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A_Future_Pilot: Umm...Are those GOG games? Maybe I'm just stupid (always a possibility with me ;)


So is that all that was posted since it was last updated? Correct me if not :)

*Updated
Ah so this is only for games available on GOG, sorry then.

Blood and Operation Flashpoint (which got removed, but people did purchased it) fit in, then.

No, that isn't all that was posted, I didn't go from page to page in that thread.
I think it was just that post and Tyrian 2000...which I got :)
Theme Hospital
*edit*
Wait - Duh, you only wanted titles actually ON GOG - sorry!
Still worth keeping not of for if / when it gets added
Post edited October 23, 2011 by Fever_Discordia
Ok, maybe this is a silly question, but could anyone who has tried GemRB tell me the advantages/improvements/new stuff it includes? I checked the site but it doesn't say much.
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erchou: Ok, maybe this is a silly question, but could anyone who has tried GemRB tell me the advantages/improvements/new stuff it includes? I checked the site but it doesn't say much.
Not too much as far as Windows and the original games go. It's mostly of concern to modders and people wanting to develop new games with the engine (or, of course, poeple who want to run the games on non-Windows/x86-compatible platforms).

New stuff include support for OGG audio and PNG images (rather than just WAV, BMP, and the various proprietary formats used), making it possible to compress game data a bit and giving more possibilities for mods and new game projects. Other improvements concern mostly other platforms such as phones and tablets with multi-touch hardware. GemRB also externalises all data that were hardcoded into the original games' exe files, making the engine more generic and the data available as files giving modders the possibility to modify them at will.
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Miaghstir: Not too much as far as Windows and the original games go. It's mostly of concern to modders and people wanting to develop new games with the engine (or, of course, poeple who want to run the games on non-Windows/x86-compatible platforms).

New stuff include support for OGG audio and PNG images (rather than just WAV, BMP, and the various proprietary formats used), making it possible to compress game data a bit and giving more possibilities for mods and new game projects. Other improvements concern mostly other platforms such as phones and tablets with multi-touch hardware. GemRB also externalises all data that were hardcoded into the original games' exe files, making the engine more generic and the data available as files giving modders the possibility to modify them at will.
Ah, I understand, thanks :) So it's not that big a difference as eDuke32 or ScummVM.
I went and transcribed A_Future_Pilot's awesome list in the first post onto a wiki page.
Blood dont have a source port ;)
None of these are ports for Blood
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erchou: Ah, I understand, thanks :) So it's not that big a difference as eDuke32 or ScummVM.
Not yet, no. Bear in mind that GemRB is at a much earlier stage of development than those two.

In future I expect it'll get more important as newer Windows versions becomes less and less compatible with the original Infinity Engine and new shiny features are added.
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Fabiolinks: Blood dont have a source port ;)
None of these are ports for Blood
That surprises me. Blood uses the Build engine and the Build has been open source for over a decade at this point.
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Fabiolinks: Blood dont have a source port ;)
None of these are ports for Blood
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hedwards: That surprises me. Blood uses the Build engine and the Build has been open source for over a decade at this point.
Yeah, but the Blood source code hasn't been released. So all the changes made would have to be reverse engineered. If only Monolith, Atari and whoever the hell else owns bits of it could come to an agreement...
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hedwards: That surprises me. Blood uses the Build engine and the Build has been open source for over a decade at this point.
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doccarnby: Yeah, but the Blood source code hasn't been released. So all the changes made would have to be reverse engineered. If only Monolith, Atari and whoever the hell else owns bits of it could come to an agreement...
http://www.transfusion-game.com/

It's not complete, but I think that it is still in progress, or at least it was late last year.
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doccarnby: Yeah, but the Blood source code hasn't been released. So all the changes made would have to be reverse engineered. If only Monolith, Atari and whoever the hell else owns bits of it could come to an agreement...
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hedwards: http://www.transfusion-game.com/

It's not complete, but I think that it is still in progress, or at least it was late last year.
Right, but it's not source port. It's a recreation. And it does look pretty damn awesome.
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hedwards: http://www.transfusion-game.com/

It's not complete, but I think that it is still in progress, or at least it was late last year.
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doccarnby: Right, but it's not source port. It's a recreation. And it does look pretty damn awesome.
You're right it's not, but it does fill the same basic need, albeit I would prefer it if the developers would just release whatever patches they might have applied to the Build engine for their game.
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doccarnby: Right, but it's not source port. It's a recreation. And it does look pretty damn awesome.
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hedwards: You're right it's not, but it does fill the same basic need, albeit I would prefer it if the developers would just release whatever patches they might have applied to the Build engine for their game.
Yeah. I heard that a guy does have the source code, but can't release it because nobody seems to know who actually is allowed to give permission to release it. Until then we have BloodXL though, and as you linked, Transfusion.