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2024 was a milestone for Video Game Preservation.

With a plethora of amazing projects accomplished by us and our outstanding partners, we continue the fight to ensure your gaming legacy is safeguarded and will live forever.

Why? Because video games made us who we are today. They shaped our personal lives and had a lasting impact on the world we live in. Preserving them and their stories is of the utmost importance.

Please enjoy the recap of all the efforts made in 2024, created in collaboration with our partners—and, of course, with your support.

It features presentations by Jason Scott of the Internet Archive, Stop Killing Games, The Strong National Museum of Play, Mike Arkin from Argonaut Games, Nightdive Studios, and more!
Let us download the last working version on old systems.
OR
Publish a list of the products you're working on and keep it up to date to give us time to archive the game before you break it.
OR
Give us a minimum of 60 days to download, as promised in the user agreement.
Yes, you've stopped making available for me product I bought.

System requirements are the first thing I check before buying a game.
When you change the system requirements, it makes the game a different product. A product that I will not buy and never wanted to buy.

You've broke your main promise "Buy the game and it will be available in your library for later use". No, it is not. The product I bought worked on a different system than it does now. The new product does not work on my preferred system.

I'm not a geek with a gaming room and petabytes of space on hard drives.
I'm not able to archive my entire library. I'm an ordinary user.
It's probably been more than 2 decades now that I avoided a steam account. But I am starting to think that there really is no other way.

There is literally no influx of even haft-decently modern games on GOG and it feels like the split is only widening. I played Resident Evil 4 when I was young, and this platform still can't manage to sell it? Most games on steam don't even use DRM and are easily pirated. How can you not convince companies to sell games here? Are you even trying?

The only light I have seen recently are the Trails and the Eiyuden games. Nice that you sell RE1 - 3 (even if it's a shitty version I have to patch into a good state). And I don't even wanna rain on all your "old games, preserve" mission. I am with you. But not at the cost of not selling freaking half-decent half-recent games and not some crappy bargain-bin indi-nonsense.

> After 12 weeks, new sales are so negligible that "developers could eventually remove unpopular DRM schemes with minimal losses (and possible gains from strongly DRM-averse consumers)," Volckmann suggests: https://arstechnica.com/gaming/2024/10/the-true-cost-of-game-piracy-20-percent-of-revenue-according-to-a-new-study/

How can you not get companies to sell here? If you tell me it's because they don't want to recompile their game for your platform, I tell you give them a compatibility or conversion tool. Or tell them: Fck achievements!

Go get me decent games so I can give you money!
Steam is not just big, they own most the game market and tell companies you sell to us only... at the same time Gog is trying to cut costs on what is already a shoestring
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_hange_: How can you not get companies to sell here? If you tell me it's because they don't want to recompile their game for your platform, I tell you give them a compatibility or conversion tool. Or tell them: Fck achievements!

Go get me decent games so I can give you money!
Even worthwhile indie games it feels like a harsh buzz. We've missed out on some major, major titles, and sometimes it feels suggesting to GOG's curators is akin to asking a blind, deaf, & mute person for directions to the only office furniture store in the county.

We've missed on Balatro, UFO 50, Subnautica, Satisfactory, Oxygen Not Included, UbiArt's Grow Home & Up, and that's just to name a few idly off the top of my head!

Edit/Addendum: The cost of piracy is less than the cost of management, and I'd bet on it.
Post edited 9 hours ago by dnovraD
You are not gonna get market share by down-sizing your efforts. And I don't think steam can tell double and triple A game companies where to sell. Nor are they gonna care to do so for 10 year old games. This is what I am failing to understand.

A game has razor-thin margins? Fine. What are your costs to sell it (including running costs etc)? Add 10 cents, and do so. Maybe it wouldn't get you money, but it will get you customers and market-share. Which in turn will get you money. Build up an actual catalog of games.
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dnovraD: We've missed on Balatro, UFO 50, Subnautica, Satisfactory, Oxygen Not Included, UbiArt's Grow Home & Up, and that's just to name a few idly off the top of my head!
I remember that time GOG rejected Tanglewood. Considering the rubbish they have on their store it was very odd they rejected Tanglewood.
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GOG.com: 2024 was a milestone for Video Game Preservation.

With a plethora of amazing projects accomplished by us and our outstanding partners, we continue the fight to ensure your gaming legacy is safeguarded and will live forever.

Why? Because video games made us who we are today. They shaped our personal lives and had a lasting impact on the world we live in. Preserving them and their stories is of the utmost importance.

Please enjoy the recap of all the efforts made in 2024, created in collaboration with our partners—and, of course, with your support.

It features presentations by Jason Scott of the Internet Archive, Stop Killing Games, The Strong National Museum of Play, Mike Arkin from Argonaut Games, Nightdive Studios, and more!
What preservation efforts? Spec Ops: The Line is gone.
Post edited 6 hours ago by Reznov64