Posted October 18, 2023
Firstly...
... A Quest that Became Legend is a solo dev project...
... "A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Explore various lands and venture into different crypts, dungeons, and many other locations to battle all kinds of monsters, and perhaps discover shiny treasures or powerful magical items. Create a party of four heroes and choose from up to four different hero classes, each with unique skills and abilities. Assist the people you encounter on your journey, level up your characters, and become a living legend as you strive to save the world."
trailer: https://www.youtube.com/watch?v=YmgwIaUArHg
gameplay: https://www.youtube.com/watch?v=1dJTlLPgrFw&t=3s
review: https://www.youtube.com/watch?v=VvBnao4Zhck
wishlist: https://www.gog.com/wishlist/games/a_quest_that_became_legend
The game would seem to fit perfectly with GOG's catalog...
... but the problem?
I spoke with the dev and he claimed in our conversation to have NEVER heard of GOG before (he did say he might consider releasing the game on other platforms)!
He may have been "pulling my leg," but this isn't the first time I've heard a dev say they either knew very little about GOG or nothing at all (even claiming to not know of GOG's existence!). *sigh*
Now, if GOG wants to build reputation -- even a "boutique" needs reputation! -- they have to at least be KNOWN by devs releasing games (especially indie devs).
... A Quest that Became Legend is a solo dev project...
... "A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Explore various lands and venture into different crypts, dungeons, and many other locations to battle all kinds of monsters, and perhaps discover shiny treasures or powerful magical items. Create a party of four heroes and choose from up to four different hero classes, each with unique skills and abilities. Assist the people you encounter on your journey, level up your characters, and become a living legend as you strive to save the world."
trailer: https://www.youtube.com/watch?v=YmgwIaUArHg
gameplay: https://www.youtube.com/watch?v=1dJTlLPgrFw&t=3s
review: https://www.youtube.com/watch?v=VvBnao4Zhck
wishlist: https://www.gog.com/wishlist/games/a_quest_that_became_legend
The game would seem to fit perfectly with GOG's catalog...
... but the problem?
I spoke with the dev and he claimed in our conversation to have NEVER heard of GOG before (he did say he might consider releasing the game on other platforms)!
He may have been "pulling my leg," but this isn't the first time I've heard a dev say they either knew very little about GOG or nothing at all (even claiming to not know of GOG's existence!). *sigh*
Now, if GOG wants to build reputation -- even a "boutique" needs reputation! -- they have to at least be KNOWN by devs releasing games (especially indie devs).