Kardwill: One of the reasons why I really dislike the "extreme sales" culture that has built around videogames : Between that, the "I bought a decent indie game for 9.99$, so no indie game is worth more than 10", and people expecting 75% sales on 6-month old games, our percieved value of what we are buying is completely screwed up.
I don't think it's as simple as that. If anything, I think the real value (for me, and many other an individual) of the average is still lower than the perceived value, even with all the crazy discounts. Me, personally, I hardly ever play the games I have on GOG. And out of the ones I play, many are games that I already owned before they got on GOG. So how much real value is a game sitting on some virtual shelf really bringing to me? I might not even acknowledge that such a game exists.
You could blame the intense sales for allowing this situation -- that I have hundreds and hundreds of games I don't play -- and that, indeed, might be spot on. As without good prices, I surely wouldn't have bought all these. But, if anything, this shows that the discounted prices are at least coming closer to the real value, for me to consider making such purchases! If all games were $20 or more with small or no discounts, I'd have just a handful of games as I'd feel the prices haven't come close enough to the real value to justify making a purchase.
It needs to be emphasized that the value of a game depends on the buyer. Especially so with digital distribution that doesn't allow you to sell away "second hand". Contrast with physical goods which are likely to have resale value (set by supply and demand) even if the artefact is otherwise completely worthless to the person who owns it.
Kardwill: That leads to some pretty weird stuff, like a game selling for "40$ with 75% discount" because "20$ with 50% discount" would be less attractive for many customers (myself included. I hate it, but I know I'm as affected by this insanity as anyone else.)
I'm not sure how many people are actually tricked by the discount percentage. I hardly ever even take note of it; I just look at the absolute price, and how interesed I might be in that game. Because the value of it to sit on my virtual shelf, with a low chance of me playing the game, and perhaps even lower chance of me liking it and playing it long, is low regardless of the base price. A $300 game at 95% discount could very well have the same "fate" as a $4.99 game with 50% discount.