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HypersomniacLive: Regarding the changelog feature, while I agree that changelogs are sometimes pretty useless,.
Irrc Judas told me once, they just copy / paste what devs / publishers send to them...so.

looks like GOG customers, will have to complain again because
either the "Galaxy version" has been updated (most probably)
the offline backup are not up to date YET.....tet's hope they handle in a better way this patch......
Post edited September 06, 2018 by DyNaer
And I just got a new update flag for Divinity: Original Sin 2 after downloading it twice the last few days. I'm not trying to be rude but is there a specific reason why these updates have to be built into a 44GB installer instead of individual links? Maybe I will re-re-redownload again hoping the third time is the charm.

Important Clarifying Edit:
That said, give me this ALL DAY over forced-Galaxy use.
Post edited September 07, 2018 by rjbuffchix
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rjbuffchix: And I just got a new update flag for Divinity: Original Sin 2 after downloading it twice the last few days. I'm not trying to be rude but is there a specific reason why these updates have to be built into a 44GB installer instead of individual links? Maybe I will re-re-redownload again hoping the third time is the charm.

Important Clarifying Edit:
That said, give me this ALL DAY over forced-Galaxy use.
Yep , new version, and ofc full download again...... well that's not possible to get the new version for most users. ONly reasonalbe way is probably with the client , like mentionned buy some with the prior patch.

Sigh, that's also means in this case,for users who don't want to use the client, it became atm mandatory. I refuse to download over & over this amount of data.this is just ridiculous.

For the Galaxy "lovers" which probably tell me to use it, don't even try to troll my post....(if i buy on GOG, is older games with works often out of the box, and i consider one client on my PC, enough : ie Steam).
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Gmr_Leon: I've skimmed over this thread, and to a certain extent, I agree with parts of what Timppu is saying. I don't agree with completely automating updates to the installer (not entirely sure to what degree that's possible anyway), but I think the idea is somewhat in the right direction.
Not that I've created PC game installers myself or anything (I've mainly extracted some installers with e.g. innoextract), but common sense tells me that if the only requirement is that a new standalone installer should be generated whenever the developer uploads a new version to the Galaxy version (developer channel or whatever it was called), that should be quite straightforward to automate. Then GOG (or the system) knows which files exactly it needs to repackage for the installer; not quite sure about the dependencies though which are included with the installers.

However, if the requirement is also that there should be separate patch installers with only the changed files, I presume that is a big hurdle for fully automating the generation of the offline installer files, whether the update should be delta or incremental (or both), testing that the update really updates an existing game installation perfectly (and with incremental updates, that it updates all previous versions of installations perfectly), naming and editing the descriptions of the separate patches (from which version to which version they are meant) etc. etc.

I think the separate patches probably add quite a bit of manual work to the process.
Post edited September 07, 2018 by timppu
From past history and bugs GOG have made, I do not trust GOG can automate things.
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rjbuffchix: And I just got a new update flag for Divinity: Original Sin 2 after downloading it twice the last few days. I'm not trying to be rude but is there a specific reason why these updates have to be built into a 44GB installer instead of individual links? Maybe I will re-re-redownload again hoping the third time is the charm.
I presume it is because updating only the installer is much easier and straightforward for the developer and/or GOG staff.

I'm interested to know why there is difference between different publishers though, ie. some games do get separate patches, while with some (like apparently D:OS2) do not. Is this up to how the publisher or GOG or both? Does it depend on whether the developer uses the dev portal or not?

Since you are happily using the Steam client (ie. you are not against using gaming clients per se), I can't understand why you keep hitting your head on the wall and not just run D:OS2 through Galaxy with its smaller delta updates and auto-update, if you really feel you need to have every daily update that D:OS2 ever gets?

Mind you, I don't currently use Galaxy, not because I am against it, but because I haven't felt the need yet. In a case like D:OS2 which apparently gets frequent updates right now (even for the offline installers), I would choose one of these:

- Wait until the game becomes more stable, not needing critical fixes frequently. I prefer playing my games when they are stable and mostly fixed (and with extra content released) so that I don't feel like a game tester. This is why I never play in-dev games either.

- Update the game only if there are critical updates, not necessarily re-downloading and re-installing the game several times every week for minor fixes. So checking the changelog how important the update is to me.

- If there is some reason why I feel the game needs to be updated often and as quickly as possible whenever it receives an update, then yes I would use a client (like Galaxy) with auto-update. This is especially important with multiplayer games where all players should be using the same version of the game.

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kbnrylaec: From past history and bugs GOG have made, I do not trust GOG can automate things.
Luckily they don't need your trust in order to do it.
Post edited September 07, 2018 by timppu
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timppu: Since you are happily using the Steam client (ie. you are not against using gaming clients per se), I can't understand why you keep hitting your head on the wall and not just run D:OS2 through Galaxy with its smaller delta updates and auto-update, if you really feel you need to have every daily update that D:OS2 ever gets?
You must be mistaking me for someone else because I am not using the Steam client nor would I be at all happy if I was, haha. As I've said many times, without GOG I would not be gaming

- Update the game only if there are critical updates, not necessarily re-downloading and re-installing the game several times every week for minor fixes. So checking the changelog how important the update is to me.
The problem with this is illustrated by the existence of this forum topic. If the patches are uploaded so that one can download the latest patch rather than full installer, the user HAS to keep current in order to avoid downloading the full installer at a later point in time, as the patches keep getting taken down. I will say it appears GOG has been leaving some of the patches up longer such as Spellforce III and Red Faction Guerilla Remarstered.

Personally I think update culture around PC gaming and PCs for that matter is utterly out-of-hand. I am fine with a buggy game. Some of the updates though do add useful fixes and features, sometimes even extra content. To keep current, one has to race to download every patch the second it is posted, lest it ends up being taken down for the next one and then you'd have to redownload the full installer. Hence the spirit of this topic.
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rjbuffchix: You must be mistaking me for someone else because I am not using the Steam client nor would I be at all happy if I was, haha. As I've said many times, without GOG I would not be gaming
Ah yes, indeed, I mistook you for the OP. Sorry about that.

https://www.gog.com/forum/general/gog_you_need_to_get_your_patches_policy_straight/post43
Post edited September 07, 2018 by timppu
I'm wondering if someone try to contact Larian, what will be answer (aside to tell to use the client).....

Because they are communicationg on Steam, byt aside Raze (from Larian) , it's abyssal there.

Also, the gamecard, doesnt( mention the Galaxy client is required : it's the case for some game (for the MP part)
and tetchnicaly it's ofc not the case : but for most users , it's impossible to get new versions each time with the offlone installers.

At this point, i really regret to have opted for a GOG key, during the Kickstarter campain :-(
Post edited September 07, 2018 by DyNaer
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DyNaer: I'm wondering if someone try to contact Larian, what will be answer (aside to tell to use the client).....

Because they are communicationg on Steam, byt aside Raze (from Larian) , it's abyssal there.

Also, the gamecard, doesnt( mention the Galaxy client is required : it's the case for some game (for the MP part)
and tetchnicaly it's ofc not the case : but for most users , it's impossible to get new versions each time with the offlone installers.

At this point, i really regret to have opted for a GOG key, during the Kickstarter campain :-(
I don't really get why people on GOG haven't figured this out yet but

DD:OS 1/2 are DRM free

on Steam

Like basically almost all of Larian's games (Dragon Commander being the other prime example). Their games dont require the steam client to run. You just lose out on the Steam specific functionality (achievements, fancy matchmaking, etc) but the game works fine if you just download it, and then go on a cruise for 6 months. Heck even MP work fine on Dragon Commander, the game just reverts to use old school style LAN or input the IP address of the host player.

If GOG's version requires Galaxy for MP, then ironically GOG's version is even MORE DRM riddled than the Steam version which doesn't require Steam for basic MP.
Post edited September 07, 2018 by satoru
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satoru: I don't really get why people on GOG haven't figured this out yet but

DD:OS 1/2 are DRM free

on Steam

Like basically almost all of Larian's games (Dragon Commander being the other prime example). Their games dont require the steam client to run. You just lose out on the Steam specific functionality (achievements, fancy matchmaking, etc) but the game works fine if you just download it, and then go on a cruise for 6 months. Heck even MP work fine on Dragon Commander, the game just reverts to use old school style LAN or input the IP address of the host player.

If GOG's version requires Galaxy for MP, then ironically GOG's version is even MORE DRM riddled than the Steam version which doesn't require Steam for basic MP.
That's not the issue at hand: t's currently impossible for many users not using Galaxy to d/l over and over the Definitvee version of DO2S, since each time means to D/L 45 GB.

I own ALL Larian games, and this behaviour on GOG didn't happened with the 1st DOS iirc (i would have remebered this since my past D/L speed was way lass vs the current one).Furthermore, why Larian didn't created a seperate product ? (acutally the Definitive Edition is just a massive update) and the NON-Definitive one is no more avaible . This will have caused less problems (it's obvious at lauch a game even a new release needs bugfixing & patches....), users ain't able to download this amount of data , over & over, would have still be able to D/L the non definite version and play it (probably the MP wouldn't shouldn't have worked or not as attendd). Right now if users didn't D/L the prior version : they are stuck or they have deleted the installer (thinking ing it was no more necessary to keep the NON-Definite version those users are stuck too.

At the moment if you want to avoid this mess you are forced to use Galaxy. (whcih shouldn't a mandatory).

Ii think the MP is cross-platform so Gakaxy isn't necessary. For example Dragon's Dogman MP only works with GOGs users using Galaxy -> it's written on the gamecard, but not for DOS2.

I'm really sorry but this difference of treatment between the Galaxy version and the backup one is just absurd (considering what GOG said in the past about the client). 400Mo vs 45 GB O_O for the first patch. I don't say it's GOG's fault, could be Larian whcih only uodates directly the game files through Galaxy and GOG which packages the whole game for the offline installer (which means in this case : the lack of small patches). Whatever the case, in the end that's not substainable...for the offline installer. I even thinking, why nobody thinking about it ?

During the Kickstarter campain i never thoughtt will be an such issue on GOG for the offline installer.....so.

Right, i'm really considering to grab a Steam key over a GOG one's for whatever game.....
Post edited September 07, 2018 by DyNaer
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DyNaer: Right, i'm really considering to grab a Steam key over a GOG one's for whatever game.....
Again, I don't see how that solves your problem(?) as you can't download offline (patch) installers on Steam either. You have to use the Steam client to download and update the Steam version.

With the GOG version you get a standalone (offline) installer version of the game which you can also download without the Galaxy client (for archival purposes), and on top of that you get the "Steam way", ie. you can download and update the game with a client, without having to download the whole installer all over again if you want an update.
Post edited September 08, 2018 by timppu
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DyNaer: Right, i'm really considering to grab a Steam key over a GOG one's for whatever game.....
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timppu: Again, I don't see how that solves your problem(?) as you can't download offline (patch) installers on Steam either. You have to use the Steam client to download and update the Steam version.

With the GOG version you get a standalone (offline) installer version of the game which you can also download without the Galaxy client (for archival purposes), and on top of that you get the "Steam way", ie. you can download and update the game with a client, without having to download the whole installer all over again if you want an update.
Exactly, not wanting to use a game client for ideological reasons is one thing, howerver valid that may or may not be. But being fine with a client made by Valve but not with one made by GOG makes zero sense.

If you're not opposed to clients, use Galaxy while the game is getting constant updates then once the updates are done or have slowed down download the offline installer (which you can also do with Galaxy) for a backup.

It's not like GOG is likely to go out of business tommorow, there would be a lot of warning signs before it ever came to that.
i knew when i written in this thread, i will have this kind of anwer.

And why should have been forced to install 2 clients for my games on my computer ?

For the record, the client isn't mandatory there...

Anyways i written to Larian about this situation... i should have the choice on GOG to download this game, atm, with the patching system in place for this game, unfortunatly it's not possible.

I recall to you, it's my choice, you are attempting to force me to follow yourrs.... i quit this topic, it's becoming not possible to have its own opinion....i never tried to force anyone in those forum, to follow my choices (i looking at you BKGaming).

I'm trying to solve the issue at hand with persons in charge right now not with with users which try to impose their views.
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DyNaer: I recall to you, it's my choice, you are attempting to force me to follow yourrs.... i quit this topic, it's becoming not possible to have its own opinion....i never tried to force anyone in those forum, to follow my choices (i looking at you BKGaming).
It is your choice. I'm not forcing you to do anything, that would be impossible nor do believe I have ever tried. I don't even think I have ever replied to you before, I'm just giving you my opinion. This is a public forum.

Offline installers have always had drawbacks with updates. GOG's way of addressing this issue was making Galaxy.

Galaxy has it's own drawbacks but in separate areas. It's up to all of us to accept what drawbacks we can live with, or try use both.

The update issue on the site probably isn't going to change, it's always been a problem in more ways than one. In GOG's view they have already addressed this issue by creating Galaxy. Users have wanted GOG to do things to make downloading updates on the site better (even before Galaxy). GOG has always had reasons or issues with changing it.

That doesn't make the client any less optional. GOG never said there wouldn't be drawbacks to using one method over the other.

If you choose to use only offline installers then you live with those drawbacks. If you use Galaxy only you live with it's drawbacks. You can also use both.