Posted March 28, 2018
So, I got a bunch of DOS games and have been enjoying them immensely.
However, I don't really understand how DosBox stretches the image on my screen. I have a widescreen 16:10 monitor and DosBox games don't fill the vertical slice of the screen. To illustrate, I've composed a little image that can explain the situation a lot better.
I expect the game to fill the screen the way the green box would, but instead games fill the red box area, leaving a substantial slice on the bottom. If I switch DosBox's renderer to OpenGL, the blank slice moves to the top and the game's picture moves to the bottom, vertically.
I think ScummVM runs DOS 4:3 games in a way that fills the screen vertically and keeps the original ratio. Why do DosBox games have an extra horizontal black bar at the bottom of the picture?
Thanks in advance!
However, I don't really understand how DosBox stretches the image on my screen. I have a widescreen 16:10 monitor and DosBox games don't fill the vertical slice of the screen. To illustrate, I've composed a little image that can explain the situation a lot better.
I expect the game to fill the screen the way the green box would, but instead games fill the red box area, leaving a substantial slice on the bottom. If I switch DosBox's renderer to OpenGL, the blank slice moves to the top and the game's picture moves to the bottom, vertically.
I think ScummVM runs DOS 4:3 games in a way that fills the screen vertically and keeps the original ratio. Why do DosBox games have an extra horizontal black bar at the bottom of the picture?
Thanks in advance!
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