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David9855: With the proliferation of computers it's very easy to make money from computer games and to get noticed. Shovelware has always been a thing but cream rises to the top.
That sounds like gibberish written by a bot. None of that is remotely true. Unless by "make money" you mean a total of a few thousand $ maybe. Or a few hundred. Getting noticed is very difficult and seems to be mostly luck.
I think shovelware only works great as soon and as long as there is already a suitable and established fan-base with a certain popularity... but for a new game without any "die hard-fans" the chance of success is close to zero.

So, it is not appropriate generalizing matters that are in fact more complicated than that.

I mean, those fans may not even necessarily enjoy it that much, yet they still can barely resist getting another "fragment" of their "old dreams"... no matter if they may stop dreaming after.

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CymTyr: Cheers, I am able to max Metro Exodus but haven't tested it with full rt, and CP2077, I haven't really tested at all other than an hour in PL.

Will check them out.

Take care, and safe travels o/

EDIT: Also worth noting I do not max AW2. I play it on "High" but am planning on testing on Ultra here in a few.
You will probably hit the 300 mark even on your 6800 XT under such "extreme conditions", however, as this GPU is limited in RT it surely may not feel the demanding force that much compared to a 3000 or 4000 Nvidia-Series. Sure, Nvidia GPUs will handle RT better, but it comes at a real cost.

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CymTyr: Take care, and safe travels o/
It is actually pretty "safe" on my location, but people... even if they can barely afford it, feel the love for cars and there is even a good amount of pretty shiny Ukrainian and probably even Russian cars on the streets... many people seem to enjoy security.
Post edited November 05, 2023 by Xeshra
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David9855: With the proliferation of computers it's very easy to make money from computer games and to get noticed. Shovelware has always been a thing but cream rises to the top.
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eric5h5: That sounds like gibberish written by a bot. None of that is remotely true. Unless by "make money" you mean a total of a few thousand $ maybe. Or a few hundred. Getting noticed is very difficult and seems to be mostly luck.
Cope and seethe most indie games aren't actually that good and shovelware is aplenty. The truth hurts, you aren't a special snowflake because you decided to try and make a game, it's a common thing these days.
Then go make your own game, even a shovelware... maybe you become rich in no time, or maybe you are already rich because you are a shovelware-dev in disguise.

People those days...

Surely, two things i consider important: Being realistic and be respectful. There is a lot of devs that really have a hard time and their games was pretty high rated.
I think when it comes to multiplayer games, it's just inevitable for most gamers to just stick to one or two (less than five maybe even) games of different or similar genres since the number of players tend to just cluster in the more popular games in the market. Doesn't matter if the games are pay to win or whatever, some games just don't lose their players, they just fluctuate.

As for indie games, I guess games with better replayability just win better in the market. And I personally prefer it to be this way as well, since they're usually just better imo. I don't know if it's just me, but I've noticed that many indie developers would often try to go for games that revolve around a story, like those games that you can finish only once, maybe twice or three times to get the different endings (or more depending on the number of endings), then that's it. Worse, the fact that we already have people who make gameplay videos about these games and upload them on YouTube, be them with or without commentary, people can just watch those YouTubers play the game for them. Sure, if the story's that good, people might just buy the game, but I think that is still a factor. I know that video games can act as a medium to tell a story, but I just wish some game devs don't rely on this too much. There's a reason why people keep coming back to games like Chess, Tetris, Monopoly, etc. So unless your game isn't an open world game where the player can do numerous things in its world (which is why Sleeping Dogs kinda fell short for me since there's really not much you can do in the world after you've finished everything) and if you can't come up with something unique, then at least focus on what your game can offer once the players have finished through its storyline, like a new game plus, different choices that actually matter, a skirmish mode, fun mini games, etc. And please correct me if I'm wrong since I don't know the exact details, but I'm pretty sure this is one of the reasons why Telltale Games shut down.

And these days, I feel like some games just act as a temporary second choice until the main games that everyone likes get fixed. Like people played Overwatch, moved to Overwatch 2, realized that it's full of microtransactions, some then decided to move to Paladins instead. If let's say Overwatch 2 is finally patched and made free of microtransactions, the people who migrated to Paladins would probably go back. Then there's BattleBit Remastered, which was really well received at launch, then its number of players just gradually declined, which I assume they moved to other better multiplayer FPS games. Or The Texas Chain Saw Massacre vs Dead by Daylight, where the latter can just stomp the former by releasing new DLCs with licensed killers and survivors since The Texas Chain Saw Massacre is pretty much limited to the source material. And you can already see the number of players for The Texas Chain Saw Massacre declining in the last two months. So yeah, it's rough.

All of these are just my opinion tho.
Post edited November 08, 2023 by Lovstrelfra
Hmmm... a lot of words for "just" an opinion.
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Xeshra: Hmmm... a lot of words for "just" an opinion.
I guess it's better to erase that last part then? o.o
Youre funny... makes me smile!

No please, stay unique, although self confidence will not hurt.
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David9855: Cope and seethe most indie games aren't actually that good and shovelware is aplenty. The truth hurts, you aren't a special snowflake because you decided to try and make a game, it's a common thing these days.
I'm glad you agree with me, and have renounced your false claim that "it's very easy to make money from computer games and to get noticed".