Posted October 24, 2024
00063
New User
00063 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2016
From Slovenia
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
BreOl72
GOG is spiralling down
BreOl72 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted October 24, 2024
amok
FREEEEDOOOM!!!!
amok Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
Posted October 24, 2024
BreOl72: Erm,...no?
VR plays hardly any role on the market.
There's also no "pushing" going on - that I am aware of.
dnovraD: Okay, explain the billions of dollars that Meta (the company) is setting on fire to push Meta (the VR platform)? VR plays hardly any role on the market.
There's also no "pushing" going on - that I am aware of.
That was easy, next question?
edit. You may as well aks "why does Sony spend billions on developing PlaySTation" oe "Why does Nintendo spend billions developing the Wii"
Post edited October 24, 2024 by amok
Randalator
Deadpan Snarker
Randalator Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Germany
Posted October 24, 2024
dnovraD: Okay, explain the billions of dollars that Meta (the company) is setting on fire to push Meta (the VR platform)?
amok: Becaue they are making a shitton of money out of it. Zuckerberg is chasing an idea of VR that just doesn't work in the real world and unless he faces the facts that this is not the next iPhone moment he will lose his company either by it going the way of the dodo or by being forced out.
Post edited October 24, 2024 by Randalator
amok
FREEEEDOOOM!!!!
amok Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
Posted October 24, 2024
Randalator: No. Zuckerberg is hoping to make bank with it at some point (which most on the company don't see happening). Right now Meta is bleeding billions left and right. It has lost over 50 billion dollars with the VR division since 2020 and just this spring Zuckerberg's announcement of continued and increased Metaverse focus lost it another 200 billion dollars in stock market value.
Zuckerberg is chasing an idea of VR that just doesn't work in the real world and unless he faces the facts that this is not the next iPhone moment he will lose his company either by it going the way of the dodo or by being forced out.
It is not doing badly. It is hard to get the exact numbers, but the Quest 2 apparently sold just over 20M headsets, which is around the same numbers th Xbox did. Quest 2 is still the most used VR headset (I think the Index is the second) but since Quest 3 was just released, they have been creeping up as well, they also apparently passed 1M headsets sold last month. Then on top you you have the revenue from the app store itself (they have managed to snag some really good exclusive games there). Zuckerberg is chasing an idea of VR that just doesn't work in the real world and unless he faces the facts that this is not the next iPhone moment he will lose his company either by it going the way of the dodo or by being forced out.
What they are loosing money on is all the silly Metaverse developments and those grand plans with little grounding and whatnots. If they stuck with just producing the headsets and the app store, then I do think the numbers would be different
(but then again, it is how things progress, so if they have the money to burn on those experiments I am not giong to complain)
Post edited October 24, 2024 by amok
Azrastrelcy
My cat ain't no skinwalker
Azrastrelcy Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2024
From Other
Posted October 25, 2024
Takes too much space to set one up, especially when the games you use to play it with require you to move your body a lot. I only see it as a logical choice when you use VR simply to enhance the first person view experience for games that put the player in the shoes of someone controlling or piloting a vehicle. Like racing games or flight simulator games.
BanditKeith2
New User
BanditKeith2 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2018
From United States
Posted October 25, 2024
dnovraD: I feel like it's a gimmick that is really trying hard to be pushed as a new paradigm in spite of massive market resistance.
But also there are three major thoughts:
1) Screw Meta, and may that company collapse upon it's own hubris.
2) I have -12 and -11 index eyes. My vision is practically shot. Unless headsets can compensate for that, I'm having to wear at least .5 cm thick glasses.
3) My room only has only so much room. Most of it taken up by a bed and a desk.'
4) Over 90% of my games library is not VR optimized! And a fair number of it isn't even 3D!
But that's just me. How bout' you?
Its always been a gimmick honestly in my view as despite VR has been a thing for consumers sense the 80's and while the tech has gotten noticeably more ''standard vr'' view most of us has envisioned it as in fiction but its a long way from not being a gimmick or cash grab as its in general still quite pricey in terms of vr thats not locked down to a specific tech/software ecosystemBut also there are three major thoughts:
1) Screw Meta, and may that company collapse upon it's own hubris.
2) I have -12 and -11 index eyes. My vision is practically shot. Unless headsets can compensate for that, I'm having to wear at least .5 cm thick glasses.
3) My room only has only so much room. Most of it taken up by a bed and a desk.'
4) Over 90% of my games library is not VR optimized! And a fair number of it isn't even 3D!
But that's just me. How bout' you?
.Keys
The right key always opens the right door.
.Keys Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2020
From Other
Posted October 25, 2024
I would probably only get close to it if both the hardware and softwares used were fully open source without any kind of telemetry.
Eye tracking telemetry is 'absurdily' scarier because eye movement tells a lot more about your brain than people think.
So giving all this kind of info freely for some hours of fun that would probably give me motion sickness and headaches in the end? Nah thanks. :P
Many VR games look really nice to play though. :)
Eye tracking telemetry is 'absurdily' scarier because eye movement tells a lot more about your brain than people think.
So giving all this kind of info freely for some hours of fun that would probably give me motion sickness and headaches in the end? Nah thanks. :P
Many VR games look really nice to play though. :)
Lesser
Brummbär
Lesser Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Germany
Posted October 25, 2024
dnovraD: 1) Screw Meta, and may that company collapse upon it's own hubris.
But that's just me. How bout' you?
That's the main point. Facebook bought Oculus and Suckerberg threw money at it like a trebuchet. VR became a closed environment (Quest games cannot be played otherwise) and the leading VR device is powered by smartphone specs, so the graphical quality is comparable to a potato. VR was only ‘feasible’ for Facebook because the losses were offset with Facebook's advertising money. Massive market manipulation. Useful studios for VR games were either bought up directly or were given deals so that only ‘quest exclusive’ games had been released. Studios such as Downpour were bought up and their games, such as Onward, were questified, i.e. deliberately worsened graphically and in some cases content was removed that did not work with the quest. But that's just me. How bout' you?
Half Life Alyx was the last big game. When games are released for VR, they also have to run with the Quest because that's the biggest market. This means that the technology has to be cut back and the games remain miles below their potential, which they could achieve with a real computer.
vv221
./play.it developer
vv221 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From France
Posted October 25, 2024
amok: It is perfectly fine to not like VR, but if you think it has failed now -then it is you who are living in a virtual reality. Because here in the real life, it has not failed yet. rather going from strenght to strenght.
To the surprise of no one here, you don’t know what you are talking about. The numbers you shared barely amount to rounding errors compared to overall video games sales.
Tokyo_Bunny_8990
New User
Tokyo_Bunny_8990 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2021
From Japan
Posted October 25, 2024
Its an interesting concept and I hope the technology continues to evolve further but I dont think I personally will ever get involved in it.
First, the games it would be good for would be first-person games. I prefer third person so the games that would interest me are already more limited. Also not really a big FPS fan which is likely what the majority of commerical games will be geared toward.
Second, motion sickness. I already get quesy with certain games and can only play them for an hour or two before I feel like throwing up. Could be due to age and I dont know exactly why (I can play Gravity Rush 1 just fine but 2 gets me quesy after a couple of moments despite both having the same gameplay loop or I get sick driving in Mad Max but am completely fine driving in GTA). I know VR's biggest struggle is motion sickness so I likely wont be able to play for it that long.
Finally, I wear glasses and the few times Ive tried VR, wearing the headset with glasses hasnt been the most comfortable. Add to that the close screen and it gets hot in that VR set.
First, the games it would be good for would be first-person games. I prefer third person so the games that would interest me are already more limited. Also not really a big FPS fan which is likely what the majority of commerical games will be geared toward.
Second, motion sickness. I already get quesy with certain games and can only play them for an hour or two before I feel like throwing up. Could be due to age and I dont know exactly why (I can play Gravity Rush 1 just fine but 2 gets me quesy after a couple of moments despite both having the same gameplay loop or I get sick driving in Mad Max but am completely fine driving in GTA). I know VR's biggest struggle is motion sickness so I likely wont be able to play for it that long.
Finally, I wear glasses and the few times Ive tried VR, wearing the headset with glasses hasnt been the most comfortable. Add to that the close screen and it gets hot in that VR set.
scientiae
intexto perplexo
scientiae Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Australia
Posted October 26, 2024
dnovraD: I feel like it's a gimmick that is really trying hard to be pushed as a new paradigm in spite of massive market resistance.
But also there are three major thoughts:
1) Screw Meta, and may that company collapse upon it's own hubris.
2) I have -12 and -11 index eyes. My vision is practically shot. Unless headsets can compensate for that, I'm having to wear at least .5 cm thick glasses.
3) My room only has only so much room. Most of it taken up by a bed and a desk.'
4) Over 90% of my games library is not VR optimized! And a fair number of it isn't even 3D!
But that's just me. How bout' you?
Actually, I'm seriously thinking about buying a pair of these. Despite the fact that Viture sell them for playing games, and the fact that I don't own a smart device, I can see these helping to expand my desktop. But also there are three major thoughts:
1) Screw Meta, and may that company collapse upon it's own hubris.
2) I have -12 and -11 index eyes. My vision is practically shot. Unless headsets can compensate for that, I'm having to wear at least .5 cm thick glasses.
3) My room only has only so much room. Most of it taken up by a bed and a desk.'
4) Over 90% of my games library is not VR optimized! And a fair number of it isn't even 3D!
But that's just me. How bout' you?
I recently bought a MacBook Air and, even though it has a 15" screen, I hate how small it is. And the touchpad. (I didn't even consider a touch screen: seriously, who thought smudging the view was an acceptable penalty for taking your hands off the keyboard to activate a widget on the screen?)
The MacOS has some very quirky features with which I am not quite au fait, so I have trouble with traversing all the open apps.
It's only 1080p (Full-HD) though, so it might just be replacing the spectacles I now need to read a screen with a (very expensive) pair that will let me play games, as well … on a Mac. (I could jail-break the laptop with Linux.)
*edit typography
Post edited October 26, 2024 by scientiae
grynn
GET TO DA CHOPPA
grynn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Turkey
Posted October 27, 2024
It's more tiresome than fun... at least for me.