Posted May 12, 2021
Last night I was browsing the Stadia Pro library for something to play. I didn't find anything interesting.
In another browser window I was watching a let's play of I-War.
The 'Let's player' in question sucked, and I wanted to, there and then, hassle-free, drop into a game of I-War.
This got me wondering; why has GOG not partnered with a cloud gaming service?
I appreciate cloud gaming isn't exactly conforming to GOG's DRM-free ethos, but it would achieve their goal of protecting old IP from technical obsolescence.
Bypassing the finicky setup & compatibility issues of running many old games would definitely add value, and the ease of access would better satisfy the nostalgia cravings that often drive GOG's customers.
Old games are also a lot less demanding to host too, and would pad out the often rather limited cloud gaming libraries.
It might even allow GOG to offer a larger library, as they'd only need to get a game working reliably on a single hardware configuration to be able to sell it.
The delivery of the stream could even utilize gog.com as a portal, increasing virtual foot fall on the website, potentially driving further sales.
The consoles have already (sort of) embraced this for previous gen compatibility modes, but for PC? Not so much.
Yet PC has an absolutely *vast* back catalogue to offer. It seems to me like the perfect fit.
In another browser window I was watching a let's play of I-War.
The 'Let's player' in question sucked, and I wanted to, there and then, hassle-free, drop into a game of I-War.
This got me wondering; why has GOG not partnered with a cloud gaming service?
I appreciate cloud gaming isn't exactly conforming to GOG's DRM-free ethos, but it would achieve their goal of protecting old IP from technical obsolescence.
Bypassing the finicky setup & compatibility issues of running many old games would definitely add value, and the ease of access would better satisfy the nostalgia cravings that often drive GOG's customers.
Old games are also a lot less demanding to host too, and would pad out the often rather limited cloud gaming libraries.
It might even allow GOG to offer a larger library, as they'd only need to get a game working reliably on a single hardware configuration to be able to sell it.
The delivery of the stream could even utilize gog.com as a portal, increasing virtual foot fall on the website, potentially driving further sales.
The consoles have already (sort of) embraced this for previous gen compatibility modes, but for PC? Not so much.
Yet PC has an absolutely *vast* back catalogue to offer. It seems to me like the perfect fit.
Post edited May 12, 2021 by TehJumpingJawa