Posted October 03, 2015
Yeah, it's the Absurdly Spacious Sewer trope all developers fall back to when they need to pad their game with something easy to design. In fact, you'd be hard pressed to find a RPG, shooter, blobber etc. without a sewer level. It's simple, really: create a confusing series of identical-looking dark hallways, and populate them with enemies. Same as with most dungeons. The overworld is more difficult to design (since it would be weird if everything looked the same), but it's so much more valuable for it.