Posted January 05, 2016
Fellow GoG users,
I just want to pre-empt where this thread might go by saying that yes, I know that playing early 2000s/late 90s games on a G-Sync monitor isn't the best use of the technology, but I needed a new monitor anyway, and found that G-sync really helps reduce the headaches I got from screen usage.
So, basically, I have bought a G-sync monitor (AOC G2460PG) for my Windows 7x64 FX-8350 with GTX 660. For modern games, it is fantastic; a real reduction in screen judder and no more tearing at high FPS. Couldn't be happier with it - Shadow Warrior 2013 runs great, as does Saints Row 3.
However, I have found some issues with older games, and have been doing some searching on the net. However, because of the nature of the screens (not cheap and used a lot by online FPS kids) there isn't much on how the screens work with older games. I'll summarise what I've found so far below, but my question is really - do I have an issue with my screen's G-sync unit, do I have a driver issue, or were some game engines coded in such a way to be full on incompatible with G-sync?
The games I list below work perfectly if I turn off g-sync/create a custom profile in the graphics driver to not use g-sync.
Games which refuse to run (crash to desktop)
- Rogue Squadron
- Jedi Knight (menus work fine; when the 3d engine kicks in, the game crashes to desktop)
- Microsoft Starlancer (I know it's not a GoG and I should be thankful it works at all, but included here for completeness)
Games which have serious issues with G-Sync:
- F.E.A.R. (unplayable jerking even in menus)
- F.E.A.R. 2 (see above)
GoGs which run fine
- Costume Quest
- Daiktana
- Divinity 2 (note that there is some screen flicker where the FPS drops to zero)
- Quake III
- Shadow Warrior (2013)
- TOCA Race Driver 3 (although not sold anymore by GoG)
So - people of GoG - any thoughts?
I just want to pre-empt where this thread might go by saying that yes, I know that playing early 2000s/late 90s games on a G-Sync monitor isn't the best use of the technology, but I needed a new monitor anyway, and found that G-sync really helps reduce the headaches I got from screen usage.
So, basically, I have bought a G-sync monitor (AOC G2460PG) for my Windows 7x64 FX-8350 with GTX 660. For modern games, it is fantastic; a real reduction in screen judder and no more tearing at high FPS. Couldn't be happier with it - Shadow Warrior 2013 runs great, as does Saints Row 3.
However, I have found some issues with older games, and have been doing some searching on the net. However, because of the nature of the screens (not cheap and used a lot by online FPS kids) there isn't much on how the screens work with older games. I'll summarise what I've found so far below, but my question is really - do I have an issue with my screen's G-sync unit, do I have a driver issue, or were some game engines coded in such a way to be full on incompatible with G-sync?
The games I list below work perfectly if I turn off g-sync/create a custom profile in the graphics driver to not use g-sync.
Games which refuse to run (crash to desktop)
- Rogue Squadron
- Jedi Knight (menus work fine; when the 3d engine kicks in, the game crashes to desktop)
- Microsoft Starlancer (I know it's not a GoG and I should be thankful it works at all, but included here for completeness)
Games which have serious issues with G-Sync:
- F.E.A.R. (unplayable jerking even in menus)
- F.E.A.R. 2 (see above)
GoGs which run fine
- Costume Quest
- Daiktana
- Divinity 2 (note that there is some screen flicker where the FPS drops to zero)
- Quake III
- Shadow Warrior (2013)
- TOCA Race Driver 3 (although not sold anymore by GoG)
So - people of GoG - any thoughts?
Post edited January 05, 2016 by pds41