Mori_Yuki: There's little publishers and developers should fear more than this.
I trust that most members would not try to earn money if it was possible, while on the other hand others might not hesitate for a split-second to exploit it in this way. Timboli: For sure, just look at how long publishers lobbied for and finally won when it came to secondhand book stores, which they hated and at least wanted a slice of the action, which they eventually got.
An altogether more difficult thing to police when it comes to DRM-Free digital data, so easily duplicated. Who is going to check that when you sold or passed your game on, that you didn't also keep a copy for yourself, stashed with your rainy day nuclear fallout shelter collection ... or buried in the garden ... or somesuch. LOL
Well put! :D
Mori_Yuki: That said, the only reason for making this suggestion was because I don't like the thought of things going to waste so to speak.
Timboli: Fair enough, but not really a waste so to speak, when it is just digital data, duplicated many times over.
Not in that sense, no. To me it is a waste, because someone spent money on a game they end up hiding because they dislike it, while there might be someone else who would love to play the game but can't affort it. That's no uncommon scenario, since not everyone can
waste ;-) money on a bunch of games every other week or month.
Timboli: Still, unless they somehow watermark DRM-Free games, unfettered duplication is a risk anyway, without needing to go to elaborate measures. And watermarking has never worked all that well in the past, and would likely be even harder in a digital game scenario.
Imho. there is no need to implement DRM or wartermarking games. While it's possible to download files from GOG and share/sell them, the person this
offline-copy has been sold to would have no access to features like mulltiplayer, achievements or future patches, updates, DLC, goodies and extras sold seperately. Who in their right mind would pay money for a
used and possibly bugged game with missing and unusable content? When, on the other hand, reselling and transfer has to take place on website/platform, there is little risk involved for the other party.
Timboli: It's funny isn't it (not really) how worthless in a major way our digital file collections are. The price to purchase should of course reflect that but often doesn't. There's not a lot of give, but an awful lot of take in the modern world of media access.
For now at least. Do you remember the 2019 court case UFC-Que Choisir v. Steam? The court ruled that Steam has to facilitate its customers in reselling games. Valve filed an appeal and it is still pending. If the lower courts decision is upheld it means that Steam would act as intermediary with facilities in place allowing the sale and transfer of an exhausted license. GOG and other digital stores would have to follow suit. GOG would also have to implement necessary facilities allowing us to resell and transfer of games.
Seeing how the EU courts strengthend our rights with the
EU Digital Content Directive it's not completely impossible to also become able to resell games in the near future. Our libraries might then also have value, albeit just nominal; To successfully resell an exhausted license, with sales going on practically every other month, it isn't easy to find someone willing to pay for a single game, only to find it cheaper during regular midweek, weekend or special sales. :-)