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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
Hello,
I was told to post my "bug" in this thread.
My problem:
I am using GOG Galaxy with many games (dozens) installed. It is nearly unusable! After starting the client, nearly every time some games start to update - and they want my password every frickin time. Even when I am playing an other GOG-Game! So, the password request pops up while I am playing for instance Victor Vran, and it ruins my gameplay.
So, I have always to wait until all updates are installed, or I have to pause the downloads...
My Question:
1. Are the developers aware of this fault?
2. Is it possible to install the updates in the background, similar to the way steam handles them?

Greetings, tom
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tkonicz: Hello,
I was told to post my "bug" in this thread.
My problem:
I am using GOG Galaxy with many games (dozens) installed. It is nearly unusable! After starting the client, nearly every time some games start to update - and they want my password every frickin time. Even when I am playing an other GOG-Game! So, the password request pops up while I am playing for instance Victor Vran, and it ruins my gameplay.
So, I have always to wait until all updates are installed, or I have to pause the downloads...
My Question:
1. Are the developers aware of this fault?
2. Is it possible to install the updates in the background, similar to the way steam handles them?

Greetings, tom
Hey Tom, that sounds like a really bad bug... I've not seen that myself. but I keep my updates disabled be default. You can try to disable updates for your games by going to MORE -> Configure -> Manually Install Updates for EACH game. Then it shouldn't update them when your playing. Also you should report this bug at http://mantis.gog.com with your Galaxy logs.
Post edited January 17, 2016 by BKGaming
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JudasIscariot: For what game?
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AlbertCole: The Witcher 3: Wild Hunt - Hearts of Stone.
Hmmm. I am not sure what's going on but could you file a mantis bug report about this? Here's the link to our bug tracker: http://mantis.gog.com/
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AlbertCole: The Witcher 3: Wild Hunt - Hearts of Stone.
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JudasIscariot: Hmmm. I am not sure what's going on but could you file a mantis bug report about this? Here's the link to our bug tracker: http://mantis.gog.com/
Aye aye, sir.
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tkonicz: Hello,
I was told to post my "bug" in this thread.
My problem:
I am using GOG Galaxy with many games (dozens) installed. It is nearly unusable! After starting the client, nearly every time some games start to update - and they want my password every frickin time. Even when I am playing an other GOG-Game! So, the password request pops up while I am playing for instance Victor Vran, and it ruins my gameplay.
So, I have always to wait until all updates are installed, or I have to pause the downloads...
My Question:
1. Are the developers aware of this fault?
2. Is it possible to install the updates in the background, similar to the way steam handles them?

Greetings, tom
Where is Galaxy installed, Program files?
Hi,
Yes, galaxy is installed under c: /Programme(x86)/GalaxyClient
my Games are installed under: c: /GOG Games

greetings, tom
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TrueDosGamer: I'm using TROTT which is just one of the few "multiplayer" network capable games on GOG Galaxy. I have not tried any other of the other GOG Galaxy supported muliplayer games since I do not own those. I have seen others post a screen shot of the servers showing up in Multiplayer mode for TROTT so I know it's not working only for me.
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skeletonbow: FWIW, that game is extremely buggy. I couldn't even get it to run at all until one of the more recent patches finally fixed it so it'd start. If I had to wager on a multiplayer related problem I'd put my money on "game bug" TBH.

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TrueDosGamer: As for specifics it would be better if GOG tried to add support for GOG Galaxy multiplayer games that were smaller like a couple hundred megabytes download so it would be easier to test out. TROTT was pretty massive. I already suggested they try to add support for Worms into GOG Galaxy multiplayer. That would take 30 minutes to download and install rather quickly. It would easier to network test that or get games going.
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skeletonbow: I understand what you're saying, and I think it'd be awesome to have as much of the game catalogue add support for GOG Galaxy multiplayer as possible in the future where it makes sense. What a lot of people do not realize however, is that multiplayer is not something that GOG or anyone else can easily just tack onto the side of a game because they'd like to have it supported, rather it involves having the actual source code of the game and the legal right to modify and add features to a given game and sell the results. GOG does own the rights to some games as they are now a publisher as well, but the vast majority of titles in the GOG catalogue are owned by other companies, and it is my understanding that GOG does not have the source code of the majority of games in the catalogue. As such it is virtually impossible for GOG themselves to add GOG Galaxy multiplayer support to the majority of games in the catalogue even if they had the legal rights to do so and both the desire and the manpower to do it.

We all would like our games to be as functional as possible of course. I mean why wouldn't we? I'd love to see all multiplayer games support LAN multiplayer and direct IP/peer to peer multiplayer personally even much more than centralized online multiplayer matchmaking, but I'd like to see that in games it makes sense for also. For the most part however, the overwhelming majority of games are owned by third party publishers/developers who not only own the rights to decide about what features their games will support, but they exclusively own the source code of their games which is required in order to add the support (if they even have the source code, which for many games was lost years/decades ago).

Unfortunately, what we all would love to have in the perfect ideal fantasy, is just not technically and/or economically possible as a whole. It might be on an individual game by game basis though, and if any distributor out there is likely to make any inroads to see these things happen of course it would be GOG.

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TrueDosGamer: At the moment until I confirm via troubleshooting to isolate if it is an OS issue or network issue preventing me from seeing the multiplayer games in TROTT I'm probably going to wait for a newer version of GOG Galaxy before attempting it again.

Maybe a year from now if this is a GOG Galaxy issue it will be patched. But since the number of games supported is still limited at this stage it's better to wait until they support more games.
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skeletonbow: I don't have the game installed at the moment or I'd poke around with it a bit as well and offer to help diagnose. I'd suspect a local configuration issue first, and second to that some kind of obscure game bug, but I wouldn't rule out anything either. I too hope to see Galaxy mature over the next year and while I do test it and experiment, I mostly install games manually and launch them directly or via the Steam client (for overlay functionality) these days. I hope they get the major features rolling soon and stomp out the worst bus etc. as the platform looks quite promising.

Hopefully in the future as they grow, they'll be able to convince more publishers to enhance their games, or even acquire the rights and source code to more of them to be able to do it themselves. That would rock. :)
Interesting I spent the most time troubleshooting TROTT. In my own opinion it isn't really that great of a game. I even went through 2 levels just to give it a chance since multiplayer servers could not be seen including the bot ones. Not sure how the original compared but it seemed to be a poor man's version of Castle Wolfenstein 3D but with HD graphics update. Not saying other people wouldn't enjoy TROTT. It just seemed like other multiplayer games for GOG Galaxy testing would have been a better choice. Perhaps TROTT is very popular and I just don't know. But if that's the case the the quality has dropped over the years and focused on eye candy fluff. I also moved the video trailer for the Apogee intro because it delays me getting into the game and after seeing that intro over a dozen times and not being able to bypass it from the start it just gets annoying. If was fun watching the first few times. At first I was thinking man the graphics are pretty dated then the HD transition. LOL.

I think the DOOM 2 DOS with IPX network or dial up was a lot funner with quick frag and respawn despite the ancient pixelated graphics. I'm sure these games would barely tax GOG's Galaxy bandwidth. The small install size and great MIDI music makes up for its outdated graphics. I can't remember if DOSBOX emulates the Sound Blaster MIDI properly since I used the real deal to play mine. But if the DOSBOX Sound Blaster MIDI emulation is authentic enough people should still be able to enjoy it despite its age. This would a funner "compact" alternative with lots of fun. I think it could handle up to 8 players at a time.

Although you are correct that GOG doesn't own the source code rights for a majority of these digital titles however there is no need to reinvent the wheel. All they have to do is obtain software source code rights from www.kali.net to include DOS IPX / SPX emulation over the TCP / IP. I was playing on Kali over two decades ago and I can tell you it works. If Kali and GOG got together they could add this code into GOG Galaxy and make a majority of DOS network titles work without any tweaking of the source code. All it's doing is tricking the game to think they are on a LAN when in fact they are on the internet.

As for the newer games that don't offer LAN multiplayer or are only adapted for Steam servers I can understand it would be harder to implement and I'm not saying that needs to be done. It's much harder for newer games without the source code since it's probably hard coded to a specific gaming servers which eventually get shut down whereas the older titles with LAN support aren't dependent on those and can be played indefinitely.

You can take a peek here to see what titles could be instantly supported without tweaking the source code.

http://www.kali.net/games.asp

I think focusing network multiplayer on older titles that have IPX / SPX or dial up modem multiplayer capability would be the easiest. I can't remember if Kali had dial up modem to TCP / IP emulation but there might be some older games that didn't offer LAN support but just serial / null modem / dial up modem multiplayer support.

Then for any new titles to be released GOG would have to step in and negotiate a deal to have GOG Galaxy servers supported from the start to avoid the need to post modify the source code. They'd probably have a better shot with indie titles rather than big companies like Origin, Ubisoft, Blizzard, et cetera.

However if GOG wants to get titles supported easily without modification strike up some deal with Kali so they can implement the IPX / SPX to TCP / IP emulation into GOG Galaxy. Any game that has LAN support should work instantly once they've accomplished this. How many titles have LAN support? A lot. Today probably not so much but we are still talking thousands of titles.

It just makes sense since GOG already has a majority of these older DOS and Windows titles with LAN support. This would just be an extension of actually rejuvenating older titles interest and sales. Probably a good chunk of these titles haven't been played multiplayer.
Post edited January 18, 2016 by TrueDosGamer
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TrueDosGamer: http://www.kali.net/games.asp

However if GOG wants to get titles supported easily without modification strike up some deal with Kali so they can implement the IPX / SPX to TCP / IP emulation into GOG Galaxy. Any game that has LAN support should work instantly once they've accomplished this. How many titles have LAN support? A lot. Today probably not so much but we are still talking thousands of titles.

It just makes sense since GOG already has a majority of these older DOS and Windows titles with LAN support. This would just be an extension of actually rejuvenating older titles interest and sales. Probably a good chunk of these titles haven't been played multiplayer.
I've used Kali before and know what it does and how it works. GOG has a community wishlist for people to request things of this nature, and while simply requesting something on that list doesn't mean it will automatically happen right away or ever, it allows GOG to gauge customer interest in various games, features, technologies to explore. In order for GOG to consider whether it would result in a boost in sales for the effort and produce a worthwhile return on investment for any resources they might put into it compared with other projects they could allocate those same finite resources to. They also have to consider the feasibility of the idea, whether it is worth pursuing, legal issues and many other factors. First they need to know what people are interested in at large (via the wishlist).

I imagine that if this idea could get 30,000 or more people to vote for it on the wishlist, it might have a possibility to get considered. In the mean time people who want to use such functionality can go download it themselves freely and use it right away.

It might also be a good idea to post the wishlist link for this in the forums to encourage people who are interested in this approach to vote for it.
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tkonicz: Hi,
Yes, galaxy is installed under c: /Programme(x86)/GalaxyClient
my Games are installed under: c: /GOG Games

greetings, tom
It's possible the client keeps requesting your password because it's installed in program files.
Try reinstalling at C:/GalaxyClient.
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tkonicz: Hi,
Yes, galaxy is installed under c: /Programme(x86)/GalaxyClient
my Games are installed under: c: /GOG Games

greetings, tom
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omega64: It's possible the client keeps requesting your password because it's installed in program files.
Try reinstalling at C:/GalaxyClient.
It would be far easier just to disable the updates, & wait for a GOG fix. By default the client installs under Program Files.
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omega64: It's possible the client keeps requesting your password because it's installed in program files.
Try reinstalling at C:/GalaxyClient.
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BKGaming: It would be far easier just to disable the updates, & wait for a GOG fix. By default the client installs under Program Files.
Ah alright, thought it might have to do with needing admin permissions.
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BKGaming: It would be far easier just to disable the updates, & wait for a GOG fix. By default the client installs under Program Files.
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omega64: Ah alright, thought it might have to do with needing admin permissions.
It might, just saying it not worth re-installing and taking the chance of messing up already installed games when you can disable the update and manually do them when not playing is all. ;)
Post edited January 19, 2016 by BKGaming
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omega64: Ah alright, thought it might have to do with needing admin permissions.
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BKGaming: It might, just saying it not worth re-installing and taking the chance of messing up already installed games when you can disable the update and manually do them when not playing is all. ;)
Fair enough.
Do you have a schedule somewhere for the developement of Gog Galaxy ?

Because right now your software is pretty bad... Lack hundred of features making a game client useful... Even the way to ORDER ours games is pretty bad. We can make TAG but when we check 2 or more TAGs it's a "OR" operation and not a "AND". Quickly that's means we can't have sub-categories. Well it's an example, there are a lot of things pretty bad in this software and the updates are pretty rare... So it's why I ask the first question of this post.
Post edited January 19, 2016 by klownk
When will SiN become compatible with Galaxy?