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throbbing_gristle: This is highly needed feature.
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Trooper1270: Of course it is, until a hacker, disgruntled family member/friend you share your account with or during a drunken spell accidentally or intentionally deletes your entire library of games...
How about the following feature: transfer(game) ? this.game->friend(name) : this.game->member(name);

Or this one:
convert(gameName)->giftCode(keyID);
enter recipientMailAddress(addressee);
recipientMailAddress == empty ? this->defaultAddress() : this->memberAddress(addressee);
delete->item(memberID);

A code will be generated, an email address is input and sent to the known or specified address and the files will automatically be removed from the library.

The game(s) in question don't go to waste and someone else will be happy because they receive free games.
Post edited August 30, 2022 by Mori_Yuki
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Mori_Yuki: The game(s) in question don't go to waste and someone else will be happy because they receive free games.
Although a good idea, I don't see either GoG or the developers/publishers going for something like that, as they stand to gain nothing from such a feature, and could possibly lose sales of games that are being transfered from account to account with only the initial game being paid for....
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Mori_Yuki: The game(s) in question don't go to waste and someone else will be happy because they receive free games.
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Trooper1270: Although a good idea, I don't see either GoG or the developers/publishers going for something like that, as they stand to gain nothing from such a feature, and could possibly lose sales of games that are being transfered from account to account with only the initial game being paid for....
Members buy keys for games they intend to gift to friends or other community members all the time, that's why I think they won't lose money or a potential sale over it if transferring previously owned games to someone else becomes possible.
Post edited August 30, 2022 by Mori_Yuki
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Mori_Yuki: transferring previously owned games to someone else becomes possible.
Aside from the obvious flaws of transferring a game to someone else, as in A to B then later to C then later to D etc, it has all the same issues surrounding removal, plus GOG could be called upon to mediate.

Mostly it is just more work for GOG, when a simple Hide should suffice.
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Mori_Yuki: transferring previously owned games to someone else becomes possible.
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Timboli: Aside from the obvious flaws of transferring a game to someone else, as in A to B then later to C then later to D etc, it has all the same issues surrounding removal, plus GOG could be called upon to mediate.

Mostly it is just more work for GOG, when a simple Hide should suffice.
I agree with you on all counts. There are flaws and potential trouble looming ahead if this suggestion gets adopted by GOG. The biggest one is probably the establishment of a digital second-hand market. There's little publishers and developers should fear more than this. I trust that most members would not try to earn money if it was possible, while on the other hand others might not hesitate for a split-second to exploit it in this way.

That said, the only reason for making this suggestion was because I don't like the thought of things going to waste so to speak.
Post edited August 30, 2022 by Mori_Yuki
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Trooper1270: Of course it is, until a hacker, disgruntled family member/friend you share your account with or during a drunken spell accidentally or intentionally deletes your entire library of games...
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Mori_Yuki: How about the following feature: transfer(game) ? this.game->friend(name) : this.game->member(name);
This would be easy to exploit by keeping the offline installer for a game, then gifting it to someone else who does the same exact thing. GOG would actually need to infuse all games with DRM just to ensure that the person who gave away a game in such a manner didn't hold onto a digital copy for themselves.
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Mori_Yuki: How about the following feature: transfer(game) ? this.game->friend(name) : this.game->member(name);
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Catventurer: This would be easy to exploit by keeping the offline installer for a game, then gifting it to someone else who does the same exact thing.
While that's another valid objection there are also laws granting the right to create and keep private copies as well as selling and leasing them under certain circumstances, 17 U.S. Code 1 for example. Similar laws exist in Austria and other countries.

With this I have to rest my case and admit that, even though made with good intention, it is a terrible idea.
Post edited August 30, 2022 by Mori_Yuki
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Mori_Yuki: There's little publishers and developers should fear more than this. I trust that most members would not try to earn money if it was possible, while on the other hand others might not hesitate for a split-second to exploit it in this way.
For sure, just look at how long publishers lobbied for and finally won when it came to secondhand book stores, which they hated and at least wanted a slice of the action, which they eventually got.

An altogether more difficult thing to police when it comes to DRM-Free digital data, so easily duplicated. Who is going to check that when you sold or passed your game on, that you didn't also keep a copy for yourself, stashed with your rainy day nuclear fallout shelter collection ... or buried in the garden ... or somesuch. LOL

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Mori_Yuki: That said, the only reason for making this suggestion was because I don't like the thought of things going to waste so to speak.
Fair enough, but not really a waste so to speak, when it is just digital data, duplicated many times over.

Still, unless they somehow watermark DRM-Free games, unfettered duplication is a risk anyway, without needing to go to elaborate measures. And watermarking has never worked all that well in the past, and would likely be even harder in a digital game scenario.

It's funny isn't it (not really) how worthless in a major way our digital file collections are. The price to purchase should of course reflect that but often doesn't. There's not a lot of give, but an awful lot of take in the modern world of media access.
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Mori_Yuki: There's little publishers and developers should fear more than this. I trust that most members would not try to earn money if it was possible, while on the other hand others might not hesitate for a split-second to exploit it in this way.
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Timboli: For sure, just look at how long publishers lobbied for and finally won when it came to secondhand book stores, which they hated and at least wanted a slice of the action, which they eventually got.

An altogether more difficult thing to police when it comes to DRM-Free digital data, so easily duplicated. Who is going to check that when you sold or passed your game on, that you didn't also keep a copy for yourself, stashed with your rainy day nuclear fallout shelter collection ... or buried in the garden ... or somesuch. LOL
Well put! :D

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Mori_Yuki: That said, the only reason for making this suggestion was because I don't like the thought of things going to waste so to speak.
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Timboli: Fair enough, but not really a waste so to speak, when it is just digital data, duplicated many times over.
Not in that sense, no. To me it is a waste, because someone spent money on a game they end up hiding because they dislike it, while there might be someone else who would love to play the game but can't affort it. That's no uncommon scenario, since not everyone can waste ;-) money on a bunch of games every other week or month.

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Timboli: Still, unless they somehow watermark DRM-Free games, unfettered duplication is a risk anyway, without needing to go to elaborate measures. And watermarking has never worked all that well in the past, and would likely be even harder in a digital game scenario.
Imho. there is no need to implement DRM or wartermarking games. While it's possible to download files from GOG and share/sell them, the person this offline-copy has been sold to would have no access to features like mulltiplayer, achievements or future patches, updates, DLC, goodies and extras sold seperately. Who in their right mind would pay money for a used and possibly bugged game with missing and unusable content? When, on the other hand, reselling and transfer has to take place on website/platform, there is little risk involved for the other party.

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Timboli: It's funny isn't it (not really) how worthless in a major way our digital file collections are. The price to purchase should of course reflect that but often doesn't. There's not a lot of give, but an awful lot of take in the modern world of media access.
For now at least. Do you remember the 2019 court case UFC-Que Choisir v. Steam? The court ruled that Steam has to facilitate its customers in reselling games. Valve filed an appeal and it is still pending. If the lower courts decision is upheld it means that Steam would act as intermediary with facilities in place allowing the sale and transfer of an exhausted license. GOG and other digital stores would have to follow suit. GOG would also have to implement necessary facilities allowing us to resell and transfer of games.

Seeing how the EU courts strengthend our rights with the EU Digital Content Directive it's not completely impossible to also become able to resell games in the near future. Our libraries might then also have value, albeit just nominal; To successfully resell an exhausted license, with sales going on practically every other month, it isn't easy to find someone willing to pay for a single game, only to find it cheaper during regular midweek, weekend or special sales. :-)
Post edited August 31, 2022 by Mori_Yuki
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throbbing_gristle: This is highly needed feature.
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Trooper1270: Of course it is, until a hacker, disgruntled family member/friend you share your account with or during a drunken spell accidentally or intentionally deletes your entire library of games...
Cool story, as it never happened on other stores with dat feature. Your fantasy is totally justified. Account protection is my responsibility along with all consequences.
At least removing free and giveaway items should be possible.
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throbbing_gristle: Cool story, as it never happened on other stores with dat feature. Your fantasy is totally justified. Account protection is my responsibility along with all consequences.
At least removing free and giveaway items should be possible.
This isn't 'other stores', this is GoG, and because you have not heard it happen before, doesn't mean it hasn't...
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Trooper1270: Of course it is, until a hacker, disgruntled family member/friend you share your account with or during a drunken spell accidentally or intentionally deletes your entire library of games...
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throbbing_gristle: Cool story, as it never happened on other stores with dat feature. Your fantasy is totally justified. Account protection is my responsibility along with all consequences.
At least removing free and giveaway items should be possible.
Claim a game with Epic that you don't like, too bad. It's going to sit there forever. Someone contacted Epic and got an official response of, "Kindly be aware that we aren't able to grant this request. Please let it just sit there on your Epic Games library and don't install it of you don't like the game."

https://i.redd.it/xek65pbpcf941.png

People need to stop like GOG is the worst when GOG lets you hide an unwanted games.
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Mori_Yuki: Not in that sense, no. To me it is a waste, because someone spent money on a game they end up hiding because they dislike it, while there might be someone else who would love to play the game but can't affort it. That's no uncommon scenario, since not everyone can waste ;-) money on a bunch of games every other week or month.
Not really a waste, if it was purchased and tried, and then hidden because it was disliked. It is not like they stashed the game away in its box somewhere. Digital data is not like a disc.

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Mori_Yuki: Imho. there is no need to implement DRM or wartermarking games. While it's possible to download files from GOG and share/sell them, the person this offline-copy has been sold to would have no access to features like mulltiplayer, achievements or future patches, updates, DLC, goodies and extras sold seperately. Who in their right mind would pay money for a used and possibly bugged game with missing and unusable content? When, on the other hand, reselling and transfer has to take place on website/platform, there is little risk involved for the other party.
I was really referring to a legitimate sale, so all features would be passed on and lost to the original buyer.

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Mori_Yuki: For now at least. Do you remember the 2019 court case UFC-Que Choisir v. Steam? The court ruled that Steam has to facilitate its customers in reselling games. Valve filed an appeal and it is still pending. If the lower courts decision is upheld it means that Steam would act as intermediary with facilities in place allowing the sale and transfer of an exhausted license. GOG and other digital stores would have to follow suit. GOG would also have to implement necessary facilities allowing us to resell and transfer of games.
Not particularly.
Very different for Steam to resell someone's copy of a game, because of DRM, which means Steam still retain all control, and can prevent the original owner playing the game, and even downloading it again. Of course not all games at Steam have DRM and DRM can be bypassed by those willing to go to the trouble.