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[Set up your own adventures, look for mods, and become the ultimate DM.

A celebrated classic never truly fades away and <span class="bold">Neverwinter Nights Diamond</span> is as deserving of this title as any RPG you will play. Beyond its exciting campaigns and rock-solid rendition of the D&D ruleset, the game's extensive toolset is an open invitation to the community, encouraging them to build and moderate their own adventures.
Bernhard "niv" Stoeckner from the <span class="bold">Neverwinter Vault</span> community has prepared a detailed piece where he explains how to go about doing all that.

Furthermore, you can read his in-depth interview with the game's Project Director/Producer Trent Oster, <span class="bold">right this way</span>.

Enjoy!

Now, 15 years after Neverwinter Nights (NWN) first appeared, one may find oneself asking – what is it that sets this game apart even after all this time?

As with any well-made RPG, the original campaign and both expansions will give you many enjoyable hours of play, where you level up and gear your character as you progress through the narrative. Along the way, you might rediscover that D&D feel that is so rare in PC games. But if you put it down once you complete the story, you will have only scratched the surface of what NWN actually has to offer.

What really sets NWN apart is how easy it makes it for people to build and play out stories of their own. The incredible power it puts in the hands of every user who wants to create both single-player and multiplayer scenarios, run D&D-like games online with the aid of the DM client, update the game with new graphic and scripting assets and put entire worlds online for other people to play on.

Dungeon Mastering

One of the best things about Neverwinter Nights is the inclusion of a special piece of software, called the DM Client, that allows a player to become the organiser of a Neverwinter Nights module and campaign. This position is called the Dungeon Master (DM) in D&D terms. He or she controls all other aspects of the game except for the other players' characters: the monsters, the encounters, and all the non-player characters in the adventure are under the DM's command, just like in a pen & paper campaign.

The DM client, used in conjunction with the toolset, enables players to experience a dynamic story in a different way than most other single-player or even multiplayer games. It is an entirely different kind of adventure when you find yourself within a story or environment that is being brought to life by another person (not a program) who is moving things behind the scenes in reaction to your character’s actions and choices. And if you are the kind of person who likes to create fun for other people, to co-write a narrative with others ‘on the fly’ within the parameters set by the module and setting of your choice, you will thrive in the DM-side of the game.

Creating an Adventure

Running your own adventure wouldn't mean much if you couldn't create your own adventure in the first place. <span class="bold">Neverwinter Nights Diamond</span> comes bundled with a flexible and powerful editor, which allows you to shape your tale with surprising ease.

The toolset itself is fairly intuitive and easy to use even for a beginner, especially with the many tutorials and general support available within the NWN builder and modder community, but it is also highly versatile and modifiable for those with more in-depth technical knowledge. You can put together a module made up of different connected areas, either interior or exterior, with a variety of tilesets or environments that feature pre-designed components and are embellished with more objects, monsters and NPCs, which you can program with quests and scripted conversations. A builder can also create a custom palette of placeable objects, NPCs, loot, and gear with properties modified to fit his or her specific campaign or story. These, in turn, can be made available to the DMs via the DM client to be generated ‘live’ for the players in a module that’s already been put online.

Of course, you don't necessarily have to build it yourself: There is a welcoming modding scene that has created a huge collection of singleplayer and multiplayer modules - you can find some of them in our <span class="bold">Hall of Fame</span>. Of course, if you'd just like to start playing right now, you can always run one of the original campaigns shipped with the game.

Mod Spotlights

Neverwinter Nights has a very active, creative and talented community that has done an outstanding job in adding extra value to this game. New tilesets, new creatures, new rules, complex scripting packages - you name it. You can find most of this in the <span class="bold">Neverwinter Vault</span>!

One of the most prolific things is the <span class="bold">Community Expansion Pack</span>, adding thousands of creatures, custom items, props, new tilesets, and so much more. While you are browsing there, also make sure to check out <span class="bold">Project Q</span>, which has even more D&D-heavy content for your players to test their mettle against.

Persistent Worlds

Any article about NWN would not be complete without mentioning the persistent world scene - arguably one of the core features of the game. A persistent world (you may know the idea as freeshard from other games) can be much like a MMO in many ways in that it persists your progress over the weeks, months, years and that you usually journey through it with other players.

That in itself, however, does not do the concept justice. A persistent world can be anything the author imagines - from simple dungeon crawling to incredibly complex, roleplay-heavy world crafting, or anything in between. Persistent worlds may either focus more on action or role-play and either come download-free, retaining the original look of the game or with a need for a preliminary file download, which often means a considerably updated look and a greater variety of visual and other assets. Persistent worlds also come in a great variety of settings and flavors, and often come with their own rules depending on what kind of experience their makers strive to create for their players. Some have been expanding the capabilities of the game with <span class="bold">addons that go beyond simple modding</span>, adding new features like SQL database access. Thanks to the self-hosted nature of the game such servers thrive to this day, 15 years later.

There are many game worlds out there, with hundreds of daily players - check out the <span class="bold">server listing page</span> and explore a bit (make sure to click on the NWN1 tab!), if you'd like to know more.
Post edited June 27, 2017 by maladr0Id
Still playing on NWN persistent worlds. For some reason, it never gets old! At most, I do a short break and then dive right in. Those are just just THAT much captivating.
These articles about classics are a great thing. Keep them coming!
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mariojeznach: If only there was a Mac version of the game, I would buy it in a heartbeat and play every night till 4 in the morning, for as long as I live and breathe.
NWN runs well on a Mac using WIneskin (wineskin.urgesoftware.com), with no special tricks or settings needed. If you haven't used WIneskin before it would be a relatively easy way to get started.
I downloaded Neverwinter Nights off of gog when it was available for free. Having read numerous scathing reviews for the original campaign, I decided to instead play through Shadows of Undrentide. I was severely disappointed. Nothing about the story and characters possessed any dramatic weight or tension, and all of the dialogue trees leading to expository information dumps became lost on me.

Maybe my experience would have been different had I picked a different class, but the gameplay didn't offer me much playing as a lawful evil fighter. Combat was very repetitive and uninvolving, and I was rarely given any proper opportunities to adequately behave like a truly lawful evil character.

The boredom I endured with Shadows of Undrentide has really disinterested me in checking out any of the other modules.
Who writes these articles? Why isn't there an author's name??
Post edited June 23, 2017 by TVippy
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TVippy: Who writes these articles? Why isn't there an author's name??
There is -- right near the top (bottom of the first "paragraph").
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PBagel: I downloaded Neverwinter Nights off of gog when it was available for free. Having read numerous scathing reviews for the original campaign, I decided to instead play through Shadows of Undrentide. I was severely disappointed. Nothing about the story and characters possessed any dramatic weight or tension, and all of the dialogue trees leading to expository information dumps became lost on me.

Maybe my experience would have been different had I picked a different class, but the gameplay didn't offer me much playing as a lawful evil fighter. Combat was very repetitive and uninvolving, and I was rarely given any proper opportunities to adequately behave like a truly lawful evil character.

The boredom I endured with Shadows of Undrentide has really disinterested me in checking out any of the other modules.
You went about it the wrong way; on hearing that the official campaign is bland, you chose the worst alternative, the second most bland official campaign. Those two really aren't good examples of why people like NWN. You should have picked Hordes of the Underdark at least, or better yet gone for community modules right from the start, after asking in the forums for help with finding one that's catering to your preferences. And fighter is the most boring class to play, IMO. If you didn't like the mechanics in general or you're fed up with NWN already, I'm not sure whether anything will change your mind, but it's a pity you only sampled the least interesting stuff NWN has to offer.
Post edited June 23, 2017 by Leroux
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PBagel: I downloaded Neverwinter Nights off of gog when it was available for free. Having read numerous scathing reviews for the original campaign, I decided to instead play through Shadows of Undrentide. I was severely disappointed. Nothing about the story and characters possessed any dramatic weight or tension, and all of the dialogue trees leading to expository information dumps became lost on me.

Maybe my experience would have been different had I picked a different class, but the gameplay didn't offer me much playing as a lawful evil fighter. Combat was very repetitive and uninvolving, and I was rarely given any proper opportunities to adequately behave like a truly lawful evil character.

The boredom I endured with Shadows of Undrentide has really disinterested me in checking out any of the other modules.
Hords of Underdark is where the real single player's at. Other than that, persistent worlds and modules are what makes NWN trully great.
Thanks for the replies. I might give the game another shot down the road, but certainly not anytime soon.
I would not mind hearing which modules and persistent worlds are the most recommended.

I played NWN originally (followed by NWN2 that I never actually finished...was building the keep) and really enjoyed those times. I never sought mods or player-made campaigns viewing it as "too much hassle to separate the wheat from the chaff."
Nwn is the best. Shame it doesnt work on my win10 laptop.
For years, this was the only game I played, and I rarely got bored. I should revisit it soon!

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masterjgb: I would not mind hearing which modules and persistent worlds are the most recommended.

I played NWN originally (followed by NWN2 that I never actually finished...was building the keep) and really enjoyed those times. I never sought mods or player-made campaigns viewing it as "too much hassle to separate the wheat from the chaff."
There are many recommended here. Yes, some even surpass the included campaigns in quality.

As for persistent worlds, your best bet probably would be to go to NWNList Scry. Be sure to check the websites of the servers that you're interested in to see if you need to download additional hakpacks so you can log in.

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BeatriceElysia: Nwn is the best. Shame it doesnt work on my win10 laptop.
I don't use Windows 10, but at least a few other people have installed NWN Diamond successfully. Perhaps follow the tips from this or [url=https://www.gog.com/forum/neverwinter_nights_series/nwn1_running_under_windows_10]here.

If these don't work for you, may I suggest posting to the game's forum?
Post edited June 23, 2017 by jadegiant
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BeatriceElysia: Nwn is the best. Shame it doesnt work on my win10 laptop.
Dude...I wrote some things you could try to get the game working, here:
http://genesisnwn.weebly.com/installation.html
I figure this would be a worthy bump given today's release.