculus Touch, and it's called Razer Hydra. But unfortunately, it was unpopular and discontinued. Then another one was supposed to be the successor of Hydra, and it was called Sixense Stem, but as far as I can tell, that one never even got off the ground. They've been developing it for the better part of a decade, and you can get a developer kit for it, which started out at about $300, and is now $5250! And it's still not available for general consumer use with any real games!
So I think Oculus Touch is your best bet anyway.