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dtgreene: Currently compiling WINE in a chroot so that I can test. It took a while to get to this point because of annoying multi-arch bugs.
If you know how to make WINE convert WMA audio to PCM, you'll have solved the "game hangs after pressing "New Game"" issue :)
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JudasIscariot: This "WINEDLLOVERRIDES=winegstreamer=d" kills the game to the point where I can't even see the main menu. No, I don't have gstreamer support compiled into WIne 1.7.53 since it would require installing 32-bit gstreamer-0.10-dev libraries which would require the removal of their 64-bit counterparts....and everything on my system it seems including my DE and such. Seriously, I tried installing those 32-bit libs via APT and it showed me a list a mile long of things that would be removed because apparently gstreamer doesn't have multi-arch support.
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immi101: just don't bother.

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JudasIscariot: Is there a functional difference between compiling Wine 1.7.53 with the --without-gstreamer flag and just not having the 32-bit gstreamer development libraries in the first place and, thus,not available for compilation?
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immi101: hmm, i would have said there is no difference, but since you say the game behaves different if you run the game with winegstreamer disabled, i am probably wrong.
Here's the funny thing:

I made a clean WINE prefix. Followed dtgreene's post here: http://www.gog.com/forum/elminage_gothic/running_elminage_gothic_under_wine_1753_attempts/post5 and now the game runs swimmingly :D No freeze on clicking "New Game", no crashes (been playing for about an hour just in the character creation screen :D) sound works and all :)

I think something got messed up in my previous WINE prefix :/
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JudasIscariot: snip
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Klumpen0815: It looks as though you're quite into WINE by now, which is good.
Do you know of more upcoming WINE-packages on Gog since you seem to be handling the configs pretty well anyway?
I like the few pre-configured packages with specific WINE versions that are around here.
They are way better than play-on-linux, because they are working offline and it's easier to choose the games destined location.
One with out of the file (box) working midi-music for System Shock would be grand as well as one with working music for Banished (PoL has a configuration for GoG's installer but the music doesn't work).
Yes, I am into WINE but it's mostly because I like experimenting and seeing if I can make things work and I hope that my experimentation helps others out here as well :)

I am hoping we'll get more WINE-packages but as to whether we can or will depends on individual publishers' whims on that front since, in the end, we can only sell what we are legally allowed to sell.

As for System Shock, I would request that of Night Dive, it's their baby and they built the initial Windows version we have on offer here :)

As for Banished, I heard rumours that there is a native Linux port on the way or at least it would appear to be possible. See this blogpost by the dev: http://www.shiningrocksoftware.com/2015-05-01-opengl-data-conversion/
Post edited October 21, 2015 by JudasIscariot
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JudasIscariot: Here's the funny thing:

I made a clean WINE prefix. Followed dtgreene's post here: http://www.gog.com/forum/elminage_gothic/running_elminage_gothic_under_wine_1753_attempts/post5 and now the game runs swimmingly :D No freeze on clicking "New Game", no crashes (been playing for about an hour just in the character creation screen :D) sound works and all :)

I think something got messed up in my previous WINE prefix :/
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rampancy: So it really is that simple, huh? 1.7.53 hasn't yet hit the repo for Wineskin, but once it does I'll give it a try on my Mac.
Yeah, it really is :)

It helps that they really worked on XAUDIO support in version 1.7.53 as I was getting XAUDIO crash-to-desktop errors in version 1.7.50 and 1.6.2 for whatever reason :/

Just be sure to make a clean wine prefix and only install the winetricks I listed and you should be fine but I am not sure how things are on the Mac side of WINE myself :)
Post edited October 21, 2015 by JudasIscariot
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JudasIscariot: Yeah, it really is :)

It helps that they really worked on XAUDIO support in version 1.7.53 as I was getting XAUDIO crash-to-desktop errors in version 1.7.50 and 1.6.2 for whatever reason :/

Just be sure to make a clean wine prefix and only install the winetricks I listed and you should be fine but I am not sure how things are on the Mac side of WINE myself :)
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dtgreene: On earlier versions, I believe you can do
winetricks xact
to get the game to work (in addition to the other winetricks that I mentioned). I know I have played over 90 hours (not counting reloads, of which there were many) on a wine-1.6.2 install.
Possibly, I am not sure :) Still kind of a noob when it comes to WINE :)
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JudasIscariot: Yes, I am into WINE but it's mostly because I like experimenting and seeing if I can make things work and I hope that my experimentation helps others out here as well :)
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v3: Do you document your successful tries somewhere?

Thanks for the Banished tip!
I will document this latest one in AppDB in this app: https://appdb.winehq.org/objectManager.php?sClass=application&iId=17113

I've just recently gotten around to playing with Wine so I am a little slow on documenting this because a) I am still very new to this and b) I like to make sure that a bug is actually a bug and not just user error or a configuration error caused by a messy wine prefix :)
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JudasIscariot: I will document this latest one in AppDB in this app: https://appdb.winehq.org/objectManager.php?sClass=application&iId=17113
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v3: That's what I was thinking about :-)
Thanks for your efforts.
Latest test data submitted for Elminage Gothic :)
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JudasIscariot: Latest test data submitted for Elminage Gothic :)
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v3: Either I'm looking at the wrong page or your newly submitted test is not listed. There's only the previous entry from more than two weeks ago.
It's in the submission queue so someone has to approve it :/
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JudasIscariot: Latest test data submitted for Elminage Gothic :)
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v3: Either I'm looking at the wrong page or your newly submitted test is not listed. There's only the previous entry from more than two weeks ago.
OK NOW the latest test data shows up :D Took 'em 3 days to approve it this time :P
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JudasIscariot: OK NOW the latest test data shows up :D Took 'em 3 days to approve it this time :P
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Gydion: Where's mah screenshot?
You can submit one if you like, the AppDB is open to all :P
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JudasIscariot: OK NOW the latest test data shows up :D Took 'em 3 days to approve it this time :P
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rampancy: Sigh. Tried it with wine-staging 1.7.53 (which I assume includes the patches from the trunk 1.7.53 build?) -- the game still quits on launch with some sort of audio related error message (I'm assuming the XAudio bug referred to earlier). I'll wait until the main 1.7.53 trunk build hits the Wineskin engine server before I try again.

Oh well. At least Chantelise, Recettear and Rites of War work flawlessly for me in WINE, so I'm not too hard up for new releases to play.
I don't think that XAUDIO patch has been submitted so it might not be included. Not sure how that all works, to be honest.

The patch in question: https://bugs.winehq.org/attachment.cgi?id=52610
Post edited October 27, 2015 by JudasIscariot
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rampancy: Sigh. Tried it with wine-staging 1.7.53 (which I assume includes the patches from the trunk 1.7.53 build?) -- the game still quits on launch with some sort of audio related error message (I'm assuming the XAudio bug referred to earlier). I'll wait until the main 1.7.53 trunk build hits the Wineskin engine server before I try again.
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Gydion: As Judas mentioned that patch hasn't been accepted yet. I don't know what ticket it's attached to, but it may even be considered a workaround & not a proper patch. Game typically crashed before I could even click new game before applying it and has only crashed once, while quitting the game, with over 13 hours of play. It's a tiny 2-line patch. Try it.
Actually, I was wrong.

It has been committed here: http://source.winehq.org/git/wine.git/commit/998e5a0432b10fe88452baebba249efb1471d968
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Gydion: Oooh, nice. Recompiling now. That was just a few days ago though. Looks like 1.7.53 wine-staging was pushed out on the 20th, day before the patch was authored. I also didn't notice any related commits to wine-staging since the 5th.
Like I said, I have no idea how this all works but it looks like it's mostly for the GIT version of Wine?? I just use the source code and patch that...much eisier for me :P
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phaolo: Are there some Winehq stats?
Like for example: tot tested games\progs 1000, 100 platinum, 200 gold, 300 bronze, 400 garbage.
You can try browsing the apps to get a glimpse of that.


https://appdb.winehq.org/objectManager.php?sClass=application&sTitle=Browse%20Applications&sOrderBy=appName&bAscending=true

There's a bunch of filtering options and all :)
Post edited October 27, 2015 by JudasIscariot
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JudasIscariot: You can try browsing the apps to get a glimpse of that.
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phaolo: It's not great, but ok thanks.

Retail games (5101?):
- platinum --- 1249 --- 24,5%
- gold --------- 1270 --- 24,9%
- silver -------- 917 ---- 18%
- bronze ----- 668 ---- 13,1%
- garbage ---- 997 ---- 19,5%

So some 2500 games seem to work fine (50%).
But what about Gog versions?
What about only good indies or famous AAAs?
What hardware was used for the tests?

Programs:
- too long with those filters :\
Best I can do, honestly.
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JudasIscariot: Like I said, I have no idea how this all works but it looks like it's mostly for the GIT version of Wine??
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Gydion: No, that's . o___0 It's in the [url=https://github.com/wine-compholio/wine-staging]Wine Staging README:

What is Wine Staging?

Wine Staging is the testing area of winehq.org. It contains bug fixes and features, which have not been integrated into the development branch yet. The idea of Wine Staging is to provide experimental features faster to end users and to give developers the possibility to discuss and improve their patches before they are integrated into the main branch.
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Gydion:
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JudasIscariot: I just use the source code and patch that...much eisier for me :P
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Gydion: As did I using git to obtain the code. I was just a day early from having the patch already implemented.
Right, I mean I just patched the source code I had downloaded and unzipped, not the git version as in I didn't use a git-related command to patch the code :) Again, I am not an expert in WINE and git so there you have it :)