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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
avatar
GOG.com: Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.

The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:

Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.

SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.

Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.

That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.

What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
The Interplay Fallout 3 never getting released was rough, but I've had a long time to get over it (New Vegas helped a little despite not being isometric).

Finding out that a Gameboy port of Elite could have been released and a tech demo was ready... I'm having a hard time trying not to think about this. It would have worked so well and I want to own it!
I remember hearing for the first time about the "Elveon" game, a third person fantasy game focused on sword fighting and getting really excited about it, only to see it cancelled after years of waiting patiently for it and looking for every bit of info about the development.
Lots of good mentions here.

I'll add Toonstruck 2. There was footage of cut content floating around the internet for years, fueling speculations that a sequel was supposed to settle the cliffhanger ending.
I don't really mind the ending, but loved the original game so much that I would be delighted to get a second game from those guys. Too bad the sales never allowed it :/

Sam and Max: Freelance Police also looked pretty cool but the Telltale seasons we did get weren't half-bad either.

Finally, I would love to play a sequel to Beyond Good & Evil, built around that proof of concept/tech demo that got leaked waaaay back. Yes, we are getting a next-gen prequel but it doesn't really feel like BG&E from what I've seen so far >.<
For me, most disappointing game that never were was - apart of Baldur's Gate 3, which was already mentioned - Stormbringer rpg.

https://www.unseen64.net/2014/10/06/stormbringer-elric-melnibone-cancelled-pc-dreamcast/

I always wondered if there's an unofficial tech demo of it, like in case of Fallout 3 Van Burder. But I found nothing.

Also, there were few Planescape modules for NWN which were not completed (or released at all) - like Planescape Purgatorio. And tons of unofficial Indiana Jones games (Crown of Solomon in the first place).
avatar
maladroid: Lots of good mentions here.

I'll add Toonstruck 2. There was footage of cut content floating around the internet for years, fueling speculations that a sequel was supposed to settle the cliffhanger ending.
I don't really mind the ending, but loved the original game so much that I would be delighted to get a second game from those guys. Too bad the sales never allowed it :/

Sam and Max: Freelance Police also looked pretty cool but the Telltale seasons we did get weren't half-bad either.

Finally, I would love to play a sequel to Beyond Good & Evil, built around that proof of concept/tech demo that got leaked waaaay back. Yes, we are getting a next-gen prequel but it doesn't really feel like BG&E from what I've seen so far >.<
Toonstruck 2 hurts a lot, but as for the Sam&Max, I understand they took the design and brought it to the episodic games.
StarCraft: Ghost

Not only because I am a huuuuge StarCraft fan. I'm a real-time strategy game lover since the beginning. Starting with Dune II, I was already under the spell, but Command & Conquer: Tiberian Dawn hooked me even more and I played day and night. The lore, the mechanics - and of course the cinematics were outstanding. Even the censorship of the soldiers being "robots" here in germany couldn't prevent me from being an absolutely addict. While my interests are also in the shooter sector, the announcement of Command & Conquer: Renegade as a first/third person shooter variant of my beloved Command & Conquer couldn't be more fitting. I also appreciated this game. While it was not perfect, it was just right for a fanboy like me. Walking towards a NOD Obelisk of Light with its real world dimensions gave me a new level of immersion and let me explore the world in new ways.

Then. The Announcement of StarCraft: Ghost. Woah. I couldn't be more hyped. It felt like I was the driver himself of the hypetrain. A military science fiction stealth-action video game by my favourite video game developer? And in the world of my all time favourite video game for the lonely island - StarCraft? Stealth Action like Metal Gear Solid? Joining a virtual world with real dimension immersion, playing as a Ghost, like Kerrigan was, fighting against the Zerg, Terrans and maybe Protoss? - Shut up and take my money!11eleven

It's no surprise: I was very very sad when the game was canceled.

Even after the three StarCraft 2 Editions feeding my hunger and the leakage of some codebases of StarCraft: Ghost underpinning the decision of Blizzard to cancel this project, I would still looooove to see a new approach.

And maybe ... in VR?...
Post edited June 04, 2020 by tiwookie
I saw Looking Glass Studios was already mentioned here.
besides Deep Cover, the studio was in the middle of development of Thief II Gold (with added missions) and plans were laid for Thief III (which would become Thief Deadly Shadows in 2004). these are my top missed games.
I think it would have been interesting to try Legacy of Kain: Dead Sun just to see how the series went

[url=https://en.wikipedia.org/wiki/Legacy_of_Kain:_Dead_Sun]https://en.wikipedia.org/wiki/Legacy_of_Kain:_Dead_Sun[/url]
Ghost Recon 2 For PC. was waiting for it. But then, it was Canceled (for PC that is).
I still haven't got over the cancellation of Rayman 4 (or early Rayman Raving Rabbids). It looked so great. Soon it's been 20 years since the last 3D Rayman came out and the state of the series will not be better as long as Michel Ancel is occupied with his two current eternity projects. BG&E2 and Wild are holding back the development of a new Rayman.

To be honest I'd actually be glad if they took a break from BG&E2 to make Rayman 4.
Republic Commando 2 despite of never really caring about the prequel films, I just loved the characters and how they felt really connected. And it felt a lot more immersive beeing in a team instead of the lonely ubermensch you most often are in those type of games.

But since it was already mentioned I would say

Star Wars: Operation Base

A RTS heavily influenced by Dune 2, players would take command of a - to be built - hidden rebel base (on Hoth/Endor/Tatoonie). Fitting in the theme, there would have been no big battles, but rather small strikes, with the player constantly in fear of loosing precious soldiers. Resources would come in by accomplishing small missions and trading with smugglers.

A very basic prototype was made that showed basic base building with Windows 3.1 icons as stand in graphics.
I made it with Visual Basic 5, which I got from a teacher that was programming/selling software for teachers,
Unfortunately my parents PC broke down shortly after I changed schools, so with no way of developing it further, I scrapped it one day, because I absolutely needed one more disc for the disc hungry Lost Files of Sherlock Holmes: Case of the serrated scalpel. *d'oh*
The Crossing by Arkane Studios (https://www.youtube.com/watch?v=HSRewknGUeY).

I read a lot of article on this game development at the time and it was also the time I was playing Dark Messiah of Might and Magic by the same Arkane Studios and which is the game with the most satisfactory kick ever found in a game even to this day.

The promise of The Crossing was to have this gameplay in a mix of single and multi-player mahyem which looked like a lot of fun. From the articles at the time, it looked like the game was too ambitious for the technologies available and they switched to the development of Dishonored continuing the streak of great games developed by the studio.
Darkborn (aka Project Wight, aka Arch Enemy), a recently canceled first-person game. You play as a humanoid monster cub whose entire tribe was killed by vikings. Initially, you can only run or fly away, but as you grow you become a stealthy teenager, and then an adult who can fight face-to-face.
I came here to post Thief III, but I just learned about Legacy of Kain: Dead Sun from this thread as well.
Ambersun

Amberstar was a good RPG for its time, nice story, big open(!) world. Then came Ambermoon with jaw-dropping artworks, very cool characters and story. Sadly, and maybe because it was Amiga-only - a declining platform - Thalion went under quickly thereafter, so the third part of the trilogy was never made.

Part of the team went to Blue Byte after the end - creating Albion - a good game that revives the artstyle and mechanics, but sadly not the world, of the Amber games.
Post edited June 04, 2020 by toxicTom