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Hi Guys!

Played a lot of RPG-s before having them on this platform.
I can' t grind anymore.
Do you guys have some tips on how to survive the grind?
Morrowind was always one of my favourite games and now I get crazy if I play it more than a few hours
Suggestions... AFK grinding if possible? Or maybe macros, if you don't mind doing it and there are no penalties for doing it. You could also watch some videos, read a book or whatever that isn't overly complex while you grind at the game.

Or do it like me and YOLO when not in the mood and see how much you can complete with the bare minimum grinding possible.
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The grind of what, praytell?

To give my own thoughts, I'm personally jaded enough to be done with grind in most games, especially deliberate number checks.
Post edited October 09, 2021 by Darvond
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You should never have grinded in the first place. You doing so contributed to developers seeking the approval of mentally ill grinders. You are a bad person.
Post edited October 09, 2021 by Crevurre
In Borderlands 2 there is a grinder, so you can let the machine do the grinding for you!
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deadmeme1: Played a lot of RPG-s before having them on this platform. I can' t grind anymore. Do you guys have some tips on how to survive the grind? Morrowind was always one of my favourite games and now I get crazy if I play it more than a few hours
Depends on the game. Actually grind-centric games like those "hardcore" survival games where you need say 100x ore to make 1x bar, then 100x bars to make 1x large bar, then 100x large bars to make 1x small crowbar, etc, I don't even bother with any more. On the other hand, I never found the Elder Scrolls games to be massively "grindy" in the sense you couldn't play them normally without "number chasing". If you're getting frustrated in Morrowind with, eg, having to level up Athletics in one go get the +5 attribute bonus without wasting the bonus from other skills, there are mods that simplify the "Efficient Levelling" thing so you simply play at your own pace instead of stat watching.
Post edited October 09, 2021 by AB2012
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deadmeme1: Do you guys have some tips on how to survive the grind?
Noone survives the grind - in the end we're all doomed to die. But you could try doing something more enjoyable in your spare time and treasure the good memories, rather than ruining them through repetition. ;)
Post edited October 09, 2021 by Leroux
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deadmeme1: Do you guys have some tips on how to survive the grind?
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Leroux: Noone survives the grind - in the end we're all doomed to die. But you could try doing something more enjoyable in your spare time and treasure the good memories, rather than ruining them through repetition. ;)
You should never have grinded in the first place. You doing so contributed to developers seeking the approval of mentally ill grinders. You are a bad person.
I remember reading that on JRPGs grinding is more "socially accepted" because od the Japanese mentality that a grinder has took an effort ans therefore should be rewarded.

Ideally, XP progression this should be incorporated organically into the actions that a player would take anyway... But if grinding is not excessive I kinda like seeing my character increasingly become more powerful.
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Crevurre: You should never have grinded in the first place. You doing so contributed to developers seeking the approval of mentally ill grinders. You are a bad person.
I see what you did there. Hope you saw it too. ;)
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ConsulCaesar: I remember reading that on JRPGs grinding is more "socially accepted" because od the Japanese mentality that a grinder has took an effort ans therefore should be rewarded.

Ideally, XP progression this should be incorporated organically into the actions that a player would take anyway... But if grinding is not excessive I kinda like seeing my character increasingly become more powerful.
Honestly, I haven't found JRPGs to require what you refer to as "grinding" (I actually don't like that term), except for games that came before the JRPG genre conventions were fully defined.

Also, I actually enjoy this sort of gameplay, provided that you're making continuous progress (like in Dragon Warrior 1 on the NES; it takes a while, but every battle pushes you a bit closer), as opposed to games where you need to get lucky with the RNG to progress.

(Also, note that I don't consider MMORPGs to be JRPGs at all; they're a separate genre, though it could still be said to be a subgenre of CRPG, just like WRPG and JRPG are.)
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Leroux: I see what you did there. Hope you saw it too. ;)
I don't think I did see what you saw....
A well designed RPG doesn't need a XP or ressources grinding. A well designed RPG doesn't more than 5-10 level up for characters. That says a lot about which public the current game production is oriented: addicted gamers. Because grinding relies on addictive behaviors (=> you always need more).
Arcanum doesn't need grinding and you can finish it with a low level character, Baldur's Gate 1&2 either. Fallout 1&2 either...

Try avoid this games as much as you can. Go for roguelikes, go for visual novels, go for narrative driven RPG,... Or if you want to play the "big games" with lot of grinding possibilities, avoid grinding in it. Avoid trying to do all quests, focus on the main one and those that catch you as most sidequests are boring and designed to grind experience.
You don't need to have a God-like character to enjoy a RPG. Basically, P&P or tabletop RPG are basic characters and never reach this God-like experience. Maybe play more P&P and tabletop RPG to get a grip on how a good RPG should be designed in video games, and focus on finding those kind of games. Because if you have fun playing them, you should have fun playing these kind of RPG in video games.

And even if the "market" is oriented toward these kind of games, always remember that the less they sell, the more they will have to change the way they produce their games. On the long run, we do have an influence as consumers, and it goes that way for any "market".
See how GOG gained on popularity this last decade ? Well, on the long run, if GOG continues its growth and maintains its DRM-free policies, we may see Steam do the same to avoid losing too much players. We may see Humble Bundle going back to its previous way to distribute games too.
Post edited October 09, 2021 by JeanMich
The very first thing to become aware of is that you don't have to grind for anything! in an RPG. It is on you to decide whether it's worth it to do boss runs, to receive a unique armor or weapon, items or a higher level to make it easier for you to make progress. If you can't make any progress without grinding, don't play a game where this is the case, instead decide before you start playing that day what you wish to achieve. Resist the temptation to kill enemies over and over and over again, see what else you are able to do in the game instead. Look for ways to get a good set of weapons, armor and items or ingredients for crafting - if your character is into that, by other means.

In your typical RPG you decide how you wish to develop your character, which stats and perks are important to you and which type of armor and weapon you prefer. This is important when it comes to the perceived need to grind in a game like Morrowind, Oblivion or Skyrim. Just ignore the many stats you can potentially raise, constellations you are able to unlock, the number of weapons, different armors and what not. Concentrate on the core abilities of your character, weapon and armor type. If your character is a thief, why go into alchemy, crafting, spells to waste time and valuable stats points on it? Play your character the way you conceived it, decide which side-quests are worth it, forget others where you'd have to go to obscure places to spend many hours picking plants for some alchemist, for instance.

Even in ARPG you can get by without grinding for hours for something. It is a choice not a necessity. If you are playing those, it's again up to you whether or not it's worth it hacking away at mobs or bosses for a 10% chance to receive a unique set-piece of armor or that special weapon +9 with many additional stats on them.

Good (Open-World) RPG/A-RPG always offer you choices to do things and it is on you to decide what you wish to do. If you don't like to grind for something? Don't do it! It's not easy at first, if you are so used to do it, even when there's no need for it at all. Make an effort to become aware that you got the choice. If you find yourself playing a game where there's no way around grinding? Stop playing immediately. Don't pick everything up that's lying around, herbs while traveling, pieces of wood or what have you, if you don't need them for any purpose and your character isn't into crafting. When a perceived lack of money is reason for you to start grinding, ask yourself why you are out of money and look for quests you are able to receive it instead. Same with weapons and armor.

Same with achievements you can unlock, wasting hours, chasing after some thing or other, to unlock one. IGNORE THEM! They are what causes people to spend countless hours grinding, thrashing the same type of monster or enemy not once, not twice but hundreds of times. Yes, this is grind, brought unto them by themselves, not because there is actual need for it.

It should always be up to you, not the game's designers putting artificial roadblocks in your way, not to give in to the temptation or false assumption you need to unlock everything and do a thousand things only to be able to finish it. That's not the case. Those many choices are there for a reason, to have you spend as much time with the game as possible. Looking at the situation from a distance, you will find that with grinding you got yourself nowhere, in the worst case wasting hours of your lifetime on it, ending up not getting the item you think you want or need.

In short: It is and should always be your choice and not a necessity to grind. Games like Morrowind and others are not MMOG, where this is deliberate design, only there to have players spend money to make progress.
Post edited October 09, 2021 by Mori_Yuki
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Mori_Yuki: The very first thing ....
You've been really grinding at that post. I could've written the same with a lot less words. Then again, it was your choice. ;-P

Anyway... keep up the good work - Stockholm Syndrome victims need people like you!
(it sounds a bit comparable to me)
Post edited October 09, 2021 by teceem