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Time to reshuffle!



The second big patch for GWENT: The Witcher Card Game has just arrived on PC and Xbox One and it's bound to make the Beta even more fun for veterans and newcomers alike.


Here are some of the biggest changes you'll immediately notice:


- The card Clear Skies has been revamped. It is now called First Light and lets you choose between two effects when you play it: you can either remove all Weather effects or summon a Bronze unit from your deck.
- Geralt: Igni, one of the most popular cards you'll come across, now works when the row you're targeting has a total strength of at least 20 instead of 15.
- Plenty of cards had their strength values changed. Among them: Ciri went from 8 to 6, Prince Stannis went from 7 to 8, Odrin went from 5 to 4, and Mahakam Guard went from 3 to 4.
- Stammelford's Tremors now deal 2 damage to both sides of the board.
- "Medic" category is now known as "Permadeath". Units of this category cannot be resurrected. That includes usual suspects like Nenneke, Shani, and Lubberkin.
- Various fixes and improvements in the game.



If you want to study the full changelog, you can find it <span class="bold">here</span>.
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tammerwhisk: Monster's are heavily countered by damage dealing cards and traps/ambushes. A lot of monster strats can basically be "nuked" off the board.
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adaliabooks: Yeah, this is very true. However a well played weather deck with monsters is really hard to beat. If they have Dagon as leader and all the weather summoning units they can summon loads of weather effects through out the game, and there is only so much you can do against that.
True, still it's (imo) a lot more balanced then the Skellige "meme" deck. I keep seeing.
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tammerwhisk: True, still it's (imo) a lot more balanced then the Skellige "meme" deck. I keep seeing.
I really don't see the problem with the Skellige... I frequently whoop there ass with my socatiel (really need to learn to spell that) deck.
I quite handily beat a Resurrection combo deck yesterday.
But the weather decks I really struggle against.
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tammerwhisk: True, still it's (imo) a lot more balanced then the Skellige "meme" deck. I keep seeing.
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adaliabooks: I really don't see the problem with the Skellige... I frequently whoop there ass with my socatiel (really need to learn to spell that) deck.
I quite handily beat a Resurrection combo deck yesterday.
But the weather decks I really struggle against.
I use the... squirrel... deck myself, monster weather doesn't really give me trouble even though I don't have many card options. Skellige resurrect though? Unless I get lucky with traps on their revives or can bait them into blowing most their cards on the first round I am definitely going to lose... badly.
Post edited December 11, 2016 by tammerwhisk
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GOG.com: Time to reshuffle!

The second big patch for GWENT: The Witcher Card Game has just arrived on PC and Xbox One and it's bound to make the Beta even more fun for veterans and newcomers alike.

Here are some of the biggest changes you'll immediately notice:

- The card Clear Skies has been revamped. It is now called First Light and lets you choose between two effects when you play it: you can either remove all Weather effects or summon a Bronze unit from your deck.
- Geralt: Igni, one of the most popular cards you'll come across, now works when the row you're targeting has a total strength of at least 20 instead of 15.
- Plenty of cards had their strength values changed. Among them: Ciri went from 8 to 6, Prince Stannis went from 7 to 8, Odrin went from 5 to 4, and Mahakam Guard went from 3 to 4.
- Stammelford's Tremors now deal 2 damage to both sides of the board.
- "Medic" category is now known as "Permadeath". Units of this category cannot be resurrected. That includes usual suspects like Nenneke, Shani, and Lubberkin.
- Various fixes and improvements in the game.

If you want to study the full changelog, you can find it <span class="bold">here</span>.
My biggest issue currently is weather seems to be inconsistant at times. It stays on the battlefield as a "static effect" for the round but interacts weird with Ge'els and other cards that pump up characters. Being a static effect shouldnt regardless of what is added to a card already on the field reset to a power of 1 due to what the weather card always being active?
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adaliabooks: I really don't see the problem with the Skellige... I frequently whoop there ass with my socatiel (really need to learn to spell that) deck.
I quite handily beat a Resurrection combo deck yesterday.
But the weather decks I really struggle against.
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tammerwhisk: I use the... squirrel... deck myself, monster weather doesn't really give me trouble even though I don't have many card options. Skellige resurrect though? Unless I get lucky with traps on their revives or can bait them into blowing most their cards on the first round I am definitely going to lose... badly.
I'm alternating between two decks at the moment, a Neophyte summoning one and a pure Hawker Support Special deck with a little twist.
The Neophyte one is a little hit and miss, sometimes it's really great and everything just clicks right but a lot of the time it's a bit of a damp squib.
The special deck on the other hand is consistently pretty great as I have a guaranteed finishing move for the last round, it's just unfortunately quite easy to counter with weather.
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tammerwhisk: I use the... squirrel... deck myself, monster weather doesn't really give me trouble even though I don't have many card options. Skellige resurrect though? Unless I get lucky with traps on their revives or can bait them into blowing most their cards on the first round I am definitely going to lose... badly.
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adaliabooks: I'm alternating between two decks at the moment, a Neophyte summoning one and a pure Hawker Support Special deck with a little twist.
The Neophyte one is a little hit and miss, sometimes it's really great and everything just clicks right but a lot of the time it's a bit of a damp squib.
The special deck on the other hand is consistently pretty great as I have a guaranteed finishing move for the last round, it's just unfortunately quite easy to counter with weather.
Sounds similar to my decks. Still experimenting with the neophyte one since I just got some of the cards. When it played out well though I was destroying... hard to setup though and easy to sabotage during the setup. With enough spam though it's not all that counterable if someone blew all their damage cards early.
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tammerwhisk: Sounds similar to my decks. Still experimenting with the neophyte one since I just got some of the cards. When it played out well though I was destroying... hard to setup though and easy to sabotage during the setup. With enough spam though it's not all that counterable if someone blew all their damage cards early.
Yeah, about the same. It's reasonably easy to counter with the right cards, but if you get going very hard to beat.
I probably need either a second tactic for it or some more silver / gold cards to add.
I'm thinking of mixing the two and doing a Neophyte / Hawker deck but I'd really need Isengrim to capitalise on that.
Here's my hint on how to beat the Skellege decks - don't kill them. Beating Skellege isn't hard if you reduce their strength very low without klling them.
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TinySupernova: Here's my hint on how to beat the Skellege decks - don't kill them. Beating Skellege isn't hard if you reduce their strength very low without klling them.
Ecept Skellige has all those cards that gain strength when units are weakened.
Morenn card bug?

I was just in a situation, where the enemy used his Ida Emean card which was to block the next used special card... It did so indeed and revealed its front side. I tried to respond with my Morenn (remove two strength units) card and weaken his Ida Emean and another unit card. But Morenn just landed on the battlefield and did absolutely nothing.

Anybody experienced this? I think I was wronged (again) by the game. No reason for this since Ida was revealed when I used Morenn so it should not block any next special cards and what more Morenn is no special card. Could this be a new bug connected to Ida and Morenn, or maybe again another unsaid intended unwritten hidden special rule...

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TinySupernova: Here's my hint on how to beat the Skellege decks - don't kill them. Beating Skellege isn't hard if you reduce their strength very low without klling them.
Indeed helps a little, but if he's got say three Freya cunts and two Sigrdrifas and two Restorations he's pretty much able to revive some each round without any of them being killed...
Post edited December 13, 2016 by GICaesar
" Indeed helps a little, but if he's got say three Freya cunts and two Sigrdrifas and two Restorations he's pretty much able to revive some each round without any of them being killed..."
.
Can you have multiple silver cards (so long as you don't go over 6)? If so, then they might as well have not even bothered with "permadeath".
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Will0Wisp: " Indeed helps a little, but if he's got say three Freya cunts and two Sigrdrifas and two Restorations he's pretty much able to revive some each round without any of them being killed..."
.
Can you have multiple silver cards (so long as you don't go over 6)? If so, then they might as well have not even bothered with "permadeath".
Of course I cannot, not of the same type definitely (when creating/tweaking the deck before-game), but Johnny & the Operator might have stolen few more for me :-)

Anyway, Foltest & his poor infantry and reaver scouts are much worse nightmare... Or a Dagon opponent with a Woodland Spirit, 3 fog cards & both foglets and ancient foglets x 3...

Didn't someone mention earlier that this whole ("sometimes for someone") Permadeath thing was invented because it did not suit the Caretaker to be medic? If so, then better they would leave everything as it was, and strip Caretaker of his cathegory while leaving him his ability. Sure, each faction should have perks, or special abilities, this chaining resurrection seems somehow exaggerated a little. I could imagine another, more fair ability for Skellige... How about this - they are a nation of seafarers, living in harsh weather conditions... Why not let them be immune to weather cards (just a thought).
Post edited December 16, 2016 by GICaesar
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GICaesar: Morenn card bug?

I was just in a situation, where the enemy used his Ida Emean card which was to block the next used special card... It did so indeed and revealed its front side. I tried to respond with my Morenn (remove two strength units) card and weaken his Ida Emean and another unit card. But Morenn just landed on the battlefield and did absolutely nothing.

Anybody experienced this? I think I was wronged (again) by the game. No reason for this since Ida was revealed when I used Morenn so it should not block any next special cards and what more Morenn is no special card. Could this be a new bug connected to Ida and Morenn, or maybe again another unsaid intended unwritten hidden special rule...
Not the same card but I played a Dwarven Skirmisher after an Ida reveal and his power didn't work either so it would appear to be an Ida bug as nothing in her description states that should happen.
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GICaesar: Morenn card bug?

I was just in a situation, where the enemy used his Ida Emean card which was to block the next used special card... It did so indeed and revealed its front side. I tried to respond with my Morenn (remove two strength units) card and weaken his Ida Emean and another unit card. But Morenn just landed on the battlefield and did absolutely nothing.

Anybody experienced this? I think I was wronged (again) by the game. No reason for this since Ida was revealed when I used Morenn so it should not block any next special cards and what more Morenn is no special card. Could this be a new bug connected to Ida and Morenn, or maybe again another unsaid intended unwritten hidden special rule...
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adaliabooks: Not the same card but I played a Dwarven Skirmisher after an Ida reveal and his power didn't work either so it would appear to be an Ida bug as nothing in her description states that should happen.
Well, looks like Ida is indeed a powerful sorceress... I will report this anyway & mention your case too. Let's see what the support will say.
I have a confused question to ask. The question is that I can sign in the gwent 0.8.16 edition without updating it to the new 0.8.25. Why did it happen? I started the game with clicking the desktop Gwent icon rather than gog. And the game didn’t tell me to update when signing in. I want to know are there any differences if i use the old edition game. Maybe I couldn’t play casual match? But I could play tutorial. Is that right? And if i want to update the game, I must update it in GOG?